Jump to content

LordGood

0 A.D. Department Leader
  • Posts

    2.762
  • Joined

  • Last visited

  • Days Won

    207

Everything posted by LordGood

  1. That would need a plaster texture, not dyed stone, stone textures look a tad silly all red and such
  2. windows are too close to the edges for archers to comfortably use them, some vertical division will help too.
  3. I suppooose. I forget if @Sundiata had any market references, or if I'm flying blind on this one
  4. now thats looks lovely, never heard of Spellforce, though i usually glaze over anything involving magic
  5. Ought to retain championship then, though champion elephant skirms sounds real cool (sort of negates the whole 'good against buildings' thing though)
  6. also, what niche would the axeman fill opposed to the swordsman? I would like to see citizen clubmen. if you wanted the axemen to fill a anti-shield role, well, there would need to be shield tags added to every shielded unit (lots of them) general anti infantry like in AOM would be nice, but that makes swordsmen a bit redundant.
  7. War elephants are typically champion units, only exception being the Mauryan work and archer elephants. Could the Kushite war elephant be a skirmisher citizen elephant or do elephants hold too much prestige in kushite culture?
  8. dont want to scrape up the bottom of your boat when you slide it up the ramp now do you
  9. Maybe not, I would be more comfortable with a ground decal to tie it all together. I would also like for temples to be standardized in vanilla, but that might be wishful thinking. But that sort of thinking makes me reluctant to stray from the general Greek 2x+1=y temple footprint
  10. Well I know, but you might run into similar problems I ran into with PA, fact of the matter being maps can get tight very quickly with large buildings, especially baobab-heavy ones. A civ needing a spam of special buildings to begin with is already at a space disadvantage. Also a building with that much empty space around it is going to look silly, even if you scatter columns about
  11. I would be in favor of that if the footprints were compatible, but they're not. The metropoleis tech and the defense tower upgrade work because the footprints of the before and after models are identical. even house to apartment conversions are possible for the Carthaginians atm
  12. That likely will not work if you want the temple of amun to be a larger building than the current temples
  13. Fast track thread, I like it. As lovely as ceremonial pylons would be for the gate house, my concern is that it doesn't leave a lot of room for troops and elephants especially. Pathfinder is going to be particularly upset with it.
  14. I still got vanilla, don't worry. Sparta's next. Or simultaneous. and greek ptolemies. Damage and construction stuff. idk If i give the kushites a once over its going to be over the texture pack, it needs some TLC
  15. Well we got pyramids, I remember Sundiata saying the temple of Amun should be a special building, but then I'm not sure what our wonder would be in that case. We got elephants for siege, I would support sapper units as always, but otherwise no clue on siege weapons.
  16. I'm afraid I've lost my keys to this car. I haven't been able to play Ponies Ascendant in a long time.
  17. did I release a sentry tower? I don't remember Nvm, must have. working on a different computer with a different workspace
×
×
  • Create New...