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Lopess

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Everything posted by Lopess

  1. Initial structure thought for a special construction (town or city phase)=> Santuario Tower, it can provide bonus in health and "morale" for troops and units around, based on sources initially provided by @Sundiata The structures are being made and gradually updated, I'm a little tight on time because I'm finishing my studies and changing my profession XD, but modifying the 0ad is my best way to pass time (apart from hanging out with old friends from high school and drinking cheap beer playing 2000s games). --- Any help on textures for the units would be appreciated. ---
  2. I like that, I've already created something similar for my fun but not with this beauty that you achieved, something cool that I can imagine and create maps of a campaign mod in which you choose a civ and fight scenarios (similar to : https://github.com/wraitii/0ad_grand_strat ) to the one with cities already created, to conquer the map you must defeat enemies and capture all cc or strategic points on the map for "x" minutes.
  3. My fork github https://github.com/wltonlopes/yayoi_japan, during the week I make few updates, but on the weekend I will be more active, errors are known because it is a work in progress;
  4. If it's a Korean mercenary scout it could be on a regular horse, leave the native cavalry to the Yamatos in the future.
  5. I think the best place to hire him would be in a dock, my fear is to limit Wakoku cav to land maps, but honestly I think they must really be a civ without cavalry only limited to their mercenaries, I'm thinking of leaving their javalineers as hunters/explorers with bonuses for hunting and fast, something similar to what exists in the Zapotecs.
  6. But in this case it could be something lighter, like archer cavalry or javalineer
  7. I was already aware of this, maybe as Korean mercenaries? I like the idea and have already implemented it in parts suggested by @Carltonusfor Jomon and Aniu merc units.
  8. I will change the civ name to the new proposed name. I will make two long shields, one rectangular and one rectangular with a trapeze tip.
  9. @Lion.Kanzenso the civ's name could be Wa kingdoms / Wajin, or something more correct along those lines.
  10. Ahora entiendo su pregunta, pero debemos recordar que en ese momento no era una sola unidad política. Pienso en los reinos Yayoi/ o reinos Yamatais en plural. Tenemos reino Wa pero es en el siglo III. que realmente sería el reino de Yamatai (soy un leigo en el tema estoy usando las búsquedas del tema civ japonés, tal vez deberíamos continuar las ideas allí)
  11. Yes @Radiotraining did that too. It's a good idea, we can do that when the buildings are finished.
  12. I'm trying to recreate it based on the images from the forum, there's still a lot to be done for everyone who wants to help will be welcome especially about the civ icon and unit textures. I'll make a branch available in the repository I already have and with the original 3d file soon.
  13. Nothing a vacation with free time doesn't help. But even more about the files it's easier to find helpers when the 3d files already exist, which is already a big help. Really almost a gig of raw files is not interesting to make it available on github, but a zip file on a Drive link would be enough. And if anyone who is not yet fully familiar with the modification in 0ad wants to take this mod as a start I'm willing to help in what I can help, it will be a pleasure since I always really liked all the art that @Bigtiger created.
  14. @Stan` create a repository on github and allow access to the community can help with that.
  15. Now @wackyserious you are admin too, let's wait just a bit for @Duileoga to see the previous message about helmets, maybe he has something new, about textures can be free to merge with the current mod
  16. I can't answer about the helmets part but the textures part was already a known error and needed correction so thank you very much. I am adm of the repository and I will send you an invitation for you to participate too.
  17. Link Github mod https://github.com/wltonlopes/mayas_protoclassic
  18. Most 3d models have already been made lack some size adjustments and beyond bake map.OA. All the names and translations have already been done and the names of the heroes. The xml files are in final process. Textures need to be redone.
  19. Terminal Preclassic or Protoclassic period (ca. 100 b.c.–a.d. 300). A very important period for the Mayans in which many occurred. This project is still in the beginning modeled by @Duileoga and finish/exported by me. Anyone who wants to contribute, get in touch with us. Anyone who wants to use civ in their mods is welcome. I believe that after finishing it fit Delenda Est and all other similar mods well.
  20. With me the same mistake, yesterday and today.
  21. I'm not in this discussion but as a player I think this is a bad idea. Before thinking about it you should have good ideas for replacement heroes for the Brythonic, besides the second part of 0ad is not even scheduled for release.
  22. As this is a map it might be better if you add them as gaia to your map for now, but if you really want to learn how to create basic civs it only takes less than an hour to learn very basic things. About github I recommend you to create an account and create a repository there, it's easy and it's not something totally aimed at programmers/developers in the area of technology. I know cases of writers, content creators, writing activities that use github. Furthermore, github is a good platform to save your project as a backup, preventing any damage to your computer from ending up with everything.
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