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Everything posted by wowgetoffyourcellphone
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A25 Feedbacks from testing
wowgetoffyourcellphone replied to Yekaterina's topic in Game Development & Technical Discussion
Got this with both DE and EA. Create a formation of troops (hoplites in this instance). The default close order formation works. Now task these dudes to gather a treasure. They won't move (glitched out; perhaps a known problem?). Then task them to capture a building. Voila. That error is generated and they still do not move. Can anyone else reproduce? I can reproduce it very easily and consistently. -
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I liked this old music track:
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A25 Feedbacks from testing
wowgetoffyourcellphone replied to Yekaterina's topic in Game Development & Technical Discussion
A texture problem? -
A25 Feedbacks from testing
wowgetoffyourcellphone replied to Yekaterina's topic in Game Development & Technical Discussion
Is there a ticket or differential? -
I think doing anything more than a citizen/slave dichotomy would be pushing it for an RTS. Delenda Est has citizens (or peasants, depending on the civ; many cultures didn't have a "citizen" concept at all), which can gather, but are good at building, and then has slaves, which can only gather (and can be captured). Slaves are unlocked when you build a Market in P2.
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ERROR: JavaScript error: simulation/components/UnitAI.js line 258 cmpControllerAI is null Order.FormationWalk@simulation/components/UnitAI.js:258:8 FSM.prototype.ProcessMessage@globalscripts/FSM.js:265:17 UnitAI.prototype.FinishOrder@simulation/components/UnitAI.js:3824:26 enter@simulation/components/UnitAI.js:2196:15 FSM.prototype.SwitchToNextState@globalscripts/FSM.js:366:14 FSM.prototype.ProcessMessage@globalscripts/FSM.js:274:8 UnitAI.prototype.ProcessMessage@simulation/components/UnitAI.js:4277:15 Attack.prototype.StopAttacking@simulation/components/Attack.js:526:14 Resistance.prototype.OnOwnershipChanged@simulation/components/Resistance.js:181:62 ERROR: Script message handler OnOwnershipChanged failed ERROR: Error in timer on entity 5333, IID103, function TimerHandler: TypeError: cmpControllerAI is null Order.FormationWalk@simulation/components/UnitAI.js:258:8 FSM.prototype.ProcessMessage@globalscripts/FSM.js:265:17 UnitAI.prototype.FinishOrder@simulation/components/UnitAI.js:3824:26 Timer@simulation/components/UnitAI.js:3282:10 FSM.prototype.ProcessMessage@globalscripts/FSM.js:265:17 UnitAI.prototype.TimerHandler@simulation/components/UnitAI.js:4159:15 Timer.prototype.OnUpdate@simulation/components/Timer.js:139:44 ERROR: JavaScript error: simulation/components/UnitAI.js line 258 cmpControllerAI is null Order.FormationWalk@simulation/components/UnitAI.js:258:8 FSM.prototype.ProcessMessage@globalscripts/FSM.js:265:17 UnitAI.prototype.FinishOrder@simulation/components/UnitAI.js:3824:26 Order.Attack@simulation/components/UnitAI.js:427:16 FSM.prototype.ProcessMessage@globalscripts/FSM.js:265:17 UnitAI.prototype.PushOrderFront@simulation/components/UnitAI.js:3899:16 UnitAI.prototype.AttackVisibleEntity@simulation/components/UnitAI.js:4957:7 UnitAI.prototype.RespondToTargetedEntities@simulation/components/UnitAI.js:4994:15 UnitAI.prototype.AttackEntitiesByPreference@simulation/components/UnitAI_DE.js:89:14 LosAttackRangeUpdate@simulation/components/UnitAI.js:3278:11 FSM.prototype.ProcessMessage@globalscripts/FSM.js:265:17 UnitAI.prototype.OnRangeUpdate@simulation/components/UnitAI.js:4262:16 ERROR: Script message handler OnRangeUpdate failed ERROR: JavaScript error: simulation/components/UnitAI.js line 258 cmpControllerAI is null Order.FormationWalk@simulation/components/UnitAI.js:258:8 FSM.prototype.ProcessMessage@globalscripts/FSM.js:265:17 UnitAI.prototype.FinishOrder@simulation/components/UnitAI.js:3824:26 