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wackyserious

0 A.D. Art Team
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Posts posted by wackyserious

  1. 20 hours ago, Lion.Kanzen said:

    @wackyserious The guy who is doing the Macedonian campaign answered me.

    Is the following:

    "Some of the missions definitely deal with tribes that are not in the game, like Thracians, the Gatae, Illyrians, various tribes throughout the Persian empire, etc. Probably not worth investing that much work though. A small step would be to add some units that cannot be built by anyone but I could still script to spawn or place initially that represent non-playable civilizations in the region."

    Getae horsemen could be added, I guess, Illyrian raider too, maybe? I think there are Thracian units already in the game

  2. 23 hours ago, alre said:

    @Yavin another thing you could do if you want to, is embellishing some of the maps in the Macedonia campaign, which is going to be included in the next versions of the game. The creator asked for some help on that side, for the city of Thebes, and it seems you are the best man here. What do you think?

     

    This plus the concept of having obstruction for actor files makes a good idea. Like it can make the campaign more gameplay and objective focused, no more units running around capturing houses or other buildings, just straight point unit to unit combat or objective targeting of defensive obstacles to the mission

    • Like 1
  3. 7 hours ago, Player of 0AD said:

    Easy solution: Never play Danubius! : D

    The bolts are a graphic issue. They look nice though and are better visible than arrows, so I wouldnt mind all arrows look like this. Projectiles are just too small to be seen, especially slinger bullets.

    Some games use arrow trails I believe give better visual

    • Like 2
  4. 1 hour ago, Stan` said:

    I think in order for them to be integrated we need to have a campaign map for it  or something using it.

    I was thinking of a single campaign map for the following

    1.) Sulla's Civil War (Where build is disabled and two armies will have to eliminate one another in the streets of a Roman city)

    2.) Serville War (Same with first concept but player can play as the Slave rebels using the rome_infantry_swordsman_slave as units)

    3.) Helot Wars

    • Like 1
  5. 3 minutes ago, Yekaterina said:

    Do you mean solid houses that cannot be captured or destroyed, like rocks on terrains? That would be quite inconvenient and helps trolls who build all over the place. 

    If units can go through these houses, it will be weird...

    No like just for eyecandy and if used in maps, only for scenarios just like a scenario where it is urban combat and you don't want the houses to be falling apart, the main function of these actor files with obstructions is for eyecandy and missions and not to be used in a disadvantageous ways in single player/multi player maps

  6. Remember how Warcraft 3 had Neutral and Hostile type of player/faction, that'd be great if we could have something similar.

    Also my proposition before if it would be possible to add obstruction to actor files in Atlas so that you can have scenarios or maps where there are houses as part of the graphic elements of the map and they are just there, not capturable or destroyable, just map features that can add flavor to the game like having small town of village skirmishes or something similar.

    • Like 1
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