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Langbart

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Everything posted by Langbart

  1. I don't fight well and am overwhelmed with tasks in the late stages of the game. I would not be able to beat any of these players.
  2. Could you host a game and test it with a local friend? You can open the "Network host statistics" via F11 (try Alt+F11 if the former won't work) and toggle through till you see it. The RTT value (aka ping) is what you are looking for. The value for your local friend should be very low. If not, something is wrong, report back if this is the case for you. The lobby itself is hosted by WildFireGames (the maker of 0ad), but all the games you play connect you directly to the game's host. Depending on your location (many players are located in Europe/USA/South America) and internet quality, certain players may experience delays. Using an Ethernet cable can help reduce latency a bit. Another option would be to create your own server lobby for India. There are detailed instructions in this GitHub repo, but that's probably not the answer you're looking for. github.com/0ad/lobby-bots
  3. The first four were taken from this post by @maroder: Forum changes (29/Jun/21) The 5th/6th icon can be found here: public/art/textures/ui/session/portraits/technologies/statue_face_stone.png public/art/textures/ui/session/portraits/gaia/fauna_donkey.png
  4. even if you change the order in which both mods are enabled? try ko-lang second.
  5. Replace mono-stoke with another font in these files. PlayerViewControl.xml, MenuButton.xml and BuildLabel.xml All default fonts are listed here: binaries/data/mods/mod/fonts
  6. I set up GitHub repo, link is also in the description. Lots of cool ideas. Definitely splitting the info would be a good solution, either tabs (Planetary Annihilation) or a dropdown (AOE4).
  7. Do you use Windows? It is possible that it only uses the wrong GPU. Related forum threads: Alpha 25 could not start (8/Aug/21) Download not working (8/Oct/21) @Stan` made a wiki article how to set it up properly. wiki/SwitchingToYourPCsDedicatedGPU
  8. It's a good idea to have spikes for certain civs. Video from this mod with Alpha XXI - Ulysses (releases.wildfiregames.com). spikes.mp4 Tall spikes were also included in the Borg Expansion Pack for 0 A.D.. @borg - was there a reason they were not included in the main game?
  9. Check the Autociv option - Graphics: corpses max. --> see this post: Make certain colours transparent "on-the-fly"? (18/Aug/21)
  10. Yes, you are using the latest Windows Autobuild (25937) version, there is a problem with a certificate. @Stan` is aware of the issue. With rP25953 a lot of templates have been changed. When Autobuild is working again, the problem should be fixed. Just wait.
  11. It was last changed on 15/Jul/12 with changeset rP12117 by @quantumstate (Jonathan Waller ). No linked forum thread, you would need to search the forum/ trac manually. PS: He responds to trading questions on the 18/Jul/12 and 19/Jul/12.
  12. Related ticket Adding icons/ pixel shapes to the minimap (16/Apr/21)
  13. Do you use Windows? It is possible that it only uses the wrong GPU. Related forum thread: Alpha 25 could not start (8/Aug/21) @Stan` made a wiki article how to set it up properly. wiki/SwitchingToYourPCsDedicatedGPU
  14. Create a folder and recreate the folder structure, first the "art" folder, next "actors", next "units", next "kushites" and in the last folder you place the female_citizen.xml file. Download it from here: trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/art/actors/units/kushites/female_citizen.xml Add your mod.json file to it Enable the mod with the 0AD app Open the "Scenario Editor" and select the 4th icon called "Object", select "units/kush/support_female_citizen" and place some units on the field. Open the female_citizen.xml file from your mod and start making changes by deleting variants. The results should be visible immediately.
  15. By jmod do you mean the mod.json file? You can just copy the file from another mod, for example the 0ad-space mod, and make small changes to it. It should look similar to this, be sure to use the correct brackets. Add the mod to your 0ad mods folder (see wiki/GameDataPaths). If you created the mod.json file correctly and placed the files in the right place, you should now be able to activate the mod in the mod selection and see your changes in the game. Edit1 @Cringe Since A25 there is an option called "Model appearance randomization" which makes each structure/unit look uniform.
  16. ctrl+s? wiki/HotKeys#Cameramanipulation Edit1: for changing the maximum/minimum camera zoom, see wiki/FAQ#General
  17. If you just want them all to look the same, try using the actor files by reducing variants. public/art/actors/units/kushites/female_citizen.xml public/art/actors/props/units/heads/head_kush_fem_light.xml
  18. You are in the wrong place. You are here: /Library/Application Support You need to go here: /Users/picus/Library/Application Support Edit1: Private message from @g33z3r After disabling "Antialiasing" the problem was solved. See IRC 0ad conversation 3/Oct/21.
  19. Made by @wraitii https://code.wildfiregames.com/D4117
  20. I updated the mod to 1.6.3 (6/Sep/21) and changed the default hotkey to "Alt+Shift+F", but you should still be able to change the hotkey via the "Hotkey" option. (Also reduced the "ginormous garrison flag" by 25%, still well visible and the size is not too intrusive anymore.) Thanks for the feedback. The game details are left to game list, because I often moved my eyes from the top left of the game list to the bottom right of the screen in the original layout, just to see who is in that game, that's the reason. I won't change it back. But I added some new buttons with 1.6.3 (6/Sep/21), for example a "Replay" and "LastSummary" button, @nani helped with the code. I adjusted the blue color a little bit, can you check it again now with the new version.
  21. It worked. Do I just always have to put the flag at the highest point of the house?
  22. The issue is known and the ticket has been updated. #4581 - Flags for all garrisonable buildings and units (20/May/17) only "Ptol and Kush" have a garrison flag on their houses. Ticket created #6284 - Display the correct emblem for garrison flags on captured buildings (19/Aug/21)
  23. Isn't @nani's Autociv mod the solution you are looking for? Under "Options" set "Graphics: Corpses max" to zero. Graphics: Corpses max = 0 zero.mp4 Graphics: Corpses max = 100 hundred.mp4
  24. Add a hotkey for "Push order in front" Queue up some orders e.g. gather berries, build a house, ... Press the key combination and select something that needs to be done NOW. The units will do it and still remember all the unfinished orders. push_order_front.mp4
  25. This is such a silly feature, but I love it too. When Delenda Est comes out for A25, I'll try to make it compatible. There are cool little details in it. For example, some units bleed from their noses when they die, which doesn't add to the gameplay, but it's just great that the developer took the time to add that detail.
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