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alre

Balancing Advisors
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Everything posted by alre

  1. alre

    proGUI

    auto-sniping would be fairly easy btw. I had in mind to create such a mod.
  2. simply weilding a sword won't make a soldier better at chasing infantry either. it was never about just what weapon they weild.
  3. question: has this any impact on performances?
  4. initial arrows can stay as they are. I was thinking about a tech for enhancing attack damage, but also it would make sense to just have buildings also be affected by forge ranged damage techs.
  5. at the moment one can only download the "unfair" version
  6. yeah I guess that times that are convenient both for europe and for america, are not too convenient for india.
  7. interesting, I didn't know it, it seems very fun and daring, but also very complicate. Silica trailer gives a wholly different impression to me.
  8. seems like a very bad idea to me, I hope I'm wrong. mmmh humans colonizing planets and fighting arthropods, sure hope there's more.
  9. on both what? are we still talking about a fictionous ancient world were barracks were a thing? ok so these "barracks" had room for horses. nice.
  10. it shouldn't be that difficult to only send chat messages to the intended recipients, to read and log. I don't see much use in hiding players' IP until we get the much awaited headless host server.
  11. I don't see nothing problematic in that picture, as long as you are capable to add 60 to 13. Are you talking about something else in that picture, or something not visible in it? Do you mean the circles visible around selected towers? Because those cannot be reliable with this engine.
  12. https://en.m.wikipedia.org/wiki/Tunnel_warfare
  13. I believe siege mines would be a great addition to the game. I have been thinking about that for some time now, but I've never put the work in.
  14. one can suppose they were used not differently than classic hoplites, hence the omission.
  15. just get rid of levels completely. problem solved.
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