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Everything posted by wowgetoffyourcellphone
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Civ: Germans (Cimbri, Suebians, Goths)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
This one could be Suebian: While this one could be for the Goths: I like how it's asymmetrical. -
Yep, this could work. Would also remove the "necessity" of making the Wonder a garrisonable object.
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I was wondering if it would be possible to give some kind of effect (permanent or with time limit) upon the death of an object. For instance, the Roman heroes could have the "Self-Sacrifice"* bonus where when they are killed by the enemy, any nearby units would get an attack bonus for a specific amount of time. *I've read of the rare occurrence of Roman generals, upon seeing their men wavering, will strip themselves of their armor and weapons, say a prayer to Mars, and then charge on their horse into the enemy ranks, a self-sacrifice to the gods asking for victory. Their men seeing this, redoubling their efforts in a battle frenzy and turning the tide, winning the day.
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===[TASK]=== Gaul Wonder
wowgetoffyourcellphone replied to AgamemnonPhlemnon's topic in Official tasks
Beautiful man. Only thing I don't like is the green tile stone under the portico. -
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Updated first post. Will continue to update.
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[Battle Mode] Conceptualizing
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Gameplay Discussion
We don't need to simulate a Total War match completely. Besides battalions, the units would still behave as 0 A.D. units behave. If the game gets fatigue, stamina, moral, all that, then the battle mode can have it. If the base game doesn't get that stuff, then battle mode would go without it too. -
If the game could implement Battle for Middle Earth-style battalions, then the game could offer a "Battle Mode", where the player gets XYZ resources (determined by the host) to choose their army composition and then battle it out on a custom map against enemy players doing the same. No building. No resource gathering. Just tactical warfare. Essentially, it would be Rome:Total War style battles with 0 A.D. units. This would complement the game's standard mode, not replace it. What would be needed to make this work I think is a bunch of UI work, UnitAI updates, a BattleAI player, plus battalions of course. The maps you battle out on can either by skirmish maps or random map scripts designed for the purpose. With random map scripts, the host can determine the size of the battlefield, so that's good, and maybe a few other variables (like season, weather, time of day, etc.).
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===[COMPLETED]=== Athena Parthenos Statue
wowgetoffyourcellphone replied to Mythos_Ruler's topic in Completed Art Tasks
Perhaps you can move some comments to here? -
Thread for the colossal bronze Athena Promachos statue, not to be mixed up with the Athena Parthenos statue. https://www.wikiwand.com/en/Athena_Promachos These are marble examples of the pose. Basically, her aspis should be held off the ground on her left arm and her spear held planted by her right hand.
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I would probably be good to determine at which stage the current CCs are. @LordGood Athenians/Spartans/Macedonians: Town Britons: Town/Village Carthaginians: Town Iberians: Town Mauryas: Town Kushites: City Persians: City/Town Ptolemies: City Romans: City Seleucids: Town
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Civ: Germans (Cimbri, Suebians, Goths)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
Yes, and references. -
The cape for the Athenian Scythian Archer bugged during attack.
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Not very good at this game, any tips?
wowgetoffyourcellphone replied to shaunybhoy's topic in Gameplay Discussion
For food, use your women to gather berries first. They are free and they gather quickly. Women are especially bonuses at gathering berries. -
Not very good at this game, any tips?
wowgetoffyourcellphone replied to shaunybhoy's topic in Gameplay Discussion
Remember that infantry soldiers can gather resources too. So, you probably need a ratio of 10 women to every 50 soldiers. Yes, start out with about 5 more women, putting them on food and wood, then transition toward soldiers as gatherers, especially for the non food resources. Another important thing to do on maps with animals on them is to use your cavalry to hunt. Cavalry hunters are way faster than foot hunters. Way faster. And the more food you get, the more cavalry and soldiers you can train. Always keep tour civic center producing units and researching upgrades. The time your civic center is idle is dead time, especially at the beginning. Once you start building barracks after the 5 minute mark you can shift soldier production to the barracks and train women at the civic center.
