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alre

Balancing Advisors
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Everything posted by alre

  1. alre

    proGUI

    Maybe. Something like sniping definitely goes in the opposite direction though, and I argue that sniping is undeniably against 0 AD principle of denying "fastest click wins" strategies. Sniping is not about strategy or skill really, apart from just clicking very fast. Said who? Even if that was true, there is skill and skill, and it's ok to say that some particular skill is not on scope for the game. Would it be good for the game if it made it easier to win for players who can sing in tune? I mean like in some kind of crossover between 0 AD and Karaoke Revolution. That would increase the skill gap (because it's hard to master both worlds), but the game would become something weird and lose a lot of its appeal. An RTS game that does not over-reward insane micro skills has a strong appeal of its own, which is why 0 AD Vision was written that way.
  2. alre

    proGUI

    still more relatable than this. besides, these automations still need some level of management. you avoid doing some clicks, and you smooth the processes, but you still need to make macro decisions, and put the mind into it, supervise the automations.
  3. alre

    proGUI

    the game wouldn't be more broken than it already is. in sone ways, it would be fixed.
  4. alre

    proGUI

    sniping is tedious and there already are in the game shortcuts that allow you to do a certain number of actions faster than you would otherwise. I don't see why auto-sniping shouldn't be one of those. maybe nerf sniping instead, or rather make it fully automatic, as OP as it is it makes no sense to leave it to players' micro IMO.
  5. alre

    proGUI

    auto-sniping would be fairly easy btw. I had in mind to create such a mod.
  6. simply weilding a sword won't make a soldier better at chasing infantry either. it was never about just what weapon they weild.
  7. question: has this any impact on performances?
  8. initial arrows can stay as they are. I was thinking about a tech for enhancing attack damage, but also it would make sense to just have buildings also be affected by forge ranged damage techs.
  9. at the moment one can only download the "unfair" version
  10. yeah I guess that times that are convenient both for europe and for america, are not too convenient for india.
  11. interesting, I didn't know it, it seems very fun and daring, but also very complicate. Silica trailer gives a wholly different impression to me.
  12. seems like a very bad idea to me, I hope I'm wrong. mmmh humans colonizing planets and fighting arthropods, sure hope there's more.
  13. on both what? are we still talking about a fictionous ancient world were barracks were a thing? ok so these "barracks" had room for horses. nice.
  14. it shouldn't be that difficult to only send chat messages to the intended recipients, to read and log. I don't see much use in hiding players' IP until we get the much awaited headless host server.
  15. I don't see nothing problematic in that picture, as long as you are capable to add 60 to 13. Are you talking about something else in that picture, or something not visible in it? Do you mean the circles visible around selected towers? Because those cannot be reliable with this engine.
  16. https://en.m.wikipedia.org/wiki/Tunnel_warfare
  17. I believe siege mines would be a great addition to the game. I have been thinking about that for some time now, but I've never put the work in.
  18. one can suppose they were used not differently than classic hoplites, hence the omission.
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