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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. You can certainly intersperse text and images on the forum. I do it all the time.
  2. Indeed. Maybe kinda like Hillcountry from AOE1. I only use the good tree models for my maps. If I have my way, all the maps for A25 will do the same until all the trees look good.
  3. Temperate Terrains on a new map I call Gallic Highlands The Belgian Bog map using new Temperate terrains A reimagined Lorraine Plain map using new Temperate terrains How a jungle map (here using the India set) can look
  4. That's what I was thinking. Can use the skybox for the experimental shader? Well, yeah, I think that's part of the pushback you are getting. While your screenshots may showcase an improvement here and there, overall it makes the game look bad so one will wonder if the "improvement" is worth it. To fully illustrate what you are attempting to accomplish, perhaps you could partner with an artist to make a couple buildings with all the proper mapping to take advantage of your new shaders, or import some pre-made artwork into the game to show what your shader can do for the engine.
  5. Okay, let me backup here. IN THIS SCREENSHOT, where are the problems with: A. The Specular B. The AO mapping C. "The Lighting" To show us what you are fixing.
  6. I am already doing a lot of work on an entirely new terrain set for the game, so the current cartoony look of the terrains will be completely gone by Alpha 25. Example: If you want to delve further into the development of 0 A.D. and see how your work can be a part of the whole, then join some of the other discussions and take a look where progress if being made elsewhere. Some of the work is being done far away from the main repo. It probably feels pretty chaotic from a professional's point of view, but this is an entirely different kind of development environment than probably what you are used to. Every few years, someone comes onto the forum and tells everyone how things are going to go and runs into a brick wall of frustration and leaves. That doesn't have to be you. We are all interested in the work you are doing, but we are all also ruthlessly honest with our opinions. In a professional environment this kind of brutal honesty could be a detriment to a harmonious office, but here we welcome it. Fragile egos will often burn out and leave. I'm not saying you're fragile, just probably not used to the kind of critique we offer. Again, we are all interested in what you're doing here. Iteration, iteration, iteration, has been WFG's mantra since its inception.
  7. Here's what I think happened: I kept pasting new releases over the old releases and ended up with a lot of extra old material. After deleting and reinstalling everything, many of the errors and warnings went away, though some other things remain, such as UI errors and such, which I believe are legit.
  8. Do you guys think it's a problem with DE or the core game?
  9. For DE I set all of the shaders to .90 for AO (up from .85 as you noted) and that's already a good improvement. Thanks for bringing this up.
  10. Not a problem. I would love a "Chariot Scythes" tech like what you suggest.
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