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Loki1950

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Everything posted by Loki1950

  1. There is an issue in the near future that vlad mentioned Apple in their wisdom have decided to drop support for OpenGL completely not sure exactly when but it has been announced officially. As OpenGL is what we use for rendering it's a complete break down in that there is no way to replace that code just for OSX. Enjoy the Choice
  2. The log file might also tell us what is going on and I am not sure if enabling more than two mods at once is recommended. Enjoy the Choice
  3. You will need a few more posts before you can PM anyone with the way the forum software is set up though @feneur could give you a bye BTW a good idea Enjoy the Choice
  4. Or there may be a SRPM available for RH or fedora so I would check there first. Enjoy the Choice
  5. @bhiza since you on Ubuntu the place to look for the log files is actually in a hidden folder so make sure your file browser is set to show hidden files it will then be at the address /home/username/.config/.0ad/logs the dot in front of a folder name means that it is hidden on both Linux and OSX. Enjoy the Choice
  6. All of the relevant source code files can be found in the SVN repo which is the versioning system that we use for the whole project so either use a SVN client and check out the repo or access it with your web browser the full SVN is the preferred method though if you plan on being around for a while. Enjoy the Choice
  7. So who cast the magic spell to grow them that fast you are completely ignoring the internal time line of the game most single player games represent at most two seasons of a year ie: Six months Enjoy the Choice
  8. Indeed limiting renewable trees to SP and/or for a campaign mode where the simulated time line is more than a single season should work. Enjoy the Choice
  9. Also a new tech might be in order Silvaculture or more popularly known as forestry Ie; replanting after cutting and do remember that trees typically take years to grow to harvest sizes so your current game would over before you can cut any of the new trees Enjoy the Choice
  10. 3652x2048 may just be to much Enjoy the Choice
  11. Besides that Blender 2.8 will not be supporting BGE(Blender game engine) Enjoy the Choice
  12. All of your attacks a predicated on on a booming economy/resources with out which you can not train the units you need to do the job there are a few video tutorials on quick build orders they do vary depending on which civ you playing though. Enjoy the Choice
  13. The Goth where a Germanic tribe while the Scythians where Steppe Nomads separated by a couple thousand kilometres Enjoy the Choice
  14. That approach may be taken later as it involves quite a lot of animation ie: each building needs a separate one we have lots of buildings and no one on this project gets paid to to do anything we all contribute in our free time that is completely apart for the skill required to actually do it. Enjoy the Choice
  15. We really can not help you without more information so please post those log and dmp files check https://trac.wildfiregames.com/wiki/GameDataPaths on where to find them on your system. Enjoy the Choice
  16. You keep forgetting that we are available on three platforms Lion.Linux is in there as well Yes though if you adventurous there Is SVN(development version) if you use Windows the exe is also updated. Enjoy the Choice
  17. The name of the map might also be helpful we do have a lot of them after all Enjoy the Choice
  18. If you joined the thread about giving permission to use your contributions you already have darn Stan types faster than I do. Enjoy the Choice
  19. Been playing with the Tia Chi forms for about forty years and yes that slow motion thing you see the old guys doing in the park is a martial artwhose basic principle is to defect any attack on a tangent it includes throws and holds as well very efficient art no need to do the muscle buildup of the so called hard styles. Enjoy the Choice
  20. All of the unit stats are in each units definition file which is XML you can find all of the data in the public.zip which serves as the base mod for the game engine itself the folder structure is fairly simply laid out so you should be able to figure it out you might want to check the modding pages on our wiki for lots more detail on file structure and such. Enjoy the Choice
  21. If you downloaded it from our web site and it says it's version 23 then that's the latest but if you want the development version which will become ver 24 when it's ready you want the SVN version which includes the whole game engine's source code so you can compile it yourself on which ever OS we support if you are on Windows there is no need to compile with Visual Studio as the .exe file is compiled on our servers and part of the SVN repository check our wiki for detailed info on how to do the install. Enjoy the Choice
  22. He may not have but remember that no one here actually works for us they volunteer when they have the time to do so they also have a life that is entirely separate ie: they have to pay the rent,interact with their families this is both the strength and weakness of all Open Source projects someone else will take up the slack. Enjoy the Choice
  23. Nice to see another neo-pagan one of my friends wears a Thor Hammer being third generation pagan himself reads Old Norse so he can feel the sagas poetry more deeply I am more of a Taoist myself as my avatar image shows Enjoy the Choice
  24. You might want to check the actual keybindings in the config file full instructions can be found on the wiki(Development link on the page header) there are several ones that most people never see Enjoy the Choice
  25. And there is reason that it can not find the 0ad command and the it is not in the root account's PATH Enjoy the Choice
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