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alre

Balancing Advisors
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Everything posted by alre

  1. I just realised "cellphones" means @wowgetoffyourcellphone lol.
  2. sniping involves spreading fire among enemy ranged units (damage dealers/glass cannons), so relating damage to health would actually buff sniping, not nerf it.
  3. I have an idea, so I'll just spit it out: maybe the project leader doesn't need to come out of the developer team. maybe it's better if it's someone who knows a bit of it all, of the programming, of the art, of the modding, of the playing, someone who's stuck with the project for very long, always doing a lot. maybe it should be @wowgetoffyourcellphone.
  4. what do you mean? huge ensembles of archers can be pretty effective and really bring the feeling of a giant army (also quite brittle, because when they don't snipe, archers pretty much suck).
  5. I like how ranged melee rebalance would make sniping less important. but maybe 5% to 10% is not ideal? maybe 0% is ideal. On the other hand, I know that if sniping only becomes uselful at higher competitive level, those players will be more ready to accept this kind of micro, provided that is not allways good, but there is a choice involved.
  6. farewell Stan. Be back sometimes.
  7. I think houses in the game look better than the reconstruction and that's an artistic license. artists who make the buildings models are always trying to give a visually rich representation of them, which is not quite the same as four walls with a roof that shows a small opening... a house of that kind would have a porch and items in the inside that our artists will rather depict in the outside.
  8. at the moment, no. 8 players is the maximum.
  9. I also think that conquering ability of champions is an issue and should be nerfed. it's not very realistic either. siege engines however, are far from necessary in 0ad, regardless of the type of units you are using, and that's more like a feature of the game I think.
  10. some things can't be in a mod. however, all checks can be fouled with the right expertise, and little enough effort.
  11. I doubt a two story house would be more representative than 1-story houses, how common were they? At the moment only Carthage has 2-story houses, by virtue of phoenicians apparently being the first to employ them.
  12. I can reproduce this on A26: - put units in defensive stance while idle (or not, I suppose) - tell them to garrison something - make sure that the garrisoned unit/building doesn't have a rally point set, and ungarrison it in any way the unit will move towards the previous idle position. this is very broken, needs fix. Possibly just add an instruction to forget this.heldPosition when garrisoning in UnitAI.js. thanks for reporting.
  13. mmmmh seems impossible. I'll try to reproduce later. I insist you stay, you're a good tester, and it's nice to have a clown in the bunch . btw I'm not a dev. things are silent because there are very few active devs.
  14. an example? said who? your doctor? if you don't like using some stance, don't use it, it's that simple. you don't need to change it for everyone else, not simply on the basis that you and I don't like it.
  15. - I don't get point #1, what's the change wrt current behaviour? - seems points #2 and #3 are solved if you only use aggressive and never defensive. I don't personally recommend defensive and I think noone uses it pvp, but it's more popular on single player - #4 could be a good point. I never personally had that kind of problems because I queue commands quite often (as everyone playing pvp) btw there are written tutorials for enhancing your game, not a whole game manual though, that would be very heavy and, I suspect, not very popular.
  16. I strongly support a further reduction in cc cost. a couple of possible nerfs that could go along with the reduction in cost/build time: - no housing bonus: the baseline 20 pop is hardcorded instead - max arrows reduced (currently is 23, could be half that number and that wouldn't make a difference in early game, as for late game, I say it would be a balance improvement actually)
  17. I believe simply changing the range won't have a big impact on the game, maybe just in pike vs pike scenarios... one should test it. I'd say let's have melee rebalance first. btw I don't get why we are all stuck waiting for a27, instead of pushing forward the community mod.
  18. are you telling us you never noticed that mace have pikemen instead of spearmen, with different stats and longer attack range?
  19. nah, late game food is pretty easy to float. will to fight is a good tech because of the 1500 cost in metal and stone. you got to go take that stone.
  20. do you know you can see stats from a replay without starting the replay? I mean from the game.
  21. do you have any evidence or just reporting a rumor? mmmh no. the endless debate may be bad for the game though, especially since there is never a hint of any actual solution.
  22. AoM campaign was gorgeus. AoE3 campaign looks a lot like AoM, AoE4 campaign looks very silly.
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