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Langbart

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Everything posted by Langbart

  1. What is the number at the bottom of the start page? There was such a problem, but it was fixed with [24931], The version available to download on the website is 24937. Could it be that you are still using an older version, perhaps even a release candidate?
  2. The installation for the pyromod file under macOS now works the same as under Windows&Linux for A24. This was not the case for A23b. Thank you for updating your mod so quickly. Little problem when typing /help (Maybe I should invest in a bigger screen)
  3. The ability to have the mini map snap back to the hud in the middle would be great for smaller displays.
  4. @Stan` wrote this to another user on IRC
  5. Some news coverage https://news.ycombinator.com/item?id=26207191 https://www.gamingonlinux.com/2021/02/open-source-rts-0-ad-alpha-24-is-out-now-with-plenty-of-new-features https://www.phoronix.com/scan.php?page=news_item&px=0-AD-Alpha-24 Well, if anyone finds a convenient way to get all the coverage, let me know. I only used Searx and searched for external links. href:https://play0ad.com/new-release-0-a-d-alpha-24-xsayarsa/ Noteworthy: Wolframalpha play0ad.com vs ageofempires.com
  6. The current development version of the mod is fully compatible with the development version of 0 a.d., so that with a couple weeks if A24's launch the A24 version of Delenda Est will drop. The development version of DE is here: https://github.com/JustusAvramenko/delenda_est @mysticjim Can you give an update regarding the "Delenda Est" video?
  7. I've created a ticket, feel free to add your observations here or there. https://trac.wildfiregames.com/ticket/6031
  8. Thanks for the message, created some tickets. https://trac.wildfiregames.com/ticket/6024 https://trac.wildfiregames.com/ticket/6025 https://trac.wildfiregames.com/ticket/6026
  9. Hey @seeh. As already noted by @Stan` via IRC, the D1190 is a different issue. I just created a Ticket (#6006) in trac, I think you found an unknown bug. But so far I haven't found a clear rule as to why walls can't be built. If you find a way to consistently reproduce this bug, post it in the ticket or here in this forum thread.
  10. The current ticket is here #5997 and the current (work in progress) patch is this one Phab:D3543. No, I don't think DE is the problem. @wraitii
  11. output3.mp4 The video above shows how it looks with 24830+DE and the video below how it looks with 24831+DE. Yes, you are right. There are still some waltzes, but it's less noticeable. Did you also notice the guy on the right. I only noticed him now. 12.mp4
  12. #1 Unlisted catapults/ bolt shooters Hi, I noticed that all my siege catapults disappear from the UNIT section when they are all unpacked. If for example 1 is packed and 3 are unpacked all 4 catapults can be seen in the unit section, but they all disappear when all of them are unpacked. Image below for more clarity. This also applies to bolt shooters, not battering rams as there are not able to unpack. #2 Women trained in houses I also noticed that when I train women in my house and not in the CC, an additional field appears in the UNIT section. Image below for more clarity. #3 fgod I have tested it but I still have the errors, unfortunately I had to disable the fgod mod. The errors were too annoying during gameplay. #4 Military siege weapons counting Also, my rams, bolt gunners and catapults are not counted as military units as you can see in the image, is that supposed to be the case? #5 Thanks for the mod, I never play A23b without it. EDIT1: added women bug
  13. also, can you share your experience with 0ad on M1 mac. I still have an old intel based MBP and was very eager to upgrade to a new mac this year or next. Definitely M1 based. What frame rates are you getting, with default graphics settings and what are you getting at max graphics settings? FPS can be enabled via settings or press "alt "+"f".
  14. @Stan` and @wraitii helped me making it right, this time non visual. I first compiled the svn version 24796 and run: binaries/system/pyrogenesis -mod=public -replay=[path to Optimus Sahyadri Buttes command.txt file] This automatically created the profile2.jsonp in my working directory. (renamed it to SVN24796profile2.jsonp) I repeated the process this time with the applied patch from Dan to the SVN version 24796. (renamed it to SVNpatchDAN24796profile2.jsonp) SVN24796profile2.jsonp SVNpatchDAN24796profile2.jsonp
  15. @OptimusShepardI applied the patch to my working copy SVN 24796. After running ./update-workspaces.sh (macOS), I only had to remove one curly bracket from each file before compiling the game: /Users/paladin/0ad/source/maths/Vector3D.cpp /Users/paladin/0ad/source/graphics/Color.cpp I have compiled the game. Run a visual replay file with the normal SVN 24796 and a visual replay file with the patch applied. I saved two jsonp files. 24796DAN patchprofile2.jsonp (SVN 24796 version with the above patch applied) 24796profile2_SVNVersion.jsonp (normal SVN 24796 version no patch applied) @Stan`recommended via IRC (27th Jan) to use your replay from Sahyadri Buttes, but I was not able to find it so I played one of my own: Acropolis Bay (2) commands.txt PS: I hope I did everything right, otherwise please correct me, maybe next time it will be ok. 967105054_24796DANpatchprofile2.jsonp 24796profile2_SVNVersion.jsonp commands.txt
  16. @hyperion could you read through this ticket and confirm if it states your issue? https://trac.wildfiregames.com/ticket/5976
  17. With SVN 24731 and the latest DE on macOS it does not crash when I start the simulation
  18. @wowgetoffyourcellphone This problem was reported in #5927 and supposed to be fixed with Changeset 24675. Are you running the latest SVN?
  19. Thanks, for the hint. I knew only the command to cycle through "Production", "Units" and "Tech" by pressing Shift+space. I found the unit panel to be particularly helpful, allowing you to quickly see which specific soldiers your opponent chose to deploy.
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