alre
Balancing Advisors-
Posts
1.321 -
Joined
-
Last visited
-
Days Won
16
Everything posted by alre
-
Musk vs. Zuckerberg in Ancient Rome
alre replied to fabio's topic in Introductions & Off-Topic Discussion
oh nice, a debate could actually not result so ridiculous for them or for my country. -
Musk vs. Zuckerberg in Ancient Rome
alre replied to fabio's topic in Introductions & Off-Topic Discussion
I can't believe it... but I hope there will be lions. -
Rally point inside the same building
alre replied to Buchi's topic in Game Development & Technical Discussion
you can do that already. use ctrl. -
if I recall well, it's about the actual father. it's a political title meant to give legitimacy to a ruler linking them to the father.
-
honestly, I think father-loving sounds perfect, although maybe I prefer the original greek, because it's really a title that loses meaning without cultural and political context.
-
why is ptolemy iv "father loving", while cleopatra is "philopater"? btw I'm loving the 10-pack of the egyptian slave.
-
the communuty mod has nothing to do with the release halt.
-
Idea For A New Game Feature (The Commander)
alre replied to Effervescent's topic in Game Modification
I believe the easiest way to do it would be to make a custom map (can be included in a mod) that gives commander role and powers to two of the eight players. in general, I think it's fun to have different maps that propose different kinds of player collaboration: for instance you could have a map where one player for team (and only one) is given the means to always be raiding the opponent team eco, while the other players are given other roles, like defense, eco, expansion, and leading the big armies. -
not at all! I had suggested something like this for boonGui some time ago (in the upper table).
-
camels are a good source of food, you won't go far with just one though.
-
peaceful solution to moderation disputes
alre replied to championcavalry's topic in Introductions & Off-Topic Discussion
a transparent process would be nice I guess, but mainly the moderator job should be to defuse and de-escalate. Norse-Harold knows the theory but how is it going in practice? is flame and problems really getting to new highs? remember you can't really keep someone out of the game and community. -
please, if there's any quarrel about cheating in a "competitive game", please do post the replay on the forum, and the screenshots of the discussion.
-
among my friends, two use proGUI/proResize and two don't. We are always having fun. I can't see why you are so concerned, the game stays good, the competition is still fun. We make TGs and players come back game after game, even though the four of us always make one team. even in rated 1v1, if someone enhances their ability with mods, they will be easily discovered. of course two can also agree to play a game with fair use of mods, rated games can be played with deathmatch resources, or with revealed map, so what's the bother is some want to play it yet another way.
-
this is possible with a mod anyway. anyone can make it if they want.
-
archers are very bad unless you snipe. that means that you select all your archers, and while you are holding ctrl+alt, you furiously right-click on enemy ranged units (skirmishers). distribute in this way the fire among all enemy skirmishers. If you snipe your archers will be considerably worthier. javelin cav is good for early rushes and for late game switching. It's not a viable middle game strategy as archer cav.
-
sparta vs arcer cav is super interesting, very asymmetric gameplay. If you play well arcer cav, you should win.
-
I agree with @hyperion here.
-
Alpha 27 Pre-release/Release Candidate Build Testing
alre replied to Stan`'s topic in Game Development & Technical Discussion
yeah it's been discussed many times and we are still stuck whith a status quo that is unexpected and easily misunderstood, even by long term players. My opinion is that it would be much more intuitive and a lot more fun if buildings trained the same units regardless of who controls them (so one could train units from other civs if they conquered buildings from other civs). -
btw I don't like call to arms. it makes your units act a bit too unpredictably. Some units may attack sooner than others depending on their current resource load and position. the drop resource thing is cool, but I'd like it more if they just moved instead of attack-move.
-
using one as bait and the other one to do damage? I'm not sure how easy that would be. in games, I don't see H being that useful as you describe it, if the other player is not being totally passive, but it sure is useful. it's called "include offscreen" if I don't go wrong, and by default it's not assigned. you may hold that key (I bound it to space) and double click a unit or a building to select all of your units of that kind in the whole map.
-
maybe just having the AI not doing it would be a good start, and something that makes the game more enjoyable. what does the SP crowd here have to say?
-
attacking building is kind of that already.
-
AI behaviour.
-
not that I know of, no.