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alre

Balancing Advisors
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Everything posted by alre

  1. I'm not considering units standing around simply because units shouldn't generally stand around, but in fact, whenever I've left some unit standing as a sentinel, I put him on passive.
  2. fleeing to a safe building would be even better, yes. I have suggested creating a command maybe called "find shelter" that makes the selection run to the nearest building that can host them, I hadn't thought about making it automatic with a stance though. Excluding this option (I'm not creating it) I'd be happy if units were passive by default, and switched automatically to aggressive when first given a command for attacking. Maybe this mod I can create.
  3. that isn't necessarily better than doing nothing. It could lead to mass suicide. Fleeing looks like a much better default to me. In the end the player needs to handle it anyway.
  4. if you say autociv makes up for lacking game features, you could say the same for progui: it makes up for a faulty built-in autoqueue and for a particularly complicated batch training system. Besides, no one is saying progui is not an advantage, but every element on Seeh's list is.
  5. it does not. have you tried playing with the mod? becasuse you really seem to be talking only on the base of assumptions. games get updates that decrease the skill gap all the time. some say it's bad, some say it's good. it depends on the change and in this case I like the change, and it's not because it gives me the edge over other players (it does not). BTW, I know everybody loves autociv, but autociv's active pause should also be banned if progui is. whenever the game is paused it gives a concrete advantage to those players that have it.
  6. I would estimate influenece of progui to be 1-15%. If used well it can help any player, I believe, but pro players will benefit less from it, also it can hinder you if you don't use it well. super noobs on the other hand will their eco improve greatly no matter what.
  7. lol I can totally do the parser. if I need to.
  8. I can check. just send me replay and tell me at which minutes you think you find foul play from which player. Of course I expect whoever makes the claim to first screen the replay themselves with "follow player" activated. But a this point I'd rather play freely with the mod on.
  9. lol autoqueue shows in replays, it's deactivated. take a look at the replay and tell me if you honestly think he's using progui or not.
  10. I would like to make a claim of irregularities by player Piplox (BOO! <3) on our last (and only) game of A.S.Pruzzo vs Stars. I am not commenting the behaviour of the player in the game and lobby chat, for that I can see his same team choose it to change him with another player, but I am attaching here the replay, from which you can all see he was using ProGUI - or some other mod for automating training. He never used auto-queue and he kept training units in small batches from all his buildings. Oftentimes he created a new batch (usually of 1, but sometimes more), when the last batch was just about to complete training, as usual with ProGUI. Sometimes the training commands are so quick that you can't even see them when looking at the replay with "follow player" activated: the training building is never even shown as selected, at least not at normal speed. For a definitive proof, look no further than at minute 10:06, when Piplox is giving a command to some three units (2 spearmen and one archer). The commands given are: drop resources > create building > gather metal (with shift pressed). While he is giving these commands, the CC starts training a new horseman, this before the last command is given to the three units. A video of the replay at that moment is attached, follow player is activated for the video, and speed is 0.1x. It's impossible that Piplox manually gave the train command to the CC and then immediately reselected the same three units in the middle of all the other ones, to give them the new queued command. Those three units were not in a selection group: they are never given another command together in the rest of the game. commands.txtmetadata.json recording_cheat_480.mov
  11. As long as the competition score is kept by the rating system in discord, I think the best way to leverage that system would be to have the teams free to play any game they want to play against each other, and update the rating accordingly. Of course some rules should have to be set so that this can still be run manually, limiting the number of official games that can be played every week. What do you think @70H4NN2S?
  12. for the teams of our next matches: note that we proposed a couple of times on the "scheduling" chat of the Discord channel.
  13. what about romans? I don't see them often.
  14. are you considering a26 or community mod?
  15. Islands?!? is jc still with us?
  16. references to sources would help translators.
  17. You can sign us! Team name: A. S. Pruzzo Players: alre - clavz - Sir Atheas - ALEXANDROS
  18. In those cases I think a bot could do. They do cause OOS every time any one player disconnects and reconnects for any reason though. I am meeting my friends this evening, I'll let you know if we can join. @Mentula what about your gang?
  19. AI in team games tend to cause lag and sometimes OOS. I suggest these additional rules: - if at least one player of each team is absent, the games will be turned into a 3v3, if there are more absences from both team, the game can be turned into a 2v2 or even a 1v1 (let's hope not) - if a team presents itself with half the players of the other team (or less) it's a forfeit. Btw, do the teams currently have reserves?
  20. maybe put a disclaimer on your hosted games, like #notoxic, and advertize it here. tray to catch players who want to leave, before they do.
  21. I doubt that would work honestly. Rather, try to create an alternative host in game. There are various hosts and clusters of players tuning in and out, I almost never have these problems you are telling us because I almost always host.
  22. Who knows. For sure MP playerbase has shrinked, but I guess this is to be expected after the pandemic boom and its long tail (late a23/24/25).
  23. mmmh I don't want to be judging without merit, but this seems like bullshit. Steel requires advanced metallurgy, not just adding carbon to iron like it's a Minecraft recipe. Besides, iron in nature is not pure. I'm not an expert though.
  24. good call. Every time I've witnessed a top player losing a TG, they would start complaining and behave toxic. Bro, chill! It's a team game, not all eyes are on you! Well as long as we are in alpha stage, this is expected. I don't think that's bad personally. The game would feel carved in stone otherwise, and since its gameplay is not that rich, that would be bad I think.
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