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LordGood

0 A.D. Department Leader
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Everything posted by LordGood

  1. lol not sure what you're talking about with the cav archers, but the stalls are separated for leaning bows and stuff against and separating stalls by the targets
  2. Plaster contrasts real nice with the dark thatch, you might just be weirded out by the two story Briton building. I think the flowers are nice
  3. 's what chu get when you call on the lordinator! death to the first born temples!
  4. Ok so theres this thing called the Ka'ba-ye Zartosht in Naqsh-e Rustam, and a near identical structure in Pasargad. It looks like an Achaemenid mausoleum to me, but what I gleaned from its wiki nobody really has any idea what it is, but its proposed to be an old fire temple (kind of an enclosed room for firekeeping but hey, ours could have a hole in the roof), a mausoleum, or a treasury/record keeping tower. Point is, its Achaemenid and important and perhaps maybe a temple thing we can replace ours with
  5. Perhaps this could be an opportunity to implement socket building? Lay an un-attackable wall footprint for no cost, and build the walls piece by piece with workers once you have the resources necessary? It could revert back to footprint on destruction allowing both for the planning and restoration of fortifications. Just a thought im on it
  6. lol at this rate we'll be done with these in no time very nice
  7. Got any sources on that persian temple? I think it'd be fun to make another. The overhang on top is architecturally weird. Also ping me if you want me to take notice in a thread I'm not following
  8. As much as the art department seems to be in full swing right now, I only got two hands lol
  9. without the S was intended, its not that some don't, most don't, elephant stables being the exception for some reason
  10. nooo not that thing, the Egyptian one with the obelisk ram. Helepolis shot bolts at everything
  11. I suppose you've never heard of the famous playercolor glazed bricks of Persia? It's a wondrous tale of BS should be an easy fix, but we'll see
  12. I remember in age of mythology, the Egyptian siege tower had a ram, and that was its primary attack against buildings, but it also shot arrows when tasked to fight troops, did the same amount of damage and had the same repeat cycle, just different animation and range. Also that ram was committed, just cycles a bit fast, so it looks like hercules himself is in there and he's really mad at whatever's in front of his broom bus
  13. Polybolos is magazine fed, so projectiles were probably not too much bigger than a javelin to fit. That also means the loader here is liable to get his fingers thwacked off since it shoots automatically when wound back lol
  14. So ends the ghost machines; I love it awwwh full file paths too, I love it even more
  15. I just kept accidentally adding the s at the end lol. fixing all that'll be a nice time sink oh boy
  16. I'll probably attack Carthage next. I love me some Carthage stuff. Want to work your way north?
  17. Now this is the kind of thinking I'm looking for in building design! haha
  18. I think this is the first full night's sleep i got all month lol
  19. Pre-Mauryan could carry over, the Assyrian towered ram was phased out before the Assyrians lol. I think they were using smaller, more mobile rams as their siege weaponry evolved. Don't quote me on that though, unless you want to
  20. yeah having to drop 1000 stone as a down payment on your siege weapons is probably the reason fortifications needed to be so heavily nerfed. I like the attack or defense choice. Not that I made siege workshops very expensive. Now perhaps the sprawling classical fortress can return to its former glory lol siege weapons themselves are going to need a huge nerf after this anyhow, nice work! Think you could make the thatch a bit thicker, especially at the eaves? Right now it doesn't leave much to the imagination in regards to supporting structure underneath. It'll help the little wooden shed in front poking out on top too. I usually try to make the stick and stones sit over the support structure's major beams, so the rocks are sitting on the thatch lattice's support beams rather than sitting on the thatch itself. It doesn't really matter too much in the grand scope of things, but it'll help quell that 'why' factor as to why they're there if they shadow imaginary supports. or real supports, feel free to stick little support beams everywhere, idc have fun lol I'll play with it myself if you think I'm rambling like a nut, or don't feel like working on it anymore
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