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Everything posted by wowgetoffyourcellphone
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"auto-sniping" thoughts and tests
wowgetoffyourcellphone replied to Atrik's topic in Gameplay Testing
0 A.D. is in serious trouble. Full stop, these mods are killing the game. @guerringuerrin is right, in that folks with skills to actually help with developing the core game would rather use that time and effort making what essentially amounts to cheating tools in order to destroy the PvP aspect of 0 A.D. for short term LoLz. Once multiplayer has been turned over to the cheaters and spammers and botters, it's a sure sign of the game's death. -
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Game ignores scenario Start Resources. Why?
wowgetoffyourcellphone replied to krt0143's topic in Game Modification
The differences between a skirmish map and a scenario, is that a skirmish allows the players to choose their civs and the host to choose all kinds of settings, while a scenario is basically locked to what the designer has decided, creating a specific scenario or story -
Game Balance: Battering Rams, the 0 A.D. tanks?...
wowgetoffyourcellphone replied to krt0143's topic in Gameplay Discussion
I think it will take top players to work with AI programmers to make worthy AIs. That, or top players becoming AI programmers. -
0 A.D's Built-in Encyclopedia
wowgetoffyourcellphone replied to Lion.Kanzen's topic in General Discussion
Watch spelling: calvary -> cavalry Xenaphon -> Xenophon "However" is used thrice in a row. Calvary for a long time was a weak spot in Sparta’s military. For the longest time their only force was the hippeus, a force of 300 mounted infantry who would guard the kings and perform in religious ceremonies. However, in 424 BC the Spartans started putting those deemed unfit to fight on horses to ride as scouts. However the amount of Spartans who were calvary only ever amounted to only 60 per mora(Xenaphon wrote that a mora contained around 6,00 men). However, Sparta did bolster their ranks with mercenaries. -
Civ: Imperial Romans (Principates)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
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Age of Empires IV
wowgetoffyourcellphone replied to borg-'s topic in Introductions & Off-Topic Discussion
Ptw? -
Game ignores scenario Start Resources. Why?
wowgetoffyourcellphone replied to krt0143's topic in Game Modification
If you run the simulation in atlas the changed resource amounts should work -
Game Balance: Battering Rams, the 0 A.D. tanks?...
wowgetoffyourcellphone replied to krt0143's topic in Gameplay Discussion
Maybe others are talking about something else and mine is adjacent, but I mean that wood can be distributed in a way that is less likely to make placing buildings awkward. Also, what players want? Not sure how you quantify that, because what players want is the resources to win and that can be changed at any time by changes to the meta. In fact, the wood-heavy nature of the game is mostly just an accident. -
Game Balance: Battering Rams, the 0 A.D. tanks?...
wowgetoffyourcellphone replied to krt0143's topic in Gameplay Discussion
It's actually pretty easy to adjust the amount of wood in the biome files if you want to play around with it. No need to touch the actual map generation code. \mods\public\maps\random\rmbiome\generic -
Game Balance: Battering Rams, the 0 A.D. tanks?...
wowgetoffyourcellphone replied to krt0143's topic in Gameplay Discussion
I'd say keep the same amount of wood (or just slightly less) per map in Temperate, India, et al., just make them clumpier to make more room for construction. -
Game Balance: Battering Rams, the 0 A.D. tanks?...
wowgetoffyourcellphone replied to krt0143's topic in Gameplay Discussion
Simply cutting max gatherers for trees from 8 to 5 in Delenda Est makes for a more spread out wood line, less unit clumping, etc. -
Game Balance: Battering Rams, the 0 A.D. tanks?...
wowgetoffyourcellphone replied to krt0143's topic in Gameplay Discussion
hmm, maybe an overblown fear. I think wood would still be plentiful, just less so. Also, sometimes real improvements are hotly hated by the player base until the old meta shakes out and a new one adopted. -
Game Balance: Battering Rams, the 0 A.D. tanks?...
wowgetoffyourcellphone replied to krt0143's topic in Gameplay Discussion
Indeed. I think a lot of maps have too much wood in general, but specifically in the starting area. Not just too much resources, but so many trees everywhere making building structures feel cumbersome sometimes. -
Game Balance: Battering Rams, the 0 A.D. tanks?...
wowgetoffyourcellphone replied to krt0143's topic in Gameplay Discussion
Me* and almost everyone else says the same thing (for years!), but no one creates a phab patch for it. You'll see almost no skirmish map with the metal and stone tucked right up next to the CC, because I was the one creating those maps. -
Love to see it. 0 a.d. in my Shorts queue.
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0 A.D's Built-in Encyclopedia
wowgetoffyourcellphone replied to Lion.Kanzen's topic in General Discussion
Nice, you added a dedicated folder for the entries. Though, it's a bit redundant to have "encyclopedia/encyclopedia_palisade", should just be "encyclopedia/palisade." -
Why can war dogs not be garrisoned?
wowgetoffyourcellphone replied to rejoicing's topic in General Discussion
Ah, Nescio... -
Game Balance: Battering Rams, the 0 A.D. tanks?...
wowgetoffyourcellphone replied to krt0143's topic in Gameplay Discussion
It's a video game. The Fortress serves an interesting gameplay purpose. -
0 A.D's Built-in Encyclopedia
wowgetoffyourcellphone replied to Lion.Kanzen's topic in General Discussion
Sanctuary of Artemis Orthias -
Why can war dogs not be garrisoned?
wowgetoffyourcellphone replied to rejoicing's topic in General Discussion
I never agreed with its removal, but I didn't care enough to argue about it at the time. -
0 A.D's Built-in Encyclopedia
wowgetoffyourcellphone replied to Lion.Kanzen's topic in General Discussion
Ah yes, you are correct. One must return enough to break the tabbed indentation/formatting. I'm pretty sure though that only works in the xml templates and not the technologies (json). I could be proven wrong there too though. Lol Ah yes, you are correct. One must return enough to break the tabbed indentation/formatting. I'm pretty sure though that only works in the xml templates and not the technologies (json). I could be proven wrong there too though. Lol