-
Posts
10.895 -
Joined
-
Last visited
-
Days Won
537
Everything posted by wowgetoffyourcellphone
-
===[COMMITTED]=== Hellenic Helmets
wowgetoffyourcellphone replied to Alexandermb's topic in Completed Art Tasks
Perhaps some feather variants? -
Iberians, how to research flaming javelins?
wowgetoffyourcellphone replied to courtland's topic in Help & Feedback
Delenda Est mod has Flaming Pitch as a technology. This gives your javelin dudes flaming javelins. -
Would it be possible to add some more gravitas to the male sounds? I realize these may be recorded by a young man, so it might be difficult to get a more mature sound for the voices, but I think that would help. I think the Persian voices could be a little louder compared to the Greek ones, but that can be controlled from the XML files very easily. It's great to hear more languages in the game!
-
===[COMMITTED]=== Hellenic Helmets
wowgetoffyourcellphone replied to Alexandermb's topic in Completed Art Tasks
Oh yeah, it would be great to have the assets regardless of my objections. lol -
===[COMMITTED]=== Hellenic Helmets
wowgetoffyourcellphone replied to Alexandermb's topic in Completed Art Tasks
Such bright colors would go great for battalions, but when you have to pick out these individual little ant-sized dudes on the battlefield such colors can add confusion since they match the player colors. (With battalions you can have other things to help you pick out your troops, like banner carriers and general organization, but with the current mosh pit combat it's all a jumble.) That's just my perspective though. -
===[COMMITTED]=== Hellenic Helmets
wowgetoffyourcellphone replied to Alexandermb's topic in Completed Art Tasks
I would leave "player color" for textiles, crests, plumes, and feathers. Stay consistent. -
The person making the video has to have all the whiz-bang stuff enabled.
-
Re-release of 0 A.D. Alpha 23 Ken Wood
wowgetoffyourcellphone replied to Itms's topic in Announcements / News
The new background is fantasmic. Did I miss the thread for that one or was that a surprise? I like the style of using the in-game assets like this. -
Y'all need better map design. Not just the physical design of the map, but also lighting. These things don't show off the mod as well as they could. The lighting in this video makes it more difficult to play, specifically to recognize units.
-
-
0 A.D. Mascott for SuperTux Kart
wowgetoffyourcellphone replied to Stan`'s topic in Game Development & Technical Discussion
The inside of the ship is actually a bubble bath, with Leonidas sitting in it wearing nothing but his helmet. As the kart turns and banks, bubbly water sloshes about and rubber duckies bounce around, while Leonidas drunkenly swings around a cup of wine in one hand and a xiphos in the other. -
Champions and civilisations balance mod for A23
wowgetoffyourcellphone replied to Feldfeld's topic in Game Modification
Cool. Perhaps I can upload it to mod.io for you then? Would that be okay? -
0 A.D. Portable
wowgetoffyourcellphone replied to Pyromaniac's topic in Game Development & Technical Discussion
Interesting. Perhaps 2 civs to showcase the potential variety and pose an interesting historical scenario. Spartans and Persians for instance. Use only the Spartan menu background as well. Strip out all the non-greek and non-persian music. Only 2 skirmish maps, a Greek one and a Desert one, stripping out the other biomes and maps. Good idea. -
Champions and civilisations balance mod for A23
wowgetoffyourcellphone replied to Feldfeld's topic in Game Modification
Can this be made into a standalone mod and added to mod.io? Depending upon its structure, other mods could make it a dependency. -
Champions and civilisations balance mod for A23
wowgetoffyourcellphone replied to Feldfeld's topic in Game Modification
Nipples? -
For quite some time, with Delenda Est enabled the first 30 seconds of a match are extremely lagged, @10 fps or less. Then 30 seconds later framerates boost up to 50-60 fps and the game is playable then. Does anyone else experience this with the mod? What could potentially be causing this? I suspect the AI, since so much in the mod changes the way the AI works, but I am not certain. Can someone run a profile on a few matches for me?
-
Beginning of a match is generally around 50-60 fps and it just gets worse from there, with or without the patch. I'll try it with 6 threads and see how it goes.
-
I haven't released the fixed version of the mod yet... It will probably come this week, depending on how long it takes to be verified by wfg.
-
I get no performance improvement from 2 or 4. Perhaps I have not applied everything correctly, but it's pretty easy to apply thanks to stan. My laptop is 5 years old however, and grfx card is only a 730M.
-
So, threads = 2 for the system above?
-
Re-release of 0 A.D. Alpha 23 Ken Wood
wowgetoffyourcellphone replied to Itms's topic in Announcements / News
That might belong in the Fork A.D. thread. lol -
Re-release of 0 A.D. Alpha 23 Ken Wood
wowgetoffyourcellphone replied to Itms's topic in Announcements / News
YOU ALL KNOW WHAT TO DO -
How many "threads" should I set?
-
Should "pyrogenesis" file in system.zip be the exe or pdb or? It currently has no file type.
-
Looks gorgeous, m8