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Posts posted by wackyserious
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Remember how Warcraft 3 had Neutral and Hostile type of player/faction, that'd be great if we could have something similar.
Also my proposition before if it would be possible to add obstruction to actor files in Atlas so that you can have scenarios or maps where there are houses as part of the graphic elements of the map and they are just there, not capturable or destroyable, just map features that can add flavor to the game like having small town of village skirmishes or something similar.-
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@wowgetoffyourcellphone trying to reconstruct the armor details and managed to make the threaded lamellar to appear as a visible player color area
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A frontier settlement of the Han Empire
Execution of a captured rebel warlord
Quelling the Yellow Turban Rebellion
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2 hours ago, Lion.Kanzen said:
@wackyserious mentioned something.
Wa-koku (wakoku)
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2 hours ago, wowgetoffyourcellphone said:
Ah yes, for knights, et al?
Nordic huscarls with great axes.
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11 minutes ago, wowgetoffyourcellphone said:
So, capes aren't unheard of?
That I am not sure but most modern media depictions that I see depict high ranking individuals with capes, but that is not historically certain unless someone can assist us with credible data.
I was also thinking if the champion unit would be a spearman instead of a swordsman? -


For artistic references
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2 hours ago, Lion.Kanzen said:
what would be the demonym?
Yamatians?
If the name of the faction was Wa, should be Waians may be Waias?
https://en.m.wikipedia.org/wiki/Wa_(Japan)
We often hear the term "Wa koku" or joined together as Wakoku.
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58 minutes ago, wowgetoffyourcellphone said:
Nice work @wackyserious. Are you going to commit them to the han_china mod or to your textures repo?
han_china, I was away for two days to work on school stuff, might do some minor clothing experiments then I am off to commit those
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29 minutes ago, JamesWright said:
Awesome i had no clue it was updated thanks man.
Community began updating the mod, the Council of Modders was short-manned with only very few people having time to fix things, it's great help to have other people supporting the development through gitbhub. Extending my thank you to those people!
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5 hours ago, wowgetoffyourcellphone said:
Looking really good, so far. What is that dark line at the bottom of the skirt though? Doesn't look like it should be there.
They really do need new face textures. It's just hard to find cc-by-sa or cc0 faces.
This one, leftmost infantry have clothing overlaps, I will still edit that part.
What we have so far for the lamellar armor and the basic tunic. The older (colorful) ones, we could reserve for champion units maybe, I think I used too much color on those before (the yellows and the reds)
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23 minutes ago, asterix said:
I believe you would commit it here? https://github.com/0ADMods/han_china/commits/master since han china is still not in main game.
Yes, we are preparing many mods for the next alpha
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Shaded the details, infantry simple lamellar now ready to be committed, together with the shaded tunic.
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Some experiments, I am redoing the armors too.
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@wowgetoffyourcellphone is it only for DE that the unit actor files use separate .xml in the variants folder in art for its variations? I noticed that one while checking the actor files in the standalone han repository.
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@Lion.Kanzen but that's in a good resolution, try checking on a desktop or laptop then right click > open image in a new tab
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Faction idea: Koreans (Silla, Gojoseon,Goguryeo)
in Rise of the East
Posted
BM-13 Katyusha but make it medieval haha