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LordGood

0 A.D. Department Leader
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Everything posted by LordGood

  1. Horrendously hacky but it works
  2. I have quite a few loose ends to tie up before i get back into development, Ptolemies and vegetation were my go-to's on return.
  3. There must be at least a little interpolation in the engine. You need to give a reasonable margin
  4. nice Looking here I think helmet sheen and saturation needs a bit more standardization... not part of the body textures i know but it would still do a lot of justice for unit coherence
  5. The Numentia reconstructions are the basis for much of the current Iberian faction's thatched buildings, It's nice that a new building would fit in, but what new elements would be added?
  6. now we definitely could make that work artistically, but does the Iberian roster call for it? This is a gameplay change, after all
  7. The authentic eyes on the Carthaginian quinquereme aha nice touch!
  8. I tried increasing footprints in PA for slingers to force looser formations, increasing obstruction makes it impossible to garrison them. I also gave them ridiculous spread. This won't stop them from bunching up though. Functionally they perform in PA as 'skirmishing archers'. They have unreliable DPS and low health and armor, but can choose their fights and have a faster projectile speed.
  9. haha woops. Yeah that's mostly texture stretching like WhiteTreePaladin pointed out, but it ought to be closed shouldnt it?
  10. The templates have broken in the past few alphas and all i have is the gaul model. I'm not a programmer, so hacky is all I can really do on my own. underground projectile isn't too bad, just needs particle effects on my end, a smaller (perhaps animated) decal, and dedicated sounds of course. problems i cant fix are the projectile continuing after the source building is destroyed/ garrison is ejected, and the inability to kill soldiers in a collapsed tunnel.
  11. That's a very handsome portrait, just enough detail for it's display size. Looking forward to seeing a Boudica should you choose to paint her!
  12. the area depicted is not jungle, but there are pockets of diamondback rattlesnakes in Oaxaca, i believe
  13. thats a stenocerus with lots of branches lol
  14. brush flora/cacti are easy to make quickly, how does the TM bamboo look?
  15. Very nice, Zapotecs and their battle priests just as fun to roll around with as I remembered. The Han need a sentry tower eh?
  16. I would get rid of the proto-(x) discriptors.
  17. ey better than pawn stars or storage wars amirite
  18. The slight inclusion of shingle roofs could ease that stark consistency, I generally reserved that for defensive buildings though in the short term; that should expand to encompass at least the civic center. Speaking of, i do believe the gatehouse could benefit greatly from their use as well.
  19. This could have both an easy and interesting fix, involving creative usage of specular maps
  20. Lol the root prop point is the origin point of the parent mesh, thus all models have a root prop point. Extra prop points are attached as labeled empties within the collada file, and called by the xml. The empty has to named prop_example to be called in as example in the xml
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