Order.Attack@simulation/components/UnitAI.js:427:16 FSM.prototype.ProcessMessage@globalscripts/FSM.js:265:17 UnitAI.prototype.PushOrderFront@simulation/components/UnitAI.js:3899:16 UnitAI.prototype.AttackVisibleEntity@simulation/components/UnitAI.js:4957:7 UnitAI.prototype.RespondToTargetedEntities@simulation/components/UnitAI.js:4994:15 UnitAI.prototype.AttackEntitiesByPreference@simulation/components/UnitAI_DE.js:89:14 LosAttackRangeUpdate@simulation/components/UnitAI.js:3278:11 FSM.prototype.ProcessMessage@globalscripts/FSM.js:265:17 UnitAI.prototype.OnRangeUpdate@simulation/components/UnitAI.js:4262:16 ERROR: Script message handler OnRangeUpdate failed ERROR: Error in timer on entity 5345, IID7, function Attack: TypeError: cmpControllerAI is null Order.FormationWalk@simulation/components/UnitAI.js:258:8 FSM.prototype.ProcessMessage@globalscripts/FSM.js:265:17 UnitAI.prototype.FinishOrder@simulation/components/UnitAI.js:3824:26 Order.Cheer@simulation/components/UnitAI.js:620:15 FSM.prototype.ProcessMessage@globalscripts/FSM.js:265:17 UnitAI.prototype.PushOrderFront@simulation/components/UnitAI.js:3899:16 UnitAI.prototype.Cheer@simulation/components/UnitAI.js:5810:7 UnitAI.prototype.CallPlayerOwnedEntitiesFunctionInRange@simulation/components/UnitAI.js:6433:23 enter@simulation/components/UnitAI.js:2216:12 FSM.prototype.SwitchToNextState@globalscripts/FSM.js:366:14 FSM.prototype.ProcessMessage@globalscripts/FSM.js:274:8 UnitAI.prototype.ProcessMessage@simulation/components/UnitAI.js:4277:15 Attack.prototype.StopAttacking@simulation/components/Attack.js:526:14 Attack.prototype.Attack@simulation/components/Attack.js:559:8 Timer.prototype.OnUpdate@simulation/components/Timer.js:139:44
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As far as I know, Lord Jaguar, Lord Night, et al. were historical characters.
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Robert E. Howard's "Hyborian Age"
wowgetoffyourcellphone replied to 1F409's topic in Introductions & Off-Topic Discussion
To flesh out a full "game" experience, you may have to expand from Howard's original works. Later novels had some cool stuff in them. When I was a kid way back in the 1990s, I did a book report on this one, which fleshed out the Turan Empire (executing condemned criminals and traitors was especially sporting for the population!), the Vilayet Sea geographical area, and had some really neat elements, such as a wizard inventing a rudimentary steam engine, giant centipedes rowing galleys, pirate queens, etc. -
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Another actor bug: Actors change seed when running (and possibly in other states). To test this, go to Atlas, choose an Elite Athenian Sword Cav (or any other unit, really). Go to Actor Viewer. Set him to WALK, then set him to RUN. You will see his actor variations change. This also happens in-game, it's just easy to see in Actor Viewer for demonstration purposes. Whether this is a "release blocker" or not is up to you guys.
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Feature: Hero Upgrades
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
Any ideas @Genava55? -
An "enlargement" of 0.3 would be a reduction, nay?
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Hmm, developed for A24?
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Working on some Roman Cataphracts, based on 2nd or early 3rd century examples. Right now they use Seleucid cataphract armor, but what they really need is a whole new horse armor set, like this mount here (full set): (rider's helmet would be a bonus) And/or this half-set here: There isn't currently a set of horse armor in the game that looks like this that covers the neck as well as the chest. Also, the awesome chamfron for the horse's face would be a separate piece. Currently, the only chamfron in the game is the Seleucid cavalry chamfron ith a transverse crest which is clearly not Roman.