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Posts posted by wackyserious
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Are these too colorful or is it okay?
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20 hours ago, Lion.Kanzen said:
@wackyserious The guy who is doing the Macedonian campaign answered me.
Is the following:
"Some of the missions definitely deal with tribes that are not in the game, like Thracians, the Gatae, Illyrians, various tribes throughout the Persian empire, etc. Probably not worth investing that much work though. A small step would be to add some units that cannot be built by anyone but I could still script to spawn or place initially that represent non-playable civilizations in the region."
Getae horsemen could be added, I guess, Illyrian raider too, maybe? I think there are Thracian units already in the game
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Recreated the other leather cap
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Been following @Duileogas concepts for the Lusitanians, for the elite units I added linothorax as a variant.
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23 hours ago, alre said:
@Yavin another thing you could do if you want to, is embellishing some of the maps in the Macedonia campaign, which is going to be included in the next versions of the game. The creator asked for some help on that side, for the city of Thebes, and it seems you are the best man here. What do you think?
This plus the concept of having obstruction for actor files makes a good idea. Like it can make the campaign more gameplay and objective focused, no more units running around capturing houses or other buildings, just straight point unit to unit combat or objective targeting of defensive obstacles to the mission
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Current Han Xin texture is very similar to the han_officer textures
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2 hours ago, wowgetoffyourcellphone said:
uniform group is now han_officer_01-06 (where the colorful tones are now player color), is there a way to bring them back without affecting the last commit?
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I saw this earlier and I have to post it here haha
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7 hours ago, Player of 0AD said:
Easy solution: Never play Danubius! : D
The bolts are a graphic issue. They look nice though and are better visible than arrows, so I wouldnt mind all arrows look like this. Projectiles are just too small to be seen, especially slinger bullets.Some games use arrow trails I believe give better visual
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@Stan` I was thinking about this for the obstructions, and maybe like just have defensive towers, or cc as map simulation files which are to be captured or destroyed in mission scenarios, also with walls, like only one segment of the wall will be a simulation file where that segment is to be attacked as part of the strategy etc.
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1 hour ago, Stan` said:
I think in order for them to be integrated we need to have a campaign map for it or something using it.
I was thinking of a single campaign map for the following
1.) Sulla's Civil War (Where build is disabled and two armies will have to eliminate one another in the streets of a Roman city)
2.) Serville War (Same with first concept but player can play as the Slave rebels using the rome_infantry_swordsman_slave as units)
3.) Helot Wars
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3 minutes ago, Yekaterina said:
Do you mean solid houses that cannot be captured or destroyed, like rocks on terrains? That would be quite inconvenient and helps trolls who build all over the place.
If units can go through these houses, it will be weird...
No like just for eyecandy and if used in maps, only for scenarios just like a scenario where it is urban combat and you don't want the houses to be falling apart, the main function of these actor files with obstructions is for eyecandy and missions and not to be used in a disadvantageous ways in single player/multi player maps
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1 minute ago, Stan` said:
Well we added special templates as blockers in the last alpha. I suppose it might be a bit confusing for players to have non interactable buildings.
Maybe for campaign purposes and not in normal gameplay, or minimal use in maps, maybe a slow integration or a showcase map/scenario for it?
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1 hour ago, Stan` said:
You can already do that with some templates.
Should we green light this experiment? This would be interesting for campaign and scenario maps
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New textures were committed :-)
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I listen to a lot of math rock, lo-fi or shoegaze track, then there's a wider cluster of different rock genres
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12 hours ago, Yekaterina said:
BM-13 Katyusha but make it medieval haha
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Remember how Warcraft 3 had Neutral and Hostile type of player/faction, that'd be great if we could have something similar.
Also my proposition before if it would be possible to add obstruction to actor files in Atlas so that you can have scenarios or maps where there are houses as part of the graphic elements of the map and they are just there, not capturable or destroyable, just map features that can add flavor to the game like having small town of village skirmishes or something similar.- 1
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@wowgetoffyourcellphone trying to reconstruct the armor details and managed to make the threaded lamellar to appear as a visible player color area
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A frontier settlement of the Han Empire
Execution of a captured rebel warlord
Quelling the Yellow Turban Rebellion
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2 hours ago, Lion.Kanzen said:
@wackyserious mentioned something.
Wa-koku (wakoku)
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2 hours ago, wowgetoffyourcellphone said:
Ah yes, for knights, et al?
Nordic huscarls with great axes.
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11 minutes ago, wowgetoffyourcellphone said:
So, capes aren't unheard of?
That I am not sure but most modern media depictions that I see depict high ranking individuals with capes, but that is not historically certain unless someone can assist us with credible data.
I was also thinking if the champion unit would be a spearman instead of a swordsman? -
For artistic references
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===[TASK]=== Current issues with Celtic units and guideline for the next
in Official tasks
Posted
I'll try to dull the colors a bit more, wanted to stick to the intended design for the celts which was to make them look colorful, also I am starting to avoid browns since most faction now look too much brown with some of their units, something that I also noticed, specially with the ones using linothorax