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Posts
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Everything posted by Gurken Khan
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Did you interrupt your game? If you play a game in more than one sitting you'll get a replay for each part and they don't get automatically joined. Supposedly it's possible to merge those files but I haven't found someone to tell me how. (A broken frankenfile in your replays folder will crash the game.)
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You mean the community mod? (Edit: nvm, didn't see it's a DE thread.) Usually it's helpful if you attach the logs: https://trac.wildfiregames.com/wiki/GameDataPaths (You can zip the folder and upload it.)
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problems with multiplayer (maps and settings)
Gurken Khan replied to poised's topic in Help & Feedback
Yes. (x) is the host? I know two logs are more interesting than the others but you can just zip the whole folder and upload it. -
problems with multiplayer (maps and settings)
Gurken Khan replied to poised's topic in Help & Feedback
Yeah, sorry; maybe I was a bit too snarky. It was easy for me to search because I remembered seeing that error message. Anyway, glad your problem was solved. hf,gl -
problems with multiplayer (maps and settings)
Gurken Khan replied to poised's topic in Help & Feedback
I can't read shoot on that screenshot. Generally it's a good idea when reporting a bug/problem to include the logs; here's how to find them: https://trac.wildfiregames.com/wiki/GameDataPaths I did a forums search for you (hint, hint); other people with that problem were fine when they downloaded the community mod or disabled regicide. HTH -
Where are you from?
Gurken Khan replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
@Grautvornix Moin! Might have other ideas what you could do with your beans...- 328 replies
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IIRC @Stan` said resizing is just not possible. I don't know how realistic it is to expect it in the engine, but good luck with your hacking efforts.
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NOOOOOOOOOOO !!!
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This seems contradictory for me. Walls are useless against soldiers because they can destroy them AND soldiers attacking walls is useless? (I like to use attack move to prevent my troops from attacking structures.) Ranged cav?
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Default unit behavior: capture or destroy?
Gurken Khan replied to Gurken Khan's topic in Gameplay Discussion
@chrstgtr Thx for the background. As others wrote before I as well don't think it'll change the meta. I played plenty of games in a27rc1 and ofc I adjusted. And still think it sucks. -
Default unit behavior: capture or destroy?
Gurken Khan replied to Gurken Khan's topic in Gameplay Discussion
Personally the change feels like less quality of life as it needs more clicks without adding anything for me. -
Default unit behavior: capture or destroy?
Gurken Khan replied to Gurken Khan's topic in Gameplay Discussion
Ok. So I ping @implodedok and see if anything comes out of it. -
Default unit behavior: capture or destroy?
Gurken Khan replied to Gurken Khan's topic in Gameplay Discussion
Yes; I only wanted the opinion of the first ten people. No, of course not. I don't know what the problem is. I think it registered one vote more than yesterday. Maybe Invision takes some hours now to update the results? I'll look again later to see if there's a change. Do we currently have someone who is handling the websity side of this site? -
Default unit behavior: capture or destroy?
Gurken Khan replied to Gurken Khan's topic in Gameplay Discussion
Did you try to vote just before posting? If so the poll seems indeed frozen, because those are the same numbers I saw yesterday. Don't know what I can do about it. -
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We don't have to cite excerpts. And as long as those books are legally available to the public in any way (store, online, at/from library...) I think it's fine to name them as source.
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Idea to improve capturing (dunno if it would be possible)
Gurken Khan replied to Sp00ky's topic in Gameplay Discussion
Was there any reason or discussion? I wanted to know what other ppl think so I made a poll: -
Idea to improve capturing (dunno if it would be possible)
Gurken Khan replied to Sp00ky's topic in Gameplay Discussion
@wowgetoffyourcellphone I'm not talking about human players. I don't know if there are different AIs controlling the behavior of computer players/units; all I know is that enemy units switched between hacking and waving at towers depending on me garrisoning/un-garrisoning.