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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. Nice. This one might be a good design. Uniquely round compared to other temples.
  2. The only thing that looks like Genava's objection is the temple, IMHO. But it's difficult to imagine a Dacian/Thracian temple without good references, so it's very easy to latch onto the first decent reference we acquire, which in this case had some Hellenic influence. The Civic Center is interesting. Looks a lot like something from AOE3. Barracks I think the back part needs to be 2 stories, currently looking too diminutive. I think the rooflines need more pizzazz, specifically the seams between the different roof planes. It's a decent direction, just needs fleshed out.
  3. Different genders (actors) for same template, which means only one set of stats. But yeah, DE now has differently gendered villagers with the properly gendered voice files.
  4. Right, I was talking about this one (for maybe the Thebans; I'd give it to the Sacred Band in DE or the Thespian champion) , but having the figure 8 shields would be awesome too. Imagine an Achilles cheat unit or Mycenaean civ.
  5. This is the "Thracian" structure texture I made some time ago. Looks like the artists hated it for some reason and made their own. Perhaps for Dacians or Illyrians instead? (with some tweaks; different shields of course, or just use prop points and shield props instead)
  6. It would be great to have the Boeotian shield in the game, even if a bit anachronistic.
  7. They look very nice. And thanks for finding a ref for the pikeman.
  8. Point is, it creates a floating effect.
  9. Make sure to turn off shadow casting for the grass sprites. Otherwise the shadows ruin the fading effect at the bottom.
  10. I have gpu skinning enabled, but elephants look fine. If you need the blend file, perhaps @Enrique has them.
  11. Can I ask for a small audio extension? If multiple phenotypes are selected, then their sunds play for each phenotype. For instance, a mixed group of men and women currently just pick one of the genders to play as their acknowledgement sounds (selected, tasked to move or chop, etc.), but it would be nice to hear both the man and woman sounds.
  12. Got it to work, thanks! <?xml version="1.0" encoding="utf-8"?> <Entity parent="template_unit_support_citizen"> <Identity> <Civ>theb</Civ> <Lang>greek</Lang> <SpecificName>Polites Thēbaios</SpecificName> <GenericName>Theban Citizen</GenericName> <Icon>units/athen_support_citizen.png</Icon> <SelectionGroupName>units/{civ}_support_citizen</SelectionGroupName> </Identity> <VisualActor> <Actor>units/athenians/{phenotype}_citizen.xml</Actor> </VisualActor> </Entity>
  13. No, it's because I have GPU skinning enabled. It's probable that those vertices have something wrong with them in the mesh that is masked otherwise. This also happened with the gastraphetes, but was eventually fixed after I complained for 6 months.
  14. Let's fix the ships that are there. ] @Alexandermb @Stan` @LordGood
  15. Okay, have fun! It's yours now. I updated some stuff 3 hours ago. No idea what you need to do.
  16. Here's what I have: template_unit_support_citizen And then I have units/athen_support_citizen: It doesn't work.
  17. In DE, originally all the Greek civs received the Oracle of Delphi technology, but then I realized Thebans weren't different enough from the others so I gave it to them exclusively and tried to make it "fit" for them. I can easily change it to your suggestion. Thanks! Would you be willing to give proper SpecificNames for the units?
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