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Gurken Khan

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Everything posted by Gurken Khan

  1. @wowgetoffyourcellphone While I appreciate the historical insight, I ask myself how the things you described lead to a small community.
  2. Personally, I just don't play maps with sparse/no wood; since it's FOSS one could make a custom collection by tweaking the parameters. Did you see the button that let's you choose the map size? I believe "Giant" is close to what the engine can reasonably handle.
  3. My first thought was if you set the AI(s)'s setting to defensive and "Wonder" as winning condition you wouldn't have warfare as the primary aspect of the game. Secondly, I suggest you check out Delenda Est, which (I believe) is pretty much an overhaul and introduces new mechanics; I don't know how much they'd be up your alley, but might serve as inspiration regardless.
  4. I started two games I didn't play, started the third and except hitting pause on the loading screen I didn't do anything and the game immediately crashed after starting. Give us RC2 already!
  5. I guess I could. But I just wanted to post a reminder that there are trac links in the game files so they're not overseen, they don't affect me in any way. Aren't we expecting exciting news around new year's?
  6. Probably someone already took care of it, but in the mainlog for a27 RC1 I saw trac links...
  7. I think it's fine when Norse warns us about Yeka that we have a broader picture. Lacking a better description I'd say Yeka is a somewhat "original character" with their take on the game and probably the people. I forgot the exact term Norse was using, but he definitely wanted Yeka to make up for previous behavior; that might be where the "enslaving" comes from. Personally I just hope this doesn't turn into a major disruption and the project moves forward. (And I do think Yeka could contribute to that, if the stars and the moods of the people involved align...)
  8. I'm pretty sure that wouldn't be wanted by the devs and the majority of players. I have the threshold for wounded units at 50% and when I do an area selection while holding the hotkey for wounded units (default: o) I retreat them manually. With their turn and acceleration times and "swimming against the stream" they usually take a lot more damage but at least they have a chance.
  9. Another idea I had was making olive ~fields that can cling to mountains; on maps like Hellas it can be difficult to place regular fields. In addition we could make them work a bit different as you suggested.
  10. Well, that answers my question: I just think he has an impressive LoS. I had him meditate in the temple, but in general I want my healers aggressive and have them attack move; problem being (again) that he frequently wanders somewhere by himself.
  11. What line of sight does Archie have/is it intended behavior? Even before those wounded units reached the position in the pic he wandered towards them. Here I'm (only) managing XP in my base, but when I'm on tour he very often strays far away from his group because he spotted a healing target way off.
  12. "If something is wet it is not dry." Idk, sounds trivial. Should we even keep it? And /or we could consider other quotes, maybe make a call for suggestions.
  13. Try what's described in the FAQ: https://gitea.wildfiregames.com/0ad/0ad/wiki/FAQ#multiplayer If that doesn't help we'd need more info (attach your logs). You can also try to find someone in the IRC chat to help you troubleshoot. HTH
  14. These small details expose pictures as AI generated:
  15. I would like it if I doublecklicked an upgradable palisade that all upgradable parts are selected and I could mass upgrade them to gates (comparable to sentry towers which can be mass upgraded to stone towers).
  16. I never liked to use cannon fodder. My main goal is zero losses.
  17. Elites had all kinds of perks, moving faster, doing more damage, greater LoS... I don't know if there's more than better capture rate and more HP now; anyway, I want to feed the XP to the lower ranks.
  18. @Vantha Do we have a tip for that? (Can't find the tips in the repository.)
  19. I don't think there currently is a way to select units by rank, but I really wish there was. When I'm advancing to a building I want to capture and there's limited opposition I want my elite units to capture and feed XP to the rest. Selecting each type of unit and then triple-click on the elites is quite tedious, especially when it's several buildings. I guess I could work with units being part of two control groups, does any mod provide that?
  20. *bump* Looks like a new release is on its way, so voice your opinion if you didn't already!
  21. I reported you. (To have the limit removed.)
  22. Just to clear it up: "had" doesn't count, they need a living hero to build a CC.
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