asterix
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Everything posted by asterix
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Welcome to the forums and club of volunteers with similar hobbies, most of the things I wanted to say were already mentioned but also you can contribute by translating the game which I do also over at https://www.transifex.com/wildfire-games/0ad/ Similar places I am active and not active too depending on my work or if i am in countryside. Nice work. I did write few papers too but they mainly focus on security, financial and bank sector so unfortunately, they are under watchful eye and if anyone wants to read them they need have permission from me and my university because they are not public and could be made public by my university after 5-10 years.
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I believe so.
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hence my previous post in this thread.
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Well it did in driver sense at least you need to have GPU which supports at least 2.0 OpenGl from previous 1 (1.1), Ideal is OpenGL 3.3+ and CPU needs to have at least simd (instruction set) SSE2 (https://code.wildfiregames.com/D3212) and if you want to use post effects (FXAA , MSAA https://code.wildfiregames.com/D2812, CAS https://code.wildfiregames.com/D2642) then opengl needs to be higher too (OpenGL 3.3+) plus driver needs to support It because it varies between different GPUs.
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Mythos_Ruler's Playlist
asterix replied to Mythos_Ruler's topic in Introductions & Off-Topic Discussion
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Balance Testing mod -> get Excel inside your 0 A.D.
asterix replied to wraitii's topic in Game Modification
@Exodarion@The Undying Nephalim @borg-might be useful for you guys. -
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@nifa @badosu just putting it here that in newest mod HC there are new user-interfaces as seen here https://www.moddb.com/mods/hyrule-conquest/images/user-interfaces#imagebox
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what should be in first picture?
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Giveaway https://www.gog.com/game/metro_last_light_redux 41 hours remaining
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Hooray. Congratulations on your first release. I will try to give some feedback later.
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try to find in your system either hyruleconquest or 0ad gui.cfg and set it to 0.8 or other values that should solve it, you should find it by looking here https://trac.wildfiregames.com/wiki/GameDataPaths
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Spidermonkey 68 & 78 upgrade
asterix replied to wraitii's topic in Game Development & Technical Discussion
This currently is problematic on some linux systems because of https://code.wildfiregames.com/D3127 -
Giveaway https://www.humblebundle.com/store/seven-enhanced-edition-free-game?hmb_campaign=freegame_2020_homepage_seven_enhancededition_freegame&hmb_medium=banner 1d 20 hours left.
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Blender AddOns, Materials & Tutorials.
asterix replied to Alexandermb's topic in Tutorials, references and art help
@LordGood @Alexandermb@wackyserious@Stan` blender 2.91 is released https://www.blender.org/download/releases/2-91/ -
Giveaway https://www.gog.com/game/butcher 29 hours left.
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@gameboy try to test again it should be fixed.
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Do we need MSAA anti-aliasing?
asterix replied to gameboy's topic in Game Development & Technical Discussion
@gameboy @OptimusShepard MSAA https://trac.wildfiregames.com/changeset/24188 was just committed. -
@Mr.liehttps://trac.wildfiregames.com/changeset/24188 was just committed
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They could be played if you run if you go and download this https://github.com/0ADMods/pre-colonial-mod on top of development version of 0ad 0.24
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What about minimap expand and minimap flare from page 4 onward can it be ported in core 0ad 0.24? @nani
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- building hotkeys
- visible corpses limiter
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I believe what is currently blocking the release on platforms.