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Everything posted by Lopess
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Civilization Proposal: Arabs/ Rashidun Caliphate/ Umayyads
Lopess replied to Mega Mania's topic in 1,000 A.D.
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Civilization Proposal: Arabs/ Rashidun Caliphate/ Umayyads
Lopess replied to Mega Mania's topic in 1,000 A.D.
Very good, I'll see how I can mix the two ideas. Stan can I use it with Temple? -
Fork with the update. https://github.com/wltonlopes/han_china
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Correction made, I only needed to bake the AO maps. I believe the DelendaEst @wowgetoffyourcellphone mod can use the new AO map for the Han Pagoda.
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I'll take a look at the model, I can send a modification to github if I can fix it.
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Civilization Proposal: Arabs/ Rashidun Caliphate/ Umayyads
Lopess replied to Mega Mania's topic in 1,000 A.D.
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I'm pulling your latest changes, I already knew your repository on github I hope that soon the han can be added to alpha 26, even with my limited time I hope I can help you and m7600 as much as possible with the my limited 3d/code capabilities.
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This is very good, i believe that a good foundation of conceptual art helps a lot in the creation of 3d models, which in the end is the biggest bottleneck for creating a civ. There are key buildings like barrack, cc, houses, towers, fortress and economic buildings. This makes it easier for a 3d artist to dedicate a week. Alias Congratulations on the initiative.
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Grapejuice great job, I'll play it this weekend, several interesting mechanics.
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- rebalance
- atlas templates
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Tagged with:
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I believe we have a lot of good ideas and mod, but with no updates or releases like MilleniumAD, a help to see maybe even more civil updates on them and new structures.
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Battles in the poverty and the Squalor
Lopess replied to Lion.Kanzen's topic in Scenario Design/Map making
What kind of trigger? -
===[TASK]=== Crowd Sourced - Garamantians (Faction)
Lopess replied to Lopess's topic in Game Modification
It was the only name I found too, something sad. -
What's left to launch them in mod.io?
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One of my doubts is which file shows the time and amount of relics options on the map? I can rename and create "new" game modes but time and quantity options don't appear.
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It's not that difficult to implement if it's for maps made with points/sanctuaries. An ugly solution would be to use the structures with relic tags and set them as a capture the relic.
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I plan to make some adjustments on Saturday, and on Sunday send it to mod.io and request the release of itms. I believe that little has to be done, that the biggest problems are some technologies that I broke.
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I intend to make this mod available with the Zapotecs in mod.io this weekend, if anyone has any good ideas or observations about it I'm available.
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Those city textures that appear under the buildings are really nice, it could have something like that in 0ad.
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I believe that the most prudent would be to adapt the existing textures (fitting in the appropriate places) with these new ones and then render again with the changes. (spec_ ,norm_ etc textures). Creo que lo más prudente sería adaptar las texturas existentes (encajando en los lugares apropiados) con estas nuevas y luego renderizar nuevamente con los cambios. (texturas spec_, norm_ etc).
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Thanks @wowgetoffyourcellphone and @soloooy0 for the feedback some things have already been modified (some like the unit textures is still a work in progress) and others I will wait for a response from Duileoga mainly regarding the design of the buildings.
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Echa un vistazo a este github con el arte y el concepto de Duelionga que ayudo a organizar los archivos. https://github.com/0ADMods/Lusitanians_civ
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===[TASK]=== Crowd Sourced - Garamantians (Faction)
Lopess replied to Lopess's topic in Game Modification
The first version released for the Garamantians in moddb here, for download. https://www.moddb.com/mods/garamantians/downloads/garamantians
