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Gurken Khan

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Everything posted by Gurken Khan

  1. @g33z3rhttps://trac.wildfiregames.com/wiki/GameDataPaths
  2. @Huffman3829 Also get your armor (and attack) upgrades in the forge!
  3. In Germany they manage to give it an anti-Russian spin: 'The Gazprom tanks aren't filled!' Gazprom only operates the tanks, so if their customers don't order the natural gas to fill the tanks it's exactly zero Gazprom's fault. There was a lot of speculating on gas prizes dropping, although that's usually not what happens toward winter/heating season...
  4. LOL. 'Legacy of peace' my shiny heinie. He is a mass murderer and war criminal just like probably every other US president and their staffs. Obama also did his share of killings and atrocities, don't know why he'd be considered a coward. My guess is Biden just saw it as a lost cause and wants to concentrate on the next big thing. US military is planning a war against China within the next two to five years, 'simply because it is necessary'. As happy as I am he's dead, unfortunately there seems to be no shortage of blood-thirsty warmongers.
  5. That's for buildings just standing around, right? I think if a units gets attacked by a tower the default behavior then is to chip away at said tower. AI is stupid, that's why you gotta watch your units closely.
  6. I try to prevent the enemy to garrison the towers. If I really take it by surprise I might capture it before the AI has time to react, or I can kill the line of units that tries to get to the tower. Sometimes I move out of sight from the tower to get it ungarrisoned and then try the above again. (Reversely, I like to man my towers. Hated it when the enemy took over one of my towers...)
  7. Not that I'm against the choice, but I wouldn't want to over-complicate it. So maybe just go with the health-percentages. Again, anything would be nice to have.
  8. Since metal isn't abundant on all maps I'm very skeptical about any reduction.
  9. I think we should stick with historical accuracy as much as we can. If there are sources for female soldiers I'm perfectly fine with incorporating them. Already there are some, although I think there is some artistic freedom taken. If there are sources for female leaders I also think it's good that we include them, like we already do. I don't think this game is able to depict ancient societies in depth, so I don't think we should try or present them as something they never were. I'm still in favor of having male and female villagers, as I believe that's historically accurate.
  10. Settings > Options > Game Session > Wounded unit health
  11. @LienRag You can adjust the threshold for wounded units in the settings.
  12. Isn't @user1 in charge of the lobby?
  13. @crazy_Baboon Are you on the latest release? There was a problem with rating in Alpha 25 so you should update to a25b. Also head over there and try to summon @user1:
  14. @Yekaterina I don't see mods there? @LienRag Did you try the in-game mod selection? (Settings > Mod Selection)
  15. @pixel24 'CS' are citizen soldiers. Heroes are those three special units every civ has (like Cleopatra VII), while champions are the special soldiers every civ has (i.e. Royal Guard Cavalry). My support is usually only the healers; if I have a cav hero he runs with the cav champions, slow heroes like Cleo I put together with the healers. One reason why I keep champs separate is that I play with capturing a lot; champs are better at that, while I try to give the XP to my CS.
  16. I have five control groups at the frontline: CS cav CS inf support champs 'tower guys' (a handful of units to quickly occupy a captured building) If I actually take along siege equipment (which I rarely do) they get an additional group. My reasoning is that those groups have different roles and speeds. I might grab'em all and send them somewhere, but when I have to act tactically these groups work for me. Also it's quick if I want to select a sub-group: hit the number and then click on the unit icon(s) to select or ctrl+click to un-select; handy for example if I want the melee more forward and the ranged more to the back.
  17. Yeah, with the billions floating around this game, turning off one DDOS certainly should be worth 500k...
  18. @andy5995 No. It's important tactical data, and I don't see a reason why one should be able to know. Prevent them from garrisoning, count them going in, or find out when you're forcing them out.
  19. Yes, as @Stan` already wrote: that's loot. I think palisades and walls should remain owned, else they don't fulfill their function and don't justify the cost and effort to build them.
  20. @Ceres Warships are warships and traders are traders. Don't see your suggestion work, might also not make sense. Maybe just send land traders to the dock and merchant ships from the dock? I believe you can put land traders into merchant ship to increase their profit: I did that some time, don't know the math and if those stats are correct. 15 traders would give +300% profit?
  21. It's just a prank, bro! They probably just enjoy annoying other people.
  22. I believe one of the Ds stands for 'Distributed', meaning an attacker would use several machines aka 'bots'. Makes the attack stronger, maybe not trackable to their own machine. I think they might also choose which IP range/area those bots operate from; or maybe spoof it. An IP or IP range could be blocked because they spam requests. At some ~anonymous place I was hit several times with an area ban because someone supposedly from my area misbehaved; I had to request a code snippet via IRC.
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