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Gurken Khan

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Everything posted by Gurken Khan

  1. I know they should, but @davidsrsb says he saw instant healing. I just tried it and it was not instant (a25b).
  2. Not if they heal instantly. And I think healers are fine (except for their totally wrong behavior) and I wouldn't want them to be nerfed.
  3. And last to get into position for attack, and first to pull back out of range from defenses...
  4. Yeah, I guess many theatrons are OP. But one of them is already useful, I think. (And I'd do it anyway, because I can & I'm ever so glorious, lol.)
  5. I believe it's workers/(workers+CS inf), where the workers are female in vanilla. Cav, mercs, champs and heroes don't count. You be the judge of how helpful you find that info. The resources are free. (It's actually more the gain when you reach a trading point.) By default it's 25% each, you can adjust that under 'Barter & Trade' (the coins symbol); shift clicking on one res will take it to 100%. When trading with an ally a small part of the 'load' will go them and vice versa. You can see a distribution when selecting a market and hovering over its counterpart. (Although the numbers never add up, i.e. it shows '38+11' while the traders 'carry' 57.) Edit: Or the numbers do add up and I just didn't get it:
  6. I also suspect rubber-band mechanics would draw out an otherwise quick and clear victory.
  7. Will the mark wander along if a relic gets captured? I always was torn if I should consider it a bug or a feature that they disappear when you leave LOS...
  8. Yeah, I called cav horse riders. (Cause they ride horses. :p ) Not sure what you mean with black borders, though. I guess that's just the border of the map. In doubt you could upload a screenshot.
  9. By scouting. Use a horse rider, they're fast and have a good vision range.
  10. You'll just have to put up two markets; max distance for max profit. You can also use ports as trading posts, which also allows you to put them up outside your own territory, thus maxing the distance. You might want to make sure you can protect your business. On Gualdalquivir River for example I do it frequently when the fords are secured.
  11. Meh. I paid for those units and their fighting power (through upgrades). If I can overwhelm a player with 100 units, it's their fault that they don't have 100 units to repel my attack.
  12. @wowgetoffyourcellphone Yes, or could you maybe make a nugget?
  13. The gold looks a lot like player yellow and the square isn't near as distinctive as the stone quarries; still it would be better than the status quo.
  14. Don't know what you are referring to. Personally I really don't like the UI. All symbols are so minimalist, they don't have any flavor nor transport any vibe of medieval.
  15. You might wanna check your sources for that. I've been German all my life and never heard of a 'Kar'. We got 'Karren', but that's something you put behind oxen. Chariot would be Streitwagen. (Just checking I found out there actually is a geological term 'Kar' meaning 'cirque'.) Edit: Come to think of it, we have 'Karre', which is a colloquial term for a car...
  16. In Germany we have federal and local programs for that, supposedly covering up to 60% of the cost. https://www.co2online.de/modernisieren-und-bauen/daemmung/foerderung-fuer-waermedaemmung/
  17. Both. There is a baseline ( for 100 x you get 82 y). The more y is bought, the less you get for 100 x. Over time the exchange rate goes toward the baseline, but if players keep buying y it might never reach it again.
  18. 25b to be specific. I scout the coast and if I don't see fish I don't build a dock or fishing boats (because they're so slow and short sighted).
  19. Hi @Barade. A lot of the things you mentioned are work in progress. Some answers: Select next idle warrior: Minus, NumDivide (you can look up/change the hotkeys). There's a mod for a bigger minimap. The are some threads about 4k, if you search the forums you might find something. Units' stats are shown when you hover the mouse over the sword & shield symbol, the civ is shown when you hover over the colored bar with the player's name. I think there are a couple of campaigns, but I'm not aware of one that has been ported to this alpha. I believe there's a way for cinematics, but someone else would have to answer that (or you search the forums). cheers
  20. I assume that the majority here will agree that retreating is a skill (when microing your units) and should not be automated. And while I'd be ok with not having to kill each and every unit of a civ to defeat it, I also wouldn't want my units to convert to the enemy. Complete genocide is just the standard/default, although other modes are possible.
  21. I haven't heard about wind or solar projects being that far off. And I know that there are a lot of problems with dams. I'm sorry, the Chernobyl references were actually about another nuclear plant built by the same partners, Kudankulam. That one already had a lot of incidents/accidents. Rosatom initially wanted to also use the same WWER 1000 series in Rooppur, now it's the 1200 line. I guess 1/5th more trust is in order, but 1/5th of zero still isn't much.
  22. @UltraMan Seems kinda obvious to me that you should have a melee front line.
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