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Gurken Khan

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Everything posted by Gurken Khan

  1. I might be wrong but I've got the feeling there's not much manpower in the lobby moderation. Anyway I think there should be a three strike rule (warning - time ban - perma ban); doesn't require a real time response and might help a bit.
  2. When I mark a word, do a right click and go to the search engine I trust (duckduckgo.com) I pretty much find any word I wanna look up. ;p
  3. I thought maybe something could be done about how dense these patches of trees are...
  4. I didn't find anything: was there also something done to make the trees more passable? I ordered four woman to build and they just can't get through or around this patch of trees. (Well, one did, after half a minute or so...)
  5. That's fine for you (and me), but since the game is also aimed at minors I think a nanny-bot like in the forums would be ok. (It's not perfect and can get ridiculous, but better than nothing.) Don't know how difficult implementing that would be. @Stan` @user1 ?
  6. Did they actually collect left hands as trophies?
  7. @Ceres Irgendwo werden die hotkeys doch übersetzt; weiss aber nicht an welcher Stelle. Hinter "Aufträge" fehlt 'n Punkt. Vllt. ist es Dir nach @Freagarachs Link schon klar, aber: das Pausen-Symbol ist ja generisch, d.h. es kann sich auf ein beliebiges Objekt bzw. Auftrag beziehen; werden solche GUI-Hinweise generell in Klammern angezeigt? Im Handbuch finden sich übrigens noch etliche englische Wörter, wenn Du von unten kuckst stößt Du schnell drauf (Delete, MouseMiddle...).
  8. I never produce horse archers. I'd rather take the damage than the range. Ever since I saw an camel archer chase a gazelle literally over a whole normal sized map I resent them. Playing as ptol I begrudgingly take them as half of my ranged cav because I usually can't afford mercs only.
  9. @AcanthisI'd like a neat fighting formation, but whenever my units were in formation I just wanted to turn it off immediately. So I don't even have the experience that I could give an as detailed feedback as yours.
  10. Alright. But I think ruins v. whole buildings and sacred/magic v. mundane sites are fundamental questions decisive for the art to come up with.
  11. I like the idea. Controlling the (majority of) Caravanserais would also appeal to my more 'wordly' understanding of the world, rather than the 'magical'.
  12. I'm also curious about that; I don't know of any way. ??? I've never had an ally build a single building in my territory. I guess one has to bank on the generosity of the ally. The AI is omniscient, and I too believe there's some check coded for what I'm low on. That also goes the other way round, when it requests resources it's something I have a bunch of; unpleasant when I'm saving for sth specific, like Will to Fight... I noticed that in a25 the ally will ask for resources even if it has several hundreds or even >1000.
  13. I was wondering if any of our civs would consider ruins of old and dead civs as sacred. Whatever works, I guess.
  14. Haven't forgotten, just took me a bit to reproduce it: I didn't cut off the empty space to illustrate how much space there is to present the stats. I guess I have to hit six digits (here xxxxx.5) so it gets cut off.
  15. Wouldn't the cultures' buildings be intact at the peak of their might?
  16. I don't think it sounds like fun, but I don't really see it coming. Should it actually be implemented I gonna push for the inclusion of latrines, sore feet (sore butts for cav) and STDs to add depth and realism. :p
  17. The only thing I mind about the omniscient AI is that it can throw down a foundation of a CC in a region where it never had a unit close to it.
  18. I can't remember AIs ever form an alliance AND attacking me. When they attacked me individually I often noticed a very similar timing; sometimes I could watch them fight each other just outside my border.
  19. I had that quite frequently, haven't seen it in a25 yet. (But I also don't play maps like archipelago.) Yeah, it looks deeper than shallow. Don't know what the intention on Schwarzwald is tho.
  20. Interesting. In earlier versions I usually was everyone's favorite enemy, playing with four enemies I could actually count down the attacks. ('Mkay, red and yellow attacked me, where's - ah, there's purple, now let's wait for teal...') That has changed with a25, I guess the accessibility of an enemy now has a stronger impact for the AI.
  21. I guess it's a feature, not a bug. On other maps (like Flood for example) you can also build ports in waist-high water without a connection to dry land.
  22. Naah! We're talking about if they're too powerful here, not about buffing them.
  23. Maybe just a troll move? Should any of you do sth like this, please let'em die to those few random wild animals!
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