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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. Right. Plus we can make "custom" civs for campaigns and scenarios. These are civs that are playable only on specified maps and don't show up in the drop list of selectable civs for random maps and skirmish maps. Palmyrenes is definitely on my list for inclusion as a complete selectable civ though.
  2. Yes, I think this should definitely be a core game feature. I believe it was this way in AOM as well.
  3. I guess I am disagreeing then. I don;t think Elite units should have their chevrons removed. The chevrons tell you their current rank, not whether they can promote to the next rank or not. Maybe I am misinterpreting you. I agree that there needs to be more icons available for certain types of units.
  4. These are excellent suggestions. I never considered Old St. Peter's Basilica! That would actually be very good. As for the East, the Palace could work, or the Forum of Constantine Or the Hippodrome.
  5. I'll look into this one. I will say though that there is a tech ("Water Screws") that improves Field health +500%. Perhaps I can beef up default Field health and reduce the Water Screws effect. The Coin resource is pretty limiting for champions and elephants. It's kind of like a soft limit, so I can't wait to see if you like it or would prefer something else like a train time nerf as you suggest. Besides the Spartans, the civs no longer have female citizens, they have "Citizen" units of both genders, but your point still stands. Perhaps a train time nerf from 60 seconds to 100 seconds, or just remove the feature altogether? In Alpha 24 DE, catapults are supremely inaccurate, so that although they have high damage attack, it's only effective on large stationary items like buildings. Spread is 25.0 meters. I think this solves your problem. Some more playtesting may be in order to determine whether it's OP or not, but each rank promotion adds 20% range to ranged units. Basic range for DE ranged units is much lower than in EA as well. As an example: EA's archers have a default 72 meter range DE's archers have a default 40 meter range A similar difference can be found for all other ranges. I really look forward to getting your opinion on things. I'll try to (swiftly) address anything you find or answer any questions you may have.
  6. I agree. Perhaps this can just be a standard thing applied to the base game?
  7. That's a pretty Age of Empires thing to do, but 0 A.D. just isn't built to be like that. The architecture from Constantinople alone (even at an early date) would be awesome to see in a civ. Perhaps 2 separate wonders, which can be built one or the other, which would unlock the East or the West and the heroes as you suggest.
  8. I think other civs heroes can't upgrade to mounted until City Phase, while nomad heroes can upgrade to mounted at Village Phase.
  9. Agreed. A new Etruscan civ would be nice! Punic Wars for the Republican civ. "Mid-Republic" https://www.wikiwand.com/en/Roman_army#/Roman_army_of_the_mid-Republic_(c._300–88_BC) Pyrrhus broadly. Sack of Rome, not really.
  10. The Macedonians may be currently overpowered, but they're being used as a conceptual civ for now. Many of the concepts will be applied to other civs in the coming weeks and months.
  11. Split from this discussion: We can discuss here ways to differentiate the 4 different eras of Rome within the timeframe of the game (6th century BC - 6th century AD). We could potentially have a 5th, Kingdom or Monarchy set before the Republic, but I think 4 Roman civs is enough.
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  13. Indeed. A Triumvirate civ is certainly in the cards. I want to represent the Romans at their major turning points: Republican, Triumvirate, Principate, Dominate. Any suggestions for Republican and Triumvirate heroes? Republican (Polybian army) Marcellus Maximus Scipio ? Triumvirate (Marian Reforms+ army): Probably the civ with the most heroes. Marius Sulla Caesar Pompey Marc Antony
  14. True, but in reality, a significant wound to the arm takes a combatant out of the fray as much as a wound to the eye. Just a thought.
  15. I could do that. Currently in DE, the Helot Slingers take 50% more XP to promote to new ranks, so I do cause them to be "weaker" in a sense to other slingers. They also don't have rank promotion techs.
  16. This is for Delenda Est players. You must use the SVN development version of 0 A.D. and the GitHub version of the Delenda Est mod. The Alpha 23 version is extremely out of date. This thread is for general unit/structure balance and fixing OP strats. It's not a thread for proposing "4.27 pierce attack." That kind of thing comes in beta. However, if a civ's roster pushes them into unbalanced territory or if a feature needs tweaked for gameplay, post about it here.
  17. I may still give them a "Covered Ram" upgrade in the Imperial Phase for balance. If the Covered Ram looks suitably primitive, it can still be justified from a visual standpoint.
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