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Everything posted by LordGood
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Did I give you guys the buildings for this civ?
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lol I think you misunderstand what I mean- have all ethnicities be represented in slavery equally if you want slavery implemented. Don't give them different stats. actually do what you want, I'm just saying ten cuidado
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The reasoning doesn't matter, you would be placing values on ethnicities instead of slaves as a whole. Any changes by biome should be visual and left at that. I'm not one for censoring, but I will warn you this could definitely stir up trouble. Especially from an American perspective
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I don't think I have to spell out the controversy surrounding giving different slave ethnicities different stats. You'd best level the playing field.
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Delenda Est: An overhaul mod for 0 A.D.
LordGood replied to wowgetoffyourcellphone's topic in Delenda Est
You would be dropping several thousand out of the treasury, possibly tens at that level of finish. -
I would very much like to see you figure this out, tower mounted siege sounds awesome. I made an attempt with the unicorns in Ponies Ascendant but it never got off the ground.
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D896 disabled training cavalry at civil centres discussion
LordGood replied to av93's topic in Gameplay Discussion
i always wondered why those existed and now I know and that's real cool -
D896 disabled training cavalry at civil centres discussion
LordGood replied to av93's topic in Gameplay Discussion
In what world is attacking down from a horse more easily done with a sword than a spear? I imagine the sword would be a backup in pretty much all cases. If our armor calculations were done like most games a dedicated 'shock' troop would find itself much more useful for breaking through a high armor threshold, but not as its handled now. -
D896 disabled training cavalry at civil centres discussion
LordGood replied to av93's topic in Gameplay Discussion
jeez well, that's a fair amount of work should totally add all of the original AoE buildings too. archery ranges siege workshops champion academys wee -
Terra Magna Infrastructure / Kushites Mod Integration
LordGood replied to balduin's topic in Rise of the East
Millennium isn't rolled into TM is it? -
A mouse that doesn't cause wrist or finger pain
LordGood replied to jeffnz's topic in Introductions & Off-Topic Discussion
I use my drawing tablet and a gambeson sleeve. Comfy as can be -
I think you either need a specmap or you need to get rid of the specular material to get rid of that purple
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Of course, everything here is under cc-by-sa. I'm glad they're well received!
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They are short, but I'm short too. Didn't people used to be shorter back when? I dunno. Tech icons maybe? I'm not doing unit icons again, it'd be weird to only have a couple of them. Also they might get awful if they get scaled down to 1282
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I have a habit of going way too dark with my shading and color multiply layers, then hitting my painting with like 3 lighting layers. Suprise suprise, that washes out skin tone lol I'm partial to lion-man, the classical Meriotic superhero, but temple guardsman's got more than enough bronze
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Like the sandwich Sundiata did post a few in the overreaching kushite's thread, if you can find them. Theyre legit mace heads, cant get any more historically accurate than that
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My only thought is that they'd look badass. I dont play enough comp 0AD to get a sense of the 'power rankings' more than 'this is annoying to fight'. Lots of different civs have to choose what units can be trained, (by lots i mean 2 but i like the sound of it) Carthaginians can have a full mercenary roster, and seleucids have their champion divergence. Perhaps the kushites could have both. Unless there was some super divergence where you had to choose between a full roster of mercenary troops or your temple champions which would be quite choice let me tell you I still love the axeman>swordsman idea
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@Sundiata Would it be unreasonable if I were to give Apedemak's faithful epsilon axes?
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The Kingdom of Kush: A proper introduction [Illustrated]
LordGood replied to Sundiata's topic in Official tasks
its all one layer, background can be separated easily enough- 1.040 replies
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The Kingdom of Kush: A proper introduction [Illustrated]
LordGood replied to Sundiata's topic in Official tasks
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The Kingdom of Kush: A proper introduction [Illustrated]
LordGood replied to Sundiata's topic in Official tasks
haha the pony one is my favorite one of these thus far- 1.040 replies
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The Kingdom of Kush: A proper introduction [Illustrated]
LordGood replied to Sundiata's topic in Official tasks
Why do i try to paint battle scenes. They're the worst figured i'd dump what i had here maybe I'll finish it i dunno- 1.040 replies
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That trebuchet served its purpose, but its a bit roughly modelled and enormous. Alexander here looks to have put more effort into his than I put in mine already, and at a size better suited to 0 AD as well I dont even have ponies manning mine :c
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Age of Empires definitive edition [remaster]
LordGood replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
Why yes, i will be listening to this on loop for the next week I still love the original, even the clunky impassable farms and 2x2 towers made space management a real satisfying part of base building when done right. And dealing with the mirror towers during the siege of Syracuse campaign mission? hah, nostalgia