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Posts
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Everything posted by Freagarach
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Current climate change
Freagarach replied to Genava55's topic in Introductions & Off-Topic Discussion
Don't get me wrong, I'm not saying it is all bogus. On the contrary! I'm trying my best to keep my footprint down. What I was mostly referring to was this passage and the flights taken. It is sad all this is needed instead of people just listening and taking action. -
Current climate change
Freagarach replied to Genava55's topic in Introductions & Off-Topic Discussion
I wonder how many travel hours, CPU power etc. were used to create such reports. -
Lo and behold, the kind of stuff one wants in a Strategy game!
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Not more than documented here: https://trac.wildfiregames.com/wiki/EnglishStyleGuide, I think.
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Known Problems (Please read before posting)
Freagarach replied to quantumstate's topic in Help & Feedback
Yes. Do you happen to have a replay of this behaviour, since I cannot reproduce. -
You can try setting up a SSH key?
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Why not a few turret points and the rest garrison slots? Or only ranged units on deck?
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I too would advise you to go to A25. This (https://code.wildfiregames.com/P225) is the script that I used to move the templates to their civ-subfolders (for A24) it left for little manual work. For the port to A25, we've tried to maintain a (fairly complete) list of stuff that has changed: https://trac.wildfiregames.com/wiki/PortA24ToA25.
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It is on git: https://github.com/SlavomirSlovenkai/Kiara.
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Use the therm "phusis" in place of "gaia"
Freagarach replied to Saatamia's topic in General Discussion
Coolness. ^^ -
First time making new techs, any tips?
Freagarach replied to PyrrhicVictoryGuy's topic in Game Modification
Those are defined in the entity's template and specifically in the Identity component. Yes, you can be more specific, see e.g. the ArcheryTradition tech. Projectile speed can't be changed, look in the Attack.js component, line 617, we use the template value instead of a modified one (see e.g. L658, where you can see that spread *can* be changed using a tech). Area damage can only be changed if it had it already and you'll need to find the path to modify (e.g. "Attack/<attacktype>/Splash/<property>"). Not that I can see. But what problem do you have? Is it not researchable, does it give an error, is there no effect after upgrading? See e.g. the Persian Architecture and the Carthaginian Colonisation technologies. -
A25 svn-version 25810 not playable
Freagarach replied to Mr.lie's topic in Game Development & Technical Discussion
@Mr.lie The excessive Siege, Ships and Cavalry constructing/training should be fixed in SVN now. -
A25 svn-version 25810 not playable
Freagarach replied to Mr.lie's topic in Game Development & Technical Discussion
Can people test the latest SVN and D4193, please? -
(See e.g. https://code.wildfiregames.com/D3811.)