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Posts
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Joined
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Days Won
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Everything posted by Gurken Khan
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lol. It has been ages since I received a diplomatic offer from an enemy. Nice try to save your butt, Ashoka! Since my ally turned out to be an absolute peacenic the game probably would've gone on for hours if I had accepted: (Also, shouldn't it be 'It would be to both our benefit...'?)
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A few very basic tips: - lower the game speed - keep your workers' walking distances short: build farms next to CC/farmstead, build storehouses near wood/minerals - to avoid idle times frequently look at the symbol next to the minimap
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@YekaterinaIs it possible to position the artillery in front of the mast? I kinda don't like my projectiles going through my mast & sail...
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The Mediterranean Sea in 'Mediterranean' is a joke. 'Nice' that the map goes up to the polar region and includes the British Isles etc., but you can't access large portions of the Mediterranean with ships, water straights like at Gibraltar are not passable... In short, that shallow puddle can't be an argument for anything imho. I support this idea. I don't know about the other ideas for nerfing though. AFAIK the ships' weapons were used to a good degree against enemies' deck crews, so it would make sense that they can also target units at land. Finally I think that making the ships less susceptible to arrows is a bit contradictory when the complaint is that one can't get rid of ships without own ships.
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So this one of those discussions just ebbed away without any result?
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mkay, the number is referring to the oarsmen, not the rows of oars. Looking at various articles/schematics, I don't have an idea what the Carthaginians' oars were actually arranged like. Searching on the forums didn't show me what source was used for our model. So I guess I just gonna live with three rows of oars in a triangular positioning (and not two rows, and not positioned directly above each other or offset diagonally).
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I'd like to come back to my first question from the opening post: I can only make out threes of oars instead of fives. And from how I understand it, even for a trireme the position of the oars are wrong: So, is the current model a placeholder, a convention, or what?
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A25 Feedbacks from testing
Gurken Khan replied to Yekaterina's topic in Game Development & Technical Discussion
I've seen sth like that before; my ally's AI rushed (and I believe it captured a storehouse, which was very short lived) and then a woman would travel ~half the map to chop wood there. edit: she went forth and back several times; maybe she was finishing that one special tree... edit2: I looked if I could find a relevant save; and I did. When I load it and just let it run, I can see my ally commencing the attack and capture the storehouse; 2 mins later (10:10) I see the loaded woman walking by. HTH savegame-5349.0adsave -
With all due respect, that reasoning doesn't sound coherent and even contradictory to me. Sure, people who quit don't need to be kept around; but there can be a lot of reasons why people are temporarily inactive. But if one understands how to boom, has a solid understanding of strategies and tactics and can do ~100 clicks/second, the rating one acquired with previous alphas will be a better indicator of how someone will do in the game than just giving them a noob rating just because the version number changed.
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Use the therm "phusis" in place of "gaia"
Gurken Khan replied to Saatamia's topic in General Discussion
Yeah, and you could rng it what predators belong to what pack/pride and have'em attack each other! And the point being what? -
Use the therm "phusis" in place of "gaia"
Gurken Khan replied to Saatamia's topic in General Discussion
Greeks and other civs get attacked by Gaia alike, so that's fair. Or did you mean the ancients? I'd say let's handle that when they complain. On Elephantine (? Has it been removed in a25?) humans, lions and crocodiles chill together until a player comes along, giving me a real Gaia vibe. Anyway, I don't know if it would add anything to the gameplay if we differentiate the herbivores, carnivores and free/wild humans. -
Since it seems to be a leaderboard issue: I don't think people who don't play (rated) anymore should stay at the top forever. I would handle it more like other world rankings (eg tennis), where if you don't earn points you move down. I think it's also justified by the change of versions, or people could become rusty (or deteriorate biologically/die). I would take a simple approach: at the end of each inactive calendrical month -50 pts. So a month of inactivity wouldn't be too bad, but a year of inactivity certainly would get you closer to the bottom. Since I only do SP I'm totally impartial.
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Use the therm "phusis" in place of "gaia"
Gurken Khan replied to Saatamia's topic in General Discussion
I think 'Gaia' is fine. 'You have been attacked by Neutral' and having 'Neutral' enemies would be better? -
Sunday 19 CET A25 - Teamgame for testing balance !?
Gurken Khan replied to MarcusAureliu#s's topic in Announcements / News
I guess it would be perfect if @Stan`would happen to have the RC3 ready by then... gl&hf to all participants -
I still see rockets! ...
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Ancient Egypt Genomes and Human Features
Gurken Khan replied to Mentuhotep's topic in Official tasks
I was about to give you some feedback regarding your communication, but - I just wish you all the best instead.- 31 replies
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New a25 release schedule
Gurken Khan replied to Gurken Khan's topic in Game Development & Technical Discussion
I only had that idea because there's an a24b.