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Posts
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Joined
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Days Won
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Everything posted by Gurken Khan
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I might be wrong but I've got the feeling there's not much manpower in the lobby moderation. Anyway I think there should be a three strike rule (warning - time ban - perma ban); doesn't require a real time response and might help a bit.
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When I mark a word, do a right click and go to the search engine I trust (duckduckgo.com) I pretty much find any word I wanna look up. ;p
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That's fine for you (and me), but since the game is also aimed at minors I think a nanny-bot like in the forums would be ok. (It's not perfect and can get ridiculous, but better than nothing.) Don't know how difficult implementing that would be. @Stan` @user1 ?
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Did they actually collect left hands as trophies?
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English text strings
Gurken Khan replied to Ceres's topic in Game Development & Technical Discussion
@Ceres Irgendwo werden die hotkeys doch übersetzt; weiss aber nicht an welcher Stelle. Hinter "Aufträge" fehlt 'n Punkt. Vllt. ist es Dir nach @Freagarachs Link schon klar, aber: das Pausen-Symbol ist ja generisch, d.h. es kann sich auf ein beliebiges Objekt bzw. Auftrag beziehen; werden solche GUI-Hinweise generell in Klammern angezeigt? Im Handbuch finden sich übrigens noch etliche englische Wörter, wenn Du von unten kuckst stößt Du schnell drauf (Delete, MouseMiddle...). -
What do we think of citizen cavalry archers.
Gurken Khan replied to LetswaveaBook's topic in Gameplay Discussion
I never produce horse archers. I'd rather take the damage than the range. Ever since I saw an camel archer chase a gazelle literally over a whole normal sized map I resent them. Playing as ptol I begrudgingly take them as half of my ranged cav because I usually can't afford mercs only. -
@AcanthisI'd like a neat fighting formation, but whenever my units were in formation I just wanted to turn it off immediately. So I don't even have the experience that I could give an as detailed feedback as yours.
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Alright. But I think ruins v. whole buildings and sacred/magic v. mundane sites are fundamental questions decisive for the art to come up with.
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I like the idea. Controlling the (majority of) Caravanserais would also appeal to my more 'wordly' understanding of the world, rather than the 'magical'.
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I'm also curious about that; I don't know of any way. ??? I've never had an ally build a single building in my territory. I guess one has to bank on the generosity of the ally. The AI is omniscient, and I too believe there's some check coded for what I'm low on. That also goes the other way round, when it requests resources it's something I have a bunch of; unpleasant when I'm saving for sth specific, like Will to Fight... I noticed that in a25 the ally will ask for resources even if it has several hundreds or even >1000.
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I was wondering if any of our civs would consider ruins of old and dead civs as sacred. Whatever works, I guess.
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[Feature Request] More control over garrisoned units
Gurken Khan replied to LetswaveaBook's topic in General Discussion
Haven't forgotten, just took me a bit to reproduce it: I didn't cut off the empty space to illustrate how much space there is to present the stats. I guess I have to hit six digits (here xxxxx.5) so it gets cut off. -
Elephants Too Strong Against Stone Walls
Gurken Khan replied to Thales's topic in Gameplay Discussion
I don't think it sounds like fun, but I don't really see it coming. Should it actually be implemented I gonna push for the inclusion of latrines, sore feet (sore butts for cav) and STDs to add depth and realism. :p -
Does the AI Play to Its Opponent?
Gurken Khan replied to thephilosopher's topic in General Discussion
The only thing I mind about the omniscient AI is that it can throw down a foundation of a CC in a region where it never had a unit close to it. -
Does the AI Play to Its Opponent?
Gurken Khan replied to thephilosopher's topic in General Discussion
I can't remember AIs ever form an alliance AND attacking me. When they attacked me individually I often noticed a very similar timing; sometimes I could watch them fight each other just outside my border. -
I had that quite frequently, haven't seen it in a25 yet. (But I also don't play maps like archipelago.) Yeah, it looks deeper than shallow. Don't know what the intention on Schwarzwald is tho.
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Does the AI Play to Its Opponent?
Gurken Khan replied to thephilosopher's topic in General Discussion
Interesting. In earlier versions I usually was everyone's favorite enemy, playing with four enemies I could actually count down the attacks. ('Mkay, red and yellow attacked me, where's - ah, there's purple, now let's wait for teal...') That has changed with a25, I guess the accessibility of an enemy now has a stronger impact for the AI. -
I guess it's a feature, not a bug. On other maps (like Flood for example) you can also build ports in waist-high water without a connection to dry land.
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Petra having problems with fishing on maps with water available
Gurken Khan replied to Purgator_'s topic in Bug reports
@Angen Vulcan's not happy. -
Naah! We're talking about if they're too powerful here, not about buffing them.
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And running to them.
