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Posts
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Topics posted by MirceaKitsune
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Latest Git still requests spirv for Vulkan support, the mod is not available
By MirceaKitsune, in General Discussion
- 7 replies
- 569 views
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- 26 replies
- 2.751 views
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Suggestion: Game option to allow donating units to other players
By MirceaKitsune, in Game Development & Technical Discussion
- 7 replies
- 977 views
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- 5 replies
- 1.443 views
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Allow scheduling units without deactivating the queue when out of resources, only pause production instead
By MirceaKitsune, in Game Development & Technical Discussion
- 5 replies
- 1.164 views
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- 9 replies
- 1.943 views
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- 2 replies
- 592 views
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- 35 replies
- 4.628 views
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Alternative games and genres: Any scifi or fantasy factions for 0AD?
By MirceaKitsune, in General Discussion
- 6 replies
- 2.156 views
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Mod question: Make units lose health if a resource is beyond a given threshold
By MirceaKitsune, in Game Modification
- 7 replies
- 1.081 views
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Modding: Can't disable TerritoryDecay on neutral land without removing the TerritoryInfluence field
By MirceaKitsune, in Game Modification
- 5 replies
- 962 views
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Some biomes add normal looking trees that can't be cut (act as decorations)
By MirceaKitsune, in Game Development & Technical Discussion
- 5 replies
- 724 views
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- 16 replies
- 2.919 views
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Suggestion: Game option to allow building in any territory
By MirceaKitsune, in Game Development & Technical Discussion
- 10 replies
- 1.856 views
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Suggestion: Unit buffs / debuffs based on territory
By MirceaKitsune, in Game Development & Technical Discussion
- 11 replies
- 1.674 views
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Emission textures for building windows on night maps
By MirceaKitsune, in Eyecandy, custom projects and misc.
- 0 replies
- 1.423 views
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- 2 replies
- 1.082 views
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Different structure appearance between phases, make buildings appear upgraded when reaching a new phase
By MirceaKitsune, in Game Development & Technical Discussion
- 6 replies
- 943 views
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- 1 reply
- 536 views
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- 4 replies
- 1.511 views
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- 2 replies
- 753 views
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- 2 replies
- 1.117 views