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Posts posted by wackyserious
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Cool! I once thought of starting a similar early human society mod, I can help with unit textures!
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On 07/04/2022 at 2:09 PM, wowgetoffyourcellphone said:
Commit?
I believe I committed these heads in SVN, this is a numidian head improvement
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What about player colored linen cuirass? and colorful tunics with player color accent? I made these before as prototype concept for the mercenary hoplites
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3 hours ago, Gurken Khan said:
I, too, think that apple trees look too much like regular trees.
What about adding fallen fruits and decals? Or adding fruit meshes as props?
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6 hours ago, wowgetoffyourcellphone said:
@Stan` think they're usable?
@wackyserious, @AIEND is right. I have not seen any reference to calf/shin armor. If we remove that from the textures that would be good. And then we can adjust the pant-boot position to match the puffy part of the mesh.
Noted, will add it to my work list
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I improved the Persian head textures
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30 minutes ago, Lion.Kanzen said:
they need some variation to avoid looking like helmets or black turbans.
Ohh the dreads, I improved the head textures but I'll see if mesh variations can be done for the dreads too.
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New head textures!
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Garamantian Hoplite
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13 hours ago, Stan` said:
@wackyserious @wowgetoffyourcellphone textures are more your are of expertise.
Let me see if I can do something with the helmets
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Elite rank Garamantian skirmishers
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2 minutes ago, Lion.Kanzen said:
An Aspid can suit well.
Was thinking of using this for a healer or a trader, I'll wait for the opinion of others on where we could use this concept
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35 minutes ago, Lion.Kanzen said:
lacks props, like shields and banners, some paint, maybe a variotion with terra color.(like Kushites).
Player color carpets on the roof can help, and yeah some shields too
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Testing the faction in game, we managed to fix almost all of the errors, I can say that the faction is now SVN compatible..
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24 minutes ago, wowgetoffyourcellphone said:
I honestly think the head scarfs should just be earth tones, with sleeves and tunics being player color. Just my opinion.
I used that combination for the swordsman unit, yeah I noticed it too, but won't it differentiate the spearman and swordsman gameplay-wise?
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4 hours ago, Lopess said:
I fixed a similar error yesterday and uploaded it to the repository, take a look at the master first, can be the same
Yes, I noticed that I made an override with the read me text, sorry..
Slowly adding player color to some units
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Thanks! I managed to fix it, there was a symbol typo error in the civ file, the faction is somehow playable now, will commit the fix later together with some more art compatibility fixes.
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I'm getting bunch of errors when playing skirmish, how can I copy the error log text from the game?
Also can someone check it and help me fix the errors, most of the art files have already been reorganized. -
Having very detailed textures for with garments extending beyond the upper thighs is really complicated and we may really need a newer mesh for it (which is another problem for us, I think because we are again shorthanded on people with excellent skills in mesh creation.
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Also does anyone still have license compatible cow hide textures in their files? I kinda lost my copies which we previously used in other art assets
Japan in the Period of 0 A.D.
in Rise of the East
Posted