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Everything posted by wowgetoffyourcellphone
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Release Candidate 3 - Alpha 24: Xšayāršā
wowgetoffyourcellphone replied to Stan`'s topic in General Discussion
Gameplay or smoother frame rate? -
Ambient Occlusion Baking Tutorial
wowgetoffyourcellphone replied to DanW58's topic in Applications and Contributions
You can certainly intersperse text and images on the forum. I do it all the time. -
Nice! Any spec maps?
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Release Candidate 2 - Alpha 24: Xšayāršā
wowgetoffyourcellphone replied to Stan`'s topic in General Discussion
@Nescio -
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Did you see it?
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Template folder structure.
wowgetoffyourcellphone replied to Freagarach's topic in Game Development & Technical Discussion
I can't wait! -
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That's what I was thinking. Can use the skybox for the experimental shader? Well, yeah, I think that's part of the pushback you are getting. While your screenshots may showcase an improvement here and there, overall it makes the game look bad so one will wonder if the "improvement" is worth it. To fully illustrate what you are attempting to accomplish, perhaps you could partner with an artist to make a couple buildings with all the proper mapping to take advantage of your new shaders, or import some pre-made artwork into the game to show what your shader can do for the engine.
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4K
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Portraits for Ships and Water Objects
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Art Development
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Portraits for Ships and Water Objects
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Art Development
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Portraits for Ships and Water Objects
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Art Development
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Portraits for Ships and Water Objects
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Art Development
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Portraits for Ships and Water Objects
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Art Development
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I am already doing a lot of work on an entirely new terrain set for the game, so the current cartoony look of the terrains will be completely gone by Alpha 25. Example: If you want to delve further into the development of 0 A.D. and see how your work can be a part of the whole, then join some of the other discussions and take a look where progress if being made elsewhere. Some of the work is being done far away from the main repo. It probably feels pretty chaotic from a professional's point of view, but this is an entirely different kind of development environment than probably what you are used to. Every few years, someone comes onto the forum and tells everyone how things are going to go and runs into a brick wall of frustration and leaves. That doesn't have to be you. We are all interested in the work you are doing, but we are all also ruthlessly honest with our opinions. In a professional environment this kind of brutal honesty could be a detriment to a harmonious office, but here we welcome it. Fragile egos will often burn out and leave. I'm not saying you're fragile, just probably not used to the kind of critique we offer. Again, we are all interested in what you're doing here. Iteration, iteration, iteration, has been WFG's mantra since its inception.
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Here's what I think happened: I kept pasting new releases over the old releases and ended up with a lot of extra old material. After deleting and reinstalling everything, many of the errors and warnings went away, though some other things remain, such as UI errors and such, which I believe are legit.
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Do you guys think it's a problem with DE or the core game?
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For DE I set all of the shaders to .90 for AO (up from .85 as you noted) and that's already a good improvement. Thanks for bringing this up.
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I will attempt a reinstall.
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===[TASK]=== Civ: Persians Assets
wowgetoffyourcellphone replied to Alexandermb's topic in Official tasks
Not a problem. I would love a "Chariot Scythes" tech like what you suggest.