Jump to content

wackyserious

0 A.D. Art Team
  • Posts

    2.079
  • Joined

  • Last visited

  • Days Won

    90

Everything posted by wackyserious

  1. Face textures update, work in progress. I currently have two at the moment, second variant has more facial hair, similar to existing head textures for the Iberians.
  2. 05-Ancient Chinese Armor-Han dynasty 3D model | CGTrader
  3. Maybe I could lessen the beard growth or reduce the ratio numbers for it, I still want to experiment with a few more faces
  4. Important Fashions for Facial Hair in Ancient China | The World of Chinese General Guan Yu is also another notable example which is quite close to the timeframe
  5. Helmet progress and new Han head/faces
  6. Do we have a commit freeze at the moment? I have some work in progress and was thinking of adding it to SVN. Not quite sure if I was able to commit the helmet below during the last time I was active here.
  7. Also noticed that one yeah, thanks! Recent helmets have lesser noise than the previous ones, I'll see if I can still improve the materials (i.e. letter grain, fabric grain, etc.) Could you also guide me through the needed infantry textures that you mention via pm, the ones for the nomadic and germanic factions, I'll see what I could do.
  8. Yes please, would like to hear it
  9. Replying this here for reference, An Illustrated Introduction to the Kipchak Turks
  10. New helmets and textures, yes. Not yet, I am still updating the mod using the A23 version. I'll still ask people around about the changes in the simulation files in SVN version in order to fully update the mod.
  11. Some little update, finally. wackyserious on X: "XIIIAD (13th Century Mod for @play0ad) here's some slow development progress. #13thCentury #MedievalWarfare https://t.co/ksJ44Nmax1" / X
  12. Disabling the delete function when there are enemies in a certain radius/distance is a good suggestion, I like that too, I think Stronghold had that feature. Scorched-Earth strategies were done before hostile forces enter the area to deprive them of the resources in the area, not the other way around when a hostile force have already conquered the place.
  13. Detail as intricate as this would be hard to integrate in a 256x256 px texture, in 512 px maybe this is possible with good results
  14. This could be a submod, I really imagined this mod to be a very generic one, something that won't be complicated to update. Thank you very much for taking interest in this mod! Maybe something like XIII Century AD - Expanded, where there will be nation specific factions and everything else
  15. Neck cloth seems nice to add to give variety to the unit textures, it could be player color along with waist cloth and abdomen cloth.
  16. I remember Warcraft III LARP maps with these, where they had in-game trigger spawners and scripts that can easily alter, the size color and other tweakable variables, good old WC3 days..
  17. This is now available over at mod.io https://0ad.old.mod.io/xiii-century-ad just make sure to run it with the latest alpha! Enjoy everyone!
  18. Krita is also somehow useful it have minimal 3D effects the last time I used it.
  19. I remade the officer helmet earlier, but this will have to wait until A27, it didn't made the cut for this alpha.
  20. I second this, correct me if this may be wrong but, this is still culturally manifested in modern times right? Like how Southern food and consumption culture leans more to rice and sea food while on the other hand, Northern cuisine has more of noodle and bun? Is this correct?
  21. I kinda like this variation where it is a little rainy, I guess one with a river could be done on another take where the weather is kinda fresh. Here are the files for those who want to test it. Guizhou Plateau_2p.zip
×
×
  • Create New...