alre
Balancing Advisors-
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Everything posted by alre
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AFAIK, the encyclopedia is already working code-wise, but was disabled as they found it was too much of a burden to maintain the (multi-language) entries. the thing with FOSS is that if there is a community devoted to maintain some feature, the feature will stay part of the project, otherwise it will be dropped.
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I don't. if it was for me, wood gathering upgrade would only cost wood. it's meant to be a long term investment, not convenient in the immediate future. it's not and it shouldn't be something you go for for immediate relief when you are lacking resources.
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Disable unit overlapping
alre replied to Yekaterina's topic in Game Development & Technical Discussion
it can't be done trough mods, because it's implemented trough c++. there is a configuration file but the options are limited (it's better understood if you try changing it yourself anyway). if you search the forum I've posted quite a lot about this issue. -
if someone appeals the rule that forbids second accounts, they cannot be said to be wrong, just because that rule is not sanctioned. I'ts a rule we all agree to every time we join the lobby. Also if a host doesn't want to play some other accounts, they can refuse to play that other accounts. No one is forced to. By the line of reasoning of @borg-, it's totally right to refuse to play Felixix, and the line of reasoning of Borg is totally legit. I wouldn't assume that Berhudar is the "real" one though, I would just ask to play with the higher rated account, or unrated.
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The function of demolition of interfering resources.
alre replied to Sun Wukong's topic in Gameplay Discussion
@Sun Wukong you can play steppe biome on mainland, and it's like what you are asking. unfortunately, most maps are not really maintained as much as mainland is. -
Website desperately needs an update
alre replied to Rens Pols's topic in Game Development & Technical Discussion
currently the worst "bottleneck" for 0ad is the first impression with the game itself, I remember some data that showed that a huge share of players never go past the first try of the game. It mostly need a good introductory campaign and some more user-friendly content in general, and the community could go 10x like nothing. -
Age of Empires 2 Definitive Edition
alre replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
mmh not really, the roman faction shown above goes in the list of medioeval AoE2 factions, while what you seem to be referring to (AoE1 time period) is represented by a separate list of factions. -
mmmh onestly the rules of the original challenge made a lot more sense I think (also there were some players who decided to not use additional food, which also makes sense). If you are going to boom to 200 pop you should also get the hero and the upgrades, and have a varied army composition.
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the main issue whith multimodal gameplay is that it lacks features and balance testing. wonders work like ordinary buildings (which also give substantial perks and are easily defensible) instead of being properly balanced winning conditions like in AOE (where wonders are also automatically revealed to every player, which is nice). kings for regicide are also obviously unbalanced, and all the talk about sacred places victory never had any real follow up. for the time being, conquest can stay the default winning condition. toxicity caused by players hiding to keep the game running is not an issue currently.
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mmmh there have been a lot of cases of destruction of whole cities and mass murder in ancient wars, especially preclassic, but also later. Right now wonders are more like very expensive buildings like any other in 0ad than balanced winning conditions, so, unless that changes I don't think it's a good idea to change default winning conditions. By the way, I've looked up the red cross page and it seems to me more like a PR stunt for "showing that wars have rules too" than actually a campaign against violence of any kind in video games. Also it's only targeted towards FPS games, and arguably any game set in a time where war crimes didn't exist as a concept it's out of scope for that initiative.
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Maybe. Something like sniping definitely goes in the opposite direction though, and I argue that sniping is undeniably against 0 AD principle of denying "fastest click wins" strategies. Sniping is not about strategy or skill really, apart from just clicking very fast. Said who? Even if that was true, there is skill and skill, and it's ok to say that some particular skill is not on scope for the game. Would it be good for the game if it made it easier to win for players who can sing in tune? I mean like in some kind of crossover between 0 AD and Karaoke Revolution. That would increase the skill gap (because it's hard to master both worlds), but the game would become something weird and lose a lot of its appeal. An RTS game that does not over-reward insane micro skills has a strong appeal of its own, which is why 0 AD Vision was written that way.
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still more relatable than this. besides, these automations still need some level of management. you avoid doing some clicks, and you smooth the processes, but you still need to make macro decisions, and put the mind into it, supervise the automations.
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the game wouldn't be more broken than it already is. in sone ways, it would be fixed.
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sniping is tedious and there already are in the game shortcuts that allow you to do a certain number of actions faster than you would otherwise. I don't see why auto-sniping shouldn't be one of those. maybe nerf sniping instead, or rather make it fully automatic, as OP as it is it makes no sense to leave it to players' micro IMO.
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auto-sniping would be fairly easy btw. I had in mind to create such a mod.
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simply weilding a sword won't make a soldier better at chasing infantry either. it was never about just what weapon they weild.
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I bet they would.
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question: has this any impact on performances?
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initial arrows can stay as they are. I was thinking about a tech for enhancing attack damage, but also it would make sense to just have buildings also be affected by forge ranged damage techs.
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no. it should not start at 0.
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make it into a tech