sarcoma
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Everything posted by sarcoma
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Ratings Disputes and Offence Reporting (Discussion)
sarcoma replied to gator303's topic in General Discussion
He was banned for making a second account. Still eludes his 100+ cheat I guess. When he's losing he likes to hide his women around the edge of the map. -
Why not moving to Git?
sarcoma replied to balduin's topic in Game Development & Technical Discussion
You are the server with https://gitlab.com/gitlab-org/gitlab-ce -
maybe not by default. If all you have left is a unit that can't build, you can capture a house and train a woman to start over
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drag last column to include players 11 to 21, same formula TP/TM <- 1
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Sort by average, not total
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causative can
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Mauryan hero does not give the benefit informed in fortres
sarcoma replied to sentado's topic in Bug reports
I think the priest hero gives tech bonus if you garrison him inside blacksmith/fort. -
https://trac.wildfiregames.com/browser/ps/trunk/source/tools/lobbybots/EcheLOn/ELO.py
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In romance languages we use redact as in (language) composition, to write down any document.
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Public Domain Dataset for Machine Learning
sarcoma replied to irishninja's topic in General Discussion
Not many play that map, better use best 0ad map, mainland. -
@borg-: check this balance analysis by @Agora_0AD
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If you want to build under fire you must use standground stand. To start repairing immediately use hammer icon or J shortcut I think. Put unit producing buildings in a group to train outside camera. Put priests in standground, default for mod, passive will run from arrows Rushes are more effective in this mod due to counters and outposts
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Antiquity Expert's Main Thread
sarcoma replied to Anaxandridas ho Skandiates's topic in General Discussion
Maybe this helps https://en.wikipedia.org/wiki/Help:IPA/Greek -
I think @gaiusalready implemented fire arrows in his mods, maybe like iberian javelins, but they are seriously op, nothing survives a large archer army.
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Yes, the combination of B and C: whole army attacks closest enemy that dodges arrows by quickly changing direction
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@fatherbushido: The problem is experienced players use dance cheat to kill less experienced players. A noob will suicide an entire army against a dancing cav while the range units behind cav kills the army k/d -> infinity. The usual way to fight that is to approach owns army to enemy dancer, under fire, because only accuracy when very close can harm dancer, but you are already losing a lot in doing so and the cav/army can retreat and dance again. It is a cheat because many abuse it to wipe enemies or win a fight with way less soldiers. The original problem of post was broader, people retreat hero or a small portion of front army to lure enemy army to chase them while the majority of army is shooting the unattended/noob army. That's why change of target is suggested. And the promotion animation is a problem when it happens to a front unit absorbing all missiles while your units die. This is ofc not under your control and it happens both sides but you can be so unlucky that most your army dies to it before you are benefited from it.
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borg for lobby moderator
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The problem with promotion is that army focuses fire on that invincible unit for a second or so
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@feneur This is dancing, requires no skill and makes dancing unit immortal and enemy army focuses on it:
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@stanislas69: Maybe some of these videos could be in a separated topic on tutorials for newcomers instead of going forgotten To Tom (asterix post): It's more efficient to train units, send women/men/cav to fruits/trees/chicks and then build farmsted/storehouse. That's why you see Valihr's units carried some res before building.
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Why is he reposting borg's post?
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@stanislas69@ChaffCommanderCoffey Can these videos be used officially as introductory howtos?
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Linking the AI scripts (Javascript) To a Python work environment
sarcoma replied to ramtzok1's topic in Game Modification
If I'm not mistaken, many of the files in Petra deal with hard-coded decisions to evaluate feature X of the game state and take an action, but if you add machine learning you have to scratch most of that. It would be nice to have a clean base, richer than baseAI with the queues and serialization and whatnots, so people would have to worry only with stimuli and action to allow easy modding with different machine learning methods. -
Linking the AI scripts (Javascript) To a Python work environment
sarcoma replied to ramtzok1's topic in Game Modification
Then the Petra maintainer already works with your lead in that fork My mistake, Stan said that, not ramzok1