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Everything posted by fabio
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The Big Eyecandy Progress List
fabio replied to idanwin's topic in Eyecandy, custom projects and misc.
The butcher racks looks good now, it could be a nice addition to markets. -
I reported some issues that were fixed both in 0 A.D. and graphics drivers. The only remaining issue with GLSL on current SVN is what is shown in this screenshot. IIRC myconid confirmed it was a 0 A.D. shader issue on some older ATI graphic chips that he planned to investigate and fix.
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The (GLSL) shader mode should possibly enabled by default when OpenGL >= 2.0 is supported, maybe in svn just after the next release. Currently I suppose few players change from the default fixed render path.
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Before removing the ARB shader it would be wise to enable GLSL by default for at least a couple of releases to spot any eventual problem with it.
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[Discuss] Memory aka game slowing over time.
fabio replied to tuan kuranes's topic in Game Development & Technical Discussion
Nice progress! How much the startup time improve with the CParser patch? -
[Discussion] Spidermonkey upgrade
fabio replied to Yves's topic in Game Development & Technical Discussion
Great news indeed! But this patch only speeds up 24 or also older versions? -
New ship sinking looks nice indeed! It can quickly be tried with the Ships Demo Demo Map.
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Nice! What do you mean with adaptable? Are there units with turrets currently (IIRC there is no turret support)? Another related question: when a unit fires he must be always at a 0 angle with the target or he can also fire with a limited angle? If the former the bonus range should report only the bonus for the 0 angle, since the latter will never be used. I'd say only on the building placements, where there is space. In the attack selections there are already many numbers and adding more text would complicate too much the tooltip. I like the Panzers example with the red and yellow points (it's useful when playing, you'll get an indication of when a unit will start firing and can help you choosing to advance or retreat). But this should be discussed, do we really want this? What about when selecting more than one units, all the range should be shown or we should not shown anything?
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Hi, sanderd17, your patch really looks great! A couple of question here: the bonus range (also reported as (+x)) is the mean value in all the directions? Maybe the "Bonus range" could be changed to "Mean bonus range", to make clear that it's not a constant circular bonus; to make it even obvious it would be nice to show on the selected unit the actual range, maybe also including the minimum range. I remember other games doing so: Panzer II example with maximum range (red points) and minimun range (yellow points, hardly visible here due to zoom). Close up of minimum range.
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You may want to change the names while still having a LOTR-like theme, see e.g. other games like wesnoth.
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You can try to force the fixed render path or lower the resolution, see http://trac.wildfiregames.com/wiki/Manual_Settings Anyway I think you'll hardly get more than 10 fps on that hardware.
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I have some doubts in having so many civilizations in a game. Every new civilization adds a marginally lower value than the existing ones and will probably please only long time players (I played with few RTS games but I don't remember seeing more than 6 factions in a game). Rather than having 24 civilizations in the same game, with a similar amount of art work I'd prefer to have a second game with totally different content (medieval, WWII or something other).
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FreeType - TTF fonts in OpenGL
fabio replied to RedFox's topic in Game Development & Technical Discussion
Nice post! But will this require OpenGL 3.1 support? 0 A.D. currently only needs 2.1 and also still works with OpenGL 1.x (though it will probably be dropped). -
[Discussion] Spidermonkey upgrade
fabio replied to Yves's topic in Game Development & Technical Discussion
The scripts used for extracting mozjs17 from FF is here: https://github.com/sstangl/js-packaging package.sh lists the needed directory, maybe it still applies for 24 also (the patches may break). -
[Discussion] Spidermonkey upgrade
fabio replied to Yves's topic in Game Development & Technical Discussion
Mozilla plans to release mozjs24 snapshot this month: https://bugzilla.moz...i?id=735599#c57 -
[DISCUSS] Performance Improvements
fabio replied to RedFox's topic in Game Development & Technical Discussion
I found this, it's for FPS games but it may be interesting here also, since it talks about gaming with low latency: http://ttimo.typepad.com/blog/2013/05/es_core-an-experimental-framework-for-low-latency-high-fps-multiplayer-games.html -
Linux Mint Debian - Couldn't find matching GLX visual
fabio replied to Peyrol's topic in Bug reports
This is possibly due to the fact that your gfx chip doesn't support 1920x1080 at 24 bit. You may want to try setting more memory to the integrated gfx to support that resolution, you can usually do it entering the BIOS (the memory added to the gfx chip will get subtracted by the main memory). -
[DISCUSS] Performance Improvements
fabio replied to RedFox's topic in Game Development & Technical Discussion
tuan kuranes, can you give some details on how did you measure performance improvement with your patches posted on trac? Also, to ease review and eventual integration I think it would be better to provide a separate patch for every different improvement. Thanks for your work anyway . -
Hi Malcom, the hero button looks really nice, do you plan on doing other contributions to the game?
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Just a note that alpha13 is included in Debian sid, Ubuntu 13.04 (released a couple of days ago), and, since today, in Ubuntu 12.10 in the backport repository.
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Adding a donation link inside the game would also be nice (maybe also add a pop-up reminder after 10th run or something).
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Great! There is also a ticket for this: http://trac.wildfiregames.com/ticket/698 Also related: http://trac.wildfiregames.com/ticket/1532
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This looks an error from the nvidia graphics hardware. Try searching google with the error, there are a lot of similar problems reported by other users with tips on how to fix it.
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A bit unrelated, but using zoom and FOV together can give an interesting effect, see http://en.wikipedia.org/wiki/Dolly_zoom .
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It would be nice to try to include at least 3 items every release from the GamePerformance page. Alpha 14 already has 1 .