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Posts posted by wackyserious
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39 minutes ago, Lion.Kanzen said:
Sometimes people ask for certain units like roman archers auxilia (Cretans).
Or roman slingers.
These units are either for mods or for campaigns.
I kinda tied my own hands with adding more units in Atlas that are not currently used by any faction in a normal match.
Romans do have a lot of campaign units at the moment that are not in use.
What is the current stand with this @Stan`? -
51 minutes ago, Dizaka said:
AI does it to prevent capture so that buildings are not donated to the enemy. I think it's a good feature.
Though, wherever possible, I think AI should prioritize garrisoning to prevent capture.
I see so it was a gameplay feature, it is a little odd to witness though, maybe it can be improved or explored more in the future.
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@Freagarach Is this task still open? What are the resolutions needed for the icon?
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1 hour ago, wackyserious said:
I am also intrigued why the AI does this, is this an intended part of gameplay? Can't delete/demolish function be disabled when enemy units are in a certain distance?
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Committed the changes.
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Quote"Canis Pugnax".From ancient times to the appearance of the first firearms, towards the end of the Middle Ages, armies used different types of white weapons on the battlefield, such as swords, spears, javelins, spades, hammers, axes, etc.But there was a lethal weapon also used by different combat forces and which has very little been mentioned in history books: the war dog, trained and used exclusively to kill, especially on the sides of weakness formations os or retired soldiers. In ancient times, the first to employ dogs trained for this purpose were the Romans.The first war dog used by Roman legions on the battlefields of Europe was the Pugnax Canis. This moloss was characterized by its extreme fierceness and caused terror to neglected infantry troops, being taken to the battlefield in battalions of several dozens by special units of the Roman legion. He could reach in weights between 60 and 80 pounds and jump to tear and smash the enemy's neck.It was a mastiff trained to attack light infantry or cause disorder in enemy lines.Legions could include special units of Pugnax Canis, or form full legions, with centuries and dog cohorts, classified as Legio Auxilia, or auxiliary units to regular legions.They were sometimes dressed in leather or metal bras, nail necklaces, or metal mesh pins. They were specially trained to jump and shred the neck and face of enemy soldiers, or as piriferi (“bearers of fire”): they would put buckets of oil burning on their loin, and released them among the enemy cavalry to produce bread ico among the animals.The Romans also faced enemy dogs in battle. In 55 B.C., Julius Caesar invades Britannia and confronts Celtic warriors accompanied by English mastiffs, leaving the oldest written record of the race.The Celtic dogs left them "so good impression" in combat, that the Romans began to cross their Pugnax Canis with English Mastiffs.
Can someone share more context, can we add this to the game?
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Final piece and we are ready to commit
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7 minutes ago, TKogumelos said:
Maybe you should recolorized the helmet to more iron tone or directly change it for a non cheek-padded montefortino.
But the three-crest itself?
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Once the civs of Terra Magna are separated, we can update the first post of the Terra Magna main thread to have a link on all the repositories of the civs that are to be included for the convenience of those who want to try the civ mods.
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I think this is where @Duileoga got the inspiration for the "Couro/Leather" labelled helmet in the props?
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@Genava55 @Ultimate Aurelian @TKogumelos
Can someone provide a context behind this crest? I recreated it from the current Lusitanian art assets but I have no knowledge of its background (also don't mind it being placed on top of a Ciggaralejo helmet, this is just for testing purposes )
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I will let you guys decide if the helmet I made is worth to be commited or if we should just retexture from the Coolus on the left, but we will definitely have a iber_helmet_ciggaralejo with its own texture which is an iron with a hint of shade of brown, similar to my helmet.
This is the final piece and the major Iberian rework will be committed, followed by the Lusitanian faction mod rework
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I was about to ask about the Coolus helmets from you guys, so should I reuse that prop or maybe like make a recolor for the Iberians?
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4 minutes ago, Genava55 said:
Yes. Although the straight neck guard is difficult to reproduce in low poly.
I can rework the texture details, it needs to be a bit more smooth on the edges right and add more volume into it? In what way does the neck guard need to be adjusted?
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Should I opt to name it as iber_helmet_cigarralejo? So no other variations other than different shades of iron.
To be clear this is a cigarralejo right?
Are there supposed to be motif details for this or is this simply plain as it is?
Can this be crested or ornamented on the top or have cheek guards?- 1
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A petition to subdivide this mod into crowd-sourced civ working templates over at https://github.com/0ADMods so that working and fixing on each civ can be done much easier.
By doing that we can make sure that we still get alpha release for the Terra Magna mod cluster. Where crowd-sourced civ templates that didn't get fixed can be cut out for the latest alpha release and include only those that are compatible with the latest version.
So that we can still have a working version of Terra Magna over at mod.io and the game's built in mod downloader, we can issue release statements on what mods made it into the latest release cut and what were left out due to the lack of development on those mods.This means that Terra Magna will only be a compilation and will not be available for SVN and instead you must look over the mods at https://github.com/0ADMods if you want to try it during in-between alpha developments period using SVN
So far we have a lot of timeline compatible civilizations over there that we can potentially include into our mod cluster that are already over there.Illyrians https://github.com/0ADMods/illyrians
Imperial Romans https://github.com/0ADMods/imperial_romans
Judeans https://github.com/0ADMods/judeans
Lusitanians https://github.com/0ADMods/Lusitanians_civ
Thebans https://github.com/0ADMods/theban_greeks
Thracians https://github.com/0ADMods/thracians
Scythians (Proposed)
Syracuse https://github.com/0ADMods/Syracuse-mod
I just think that we need to consolidate and standardize each mod and provide an identifier in their repository names to make it easier to recognize and avoid having multiple mods, mostly having official repositories for these factions that abide to the game standards meaning no deviating mod content or concepts that stray away from vanilla faction templates or similar.
@Stan` @asterix @Alexandermb @wowgetoffyourcellphone @Lopess @LordGood @Lion.Kanzen @Duileoga @Trinketos @Yekaterina and others you can guys tag along for this concept solidification for the future of civilization mods for the game and the next alphas.
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12 hours ago, Genava55 said:
Looks quite really close to the celt_helmet_montefortino_03.xml that we have in the game, but without the cheek piece and the intricate outer rim on the edges of the helmet below. Would that work if we use it?
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5 hours ago, TKogumelos said:
We have evidence from the representations that the tribes of Spain and Portugal removed the cheek pieces from their helmets. This does not seem to have happened in the older models, the imported Gallic iron helmets, but yes in the helmets adopted after the Punic Wars.
Warrior of Sanfins. Portugal.
Viriato imagined by Carlos Fernández del Castillo with stolen Roman equipment,everything except the sword, that is from a peninsular model.
Another recreation by Johnny Shumate.
We have Roman Montefortino without the cheek piece, I think that could easily be added.
That was what I am wondering about when I saw the Lusitanian mod helmets, it had a simple dome shaped helmet there and I was thinking if that was a Montefortino helmet, or an Iberian dome shaped helmet, or a Celtic Coolus helmet
Extra units references
in Tutorials, references and art help
Posted
The Punic War Veteran champion unit for Carthage is also another suggestion