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About gondaft

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  1. Sure, game runs well with it, here is the link for anyone with the same issue with the WWDM 1.1 driver, Microsoft remove the OpenGL as it is a competitor to DirectX. https://www.4shared.com/zip/_Ie-rc3vea/Intel_GMA_4500_MHD_Extreme_2.html I will look forward to the next 0AD release. Safe and happy new year to all.
  2. Thanks for your help Stan. Having done much research, I have now established that the GPU does support OpenGL 2.1, the Win10 driver WDDM 1.1 does not, MS removed it from the original intel driver and made a stripped down version, so I found a custom driver thanks to Nightmayor who can be found at tenforums. Thanks to all the developers for bringing us this great game I am learning!
  3. @Stan, yes I have downloaded and tried the only version available on the Intel website, that was presented to me was WinXP64bit, that would only provide resolution of 800x600 and made no difference to the game so used WIn10 update to get me back to where I was. If Win10 drivers are not up to it, and Intel are only showing drivers for XP, do you have any idea where I would get some suitable drivers?
  4. Thanks for that suggestion Stan, but the outcome is the same, there is a message at top of screen when game loads welcome page "warning falling back to fixed" or similar words to that effect. I don't understand why it will not run with shaders, when the chipset should be capable of Opengl version 2.1.
  5. Sure, and thank you for your help. crashlog.dmp system_info.txt Sure, and thank you for your help.
  6. Again the default is off, but thanks Langbart for your input. Are there any other settings that are not the defaults that I could be changed to enable this game to run?
  7. Thanks for your reply Stan. The GLSL default is off, do you have any other suggestions?
  8. Hi All, I am a fan of AOE and came across this game, I do not have a modern computer, but it runs Win10 well, so I check with the minimum system requirements for the game, and my laptop Compaq CQ61 with Mobile Intel 4 series Express Family chipset passes the minimum requirments with Open GL version 2.1 (min req version 1.3). But I receive the OpenGL shader warnings when loading the game, also 2 error pages, GL_ARB_multitexture extension n/a and GL_ARB_texture_env_crossbar n/a. The welcome screen appears but when I start a tutorial, or a game it crashes with this message:
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