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alre

Balancing Advisors
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Everything posted by alre

  1. it can be included in a mod, the AI can't use it, not sure how it works or where to find it.
  2. I did and it didn't work. but i've never been a good boomer. han food eco is better than other civ's. this was expected.
  3. I'm in for doing some testing. I especially like the territory mod inclusion. by the way, I must warn those here who don't frequent the lobby, that the comnunity mod has actually split the community. as a rule of thumb, those above 1400 use the mod, those below don't.
  4. when you are in it, if it's rated you can see a red line in the bottom right saying it's rated. also you can check in the "game" option in the right. games with more than two players are never rated.
  5. you can host or play unrated games, or team games, which are also unrated.
  6. like it is with fire cav? I suppose that could do, but it's not very good looking.
  7. I believe the biggest obstacle to addiction of arson to 0 AD is fire effects. it should be reduced in power already, a lot.
  8. the AI is very bad at battles, you do not want to learn how to play from the AI, that's mostly a dummy for casual players to have fun playing against. if you want to know what works best when giving battles in 0 AD, you must watch to competitive multiplayer. btw, what makes you think that the AI is random at all? not when engaging enemies I don't think.
  9. this was close, good game. you move your army way too much, when you see advantage always engage, don't disengage until you go under. why moving back all your army to join an incoming hero? if you have already engaged, just keep fighting while your hero comes, if you want to wait the hero, do so before you attack. if you had more barracks you could have built back your army faster, and win. get the baskets technology, especially if you build that few dropsites. when you start a big attack, call in all your men, all of them, including those on mines ecc, more is always going to be better.
  10. while you add this mechanic to 0 ad, please take away conquer.
  11. the difficult AI doesn't know any better moves than the easy one. the only difference is that at higher difficulty, the economy of the AI is faster, simply thanks to hacky multipliers. it's written in the popup description of the AIs.
  12. sword cav used to be avaiable in p2 only for all civ for a reason, I was surprised they decided to give it to han at p1. archer cav in p1 makes much more sense to me for them.
  13. just take away acceleration. it was a failure overall and it fu*ed up with game interactions like spear cav countering other cav.
  14. at 100 pop, slower. at 150 pop, maybe faster, because you slow down unit production and focus on technology at some point. champions are particularly valuable at low pop cap.
  15. this comes up fairly often. I'm not too excited by counter play, but I would like it indeed if focus shifted from spamming and unit cramming, to more varied battle strategies. how is it going with the return of chokepoints?
  16. it's not as small as a value when your max pop is lower. for a 200 pop game, one needs some 5-6 barracks, for a 100 pop game, 3 barracks are enough, your eco is smaller and barracks price is relatively bigger. in any case, most important thing is beating down your opponents pop anyway.
  17. if you want less units, that's less pop cap. strenght is relative.
  18. no hurry wratii, there's time. these forum discussions are faster than testing.
  19. are you going to allow this? you have rights on the name and symbol.
  20. true. this is a distinctive issue with 0AD, that @ValihrAnt called "booming = turtling". - men are the best defence, the best attack, and the best eco - it's easy to keep your men all together and your eco active and defended train times, gather times, spamming, fighting times, they don't matter. gathering slots instead is important for the second factor, but it's not easy with forests.
  21. I think the game plays best at around 150 max pop. different limits change a lot how the game is balanced and plays. not true. I also think fighting could be slower, but if you think about it, this goes in the opposite direction of longer train times that you suggested just before.
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