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Posts
2.410 -
Joined
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Days Won
51
Everything posted by Gurken Khan
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I've experienced that, at a certain now defunct imageboard. Ppl who were affected by an IP range ban could "apply" for a code snippet and then use that to still post. Don't know if that idea can be helpful in any way, just thought I'd mention it.
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Everything that's copyrighted WFG should be careful to mess with.
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I think this might prevent friends from active players at institutions like schools or universities to join.
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Depending on the situation I think it can pay off doing it immediately after start; if you produce two or more units the gate will be done before they spawn. (Just be aware to set the rally point anew, otherwise your units will take the stupid route.) Here I wanted to go to the marked patch of wood (besides building twin towers on the border to troll my southern neighbor), as you can see it ~halved the walking distance.
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I wouldn't know how the elevation could play into this. No matter the zoom or angle, the silhouettes stay off on that hill; something's even cutting them from units on lower ground: I'm attaching that save, maybe someone could check if they can reproduce, or inspect that hill. I'm guessing it's two separate issues. savegame-1171.0adsave
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I'd say they're consistently on for me*. Didn't notice anything off so far; after that incident I opened up a save from the previous game and the silhouettes showed. Opened an earlier save from that "ambush" game: *Except that "ambush". I believe I'd notice silhouette issues and that they were fine, and then they were suddenly not anymore when I went up that "ambush" hill. Edit: Nope. 1920x1080. Edit2: I saved when I was running up that hill, seems only that location is cursed:
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Yes. And the nickname isn't "family friendly".
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A gherkin tub ("Kahn" is German for tub).
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I believe players don't build walls because they're not efficient. If you want to change the gameplay to encourage turtling I expect heavy resistance from the vocal MP crowd. I always build military colonies, because they each have a unit I want. If territory and cost are reduced, I guess I would build more CCs/MCs, but I don't see it as a priority.
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@seeh No, it's added up. If you look at the table @a 0ad player posted you see "Stich 3 + Hieb 2,5 = 5,5 DPS".
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Two-Gendered Citizens Mod (Please Test!)
Gurken Khan replied to wowgetoffyourcellphone's topic in Game Modification
We have slaves: it's the P3 stone gathering tec. -
Sure, if it helps people play the way they want, why not. It's just not for me, and resources being unrecognizable, like the berries in the vid you linked, would be another counter-argument for me.
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We will be at the 2022 edition of the Vandoeuvre in Game
Gurken Khan replied to Stan`'s topic in Announcements / News
gl, hf! Will you be cosplaying again at the booth? -
Two-Gendered Citizens Mod (Please Test!)
Gurken Khan replied to wowgetoffyourcellphone's topic in Game Modification
I believe it's for equality and historical accuracy. -
I think it's hideous. Even conceals some resources.
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Two-Gendered Citizens Mod (Please Test!)
Gurken Khan replied to wowgetoffyourcellphone's topic in Game Modification
The purpose is to have citizens with two genders instead of just one. If you read the starting post you would have known that it doesn't change stats. -
Yeah, you're right, producing Ministers to just put them next to workers is probably not worth it. My last post was merely an elaboration of my first post. I guess it was a slippery slope from buffing workers to discussing Ministers in more detail. Well, everyone has a chance to understand/play with them right now with the RCs. If you don't want to get into (my) costs/benefits arguments here but have opinions about that, why don't you open a thread about it so we can discuss it and hopefully improve it before the release of A26?
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Han Ministry Gains a Trickle with no Garrisionoing
Gurken Khan replied to chrstgtr's topic in Bug reports
Sorry, what is "the panel"? (I gather info from the structure tree, I guess it's something different?) -
Suggested change of MaxGatherers per animal group
Gurken Khan replied to Obelix's topic in Gameplay Discussion
@chrstgtr For far off sheep for example it makes a (bit of a) difference. I won't (or even can't) build a farmstead for three sheep hanging around in the middle of nowhere, and if I can have a pack of horsies just grab those 300 food that's much more appealing than having to micro it because of their meager 3 slots. Plus those slot numbers just don't make any sense to me; why would sheep have less slots than chickens or rabbits? I don't think the anatomy of trained and not-trained animals would differ enough to justify a difference in slot numbers. Personally I prefer the "whatever" approach and give all animals 8 slots an be done with it.