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wackyserious

0 A.D. Art Team
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Posts posted by wackyserious

  1. 11 hours ago, Yekaterina said:

    @wackyserious I have fixed your template problems. It seems like you added auras without defining them, so it threw errors. Please give me commit rights on github so I can apply the fix. 

    I spotted 2 additional logical errors:

    1. Civ hero has no building to train them, so they remain theoretical beings :D

    2. The heroes have  no names! :D 

    @Stan` I can grant access to @Yekaterina right?

    I believe I assigned a builder tag to the civ center at the moment, as for the names we are still conceptualizing on who to include :) Thanks!

  2. 2 hours ago, Lopess said:

    Interesting if you want to do it, I always start personal projects thinking about a future joint project, unfortunately (or luckily it depends on the point of view) it is easier to start as a personal project taking the initial decisions and then transforming it into a community project.

    There are several things that should be improved on it, research on hero names, units and an architectural refinement is always welcome, I intend to do the same with the Japanese Yayoi, but as I'm a little better in 3d editing and there was already a great work of research already existed

    I am doing the same with the Thracian and Illyrian faction mods, it's mostly simulation files and art assets, pretty much a working generic civ, so that people can contribute more into it and the mod could elaborate further :)

    You have access to Github/0admods right? Maybe you can clone or add a repository of the Garamantes there and I can help with fixing A26 compatibility, so far the art assets looks cool already and I wanna test it soon with a working copy for SVN

  3. On 07/01/2014 at 8:15 AM, Cleo said:

    T  H  R  A  C  I  A  N  S

     emblem_thracians.png?raw=true

    Version Compatibility: SVN (Do not use with standard Alpha)

    Download repository: https://github.com/0ADMods/thracians

    Faction Design Document

      Reveal hidden contents

    Updated the first post, added unit portraits and placeholder faction emblem.

    • Like 2
  4. Can we create a sub forum for implemented and planned features in a sub forum under gameplay discussion? To better consolidate and organize discussions and feature adjustments

    Example:

    Sub forum: Implemented feature

    ===[ IMPLEMENTED ]=== Barracks Garrisoning Experience Trickle

    Sub forum: Planned feature

    ===[ PLANNED ]=== (Name of planned feature)

    Sub forum: Suggested feature

    ===[ SUGGESTED ]=== (Name of planned feature)

     

    Then move around topics which are adapted to be planned from suggested then with planned moving to implemented as features get commited.

    • Like 2
  5. 26 minutes ago, Lopess said:

    Why not start with one or two skirmish maps, see the acceptance and then create them, or even better to have an option in the random maps allowing or not the presence of mercenary fields, thus allowing those who don't like it just mark with no mercenary fields .

    I agree with a soft implementation maybe if it will make it before feature freeze, merc camps are excellent ways to showcase more historical units in the game too

    • Like 1
    • Thanks 1
  6. 44 minutes ago, Yekaterina said:

    I definitely like the idea of small fields so you can cram more around a cc or farmstead - better at anti-rush

     

    This reminds me of another weakness of Han: no way to counter jav cav rush or camel rush! 

    Archers can only be produced from the CC in P1 and their cav is archer cav. You will die to javelin cav instantly and you can't outspam a ptol player in camels or inf archers

    Vegetable gardens 1-2 workers and it has a requirement of 1 house each in order to expand? Like this can be generic to all civs?

    • Like 1
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