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Posts
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Posts posted by gameboy
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@wraitiiI read you and MIMO's discussion about this patch, and this patch seems to have a AI problem. I wonder if you'll fix the problem in the patch, or upgrade it? Thank you
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@wraitiiJust now, I tried your patch and found a problem. When the space is narrow, the destroyed tower cannot be built. Please help me, my friend.
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@wraitiiHow do I use this patch? Can you make a full patch at a time? Thank you, my friend, thank you.
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@ImarokMy God, my friend, I can't believe I'll get your miraculous answer, and we haven't mentioned that for a year, is it a difficult problem to solve?
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@all friends: How do we fix this problem? Thank you
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@ItmsBut we don't know where the code is about the wall and the tower. Can you tell us all about it?
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@ItmsPlease help us, thank you.
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@LordGoodSorry, my friend, I didn't notice that you had fixed it. Thank you very much.
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@vladislavbelov, @LordGood, @elexis, OK, we already have the best solution, and can we fix it later? Guys, are we ready to start? Thank you
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@elexisThank you very much for your answer, my friend elexis. I have an idea, I think the tower it should has the function of connecting the wall so that it can be added to the location of the tower was destroyed and the walls on both sides of the connection.
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@Itms Well, I think the 0AD team will be able to work it out, and maybe Itms will do something about it.
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Our greatest OAD team, about this issue, do you have time to solve? Thank you!
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We still can't compile it successfully in Windows 10
What time will the problem be fixed? Thank you, my friend. Please forgive my urgent attitude.
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1 hour ago, vladislavbelov said:
I have thoughts, that we shouldn't just rewrite the engine, I think, we need to make an interface, and then implement it for different renderers (OpenGL 2, OpenGL 4+, Vulkan).
@vladislavbelovI quite agree with you. It's a good idea and should be done.
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Has the issue been fixed?
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Yes I tried recompiling gloox, but errors persisted.
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[Fixed]Allow to restore lost wall turrets !
in Bug reports
Posted
@wraitiiI tested your patch again, and it really helped me solve my problems. Thank you very much. But I have a question about this patch: I wonder if using your patch would cause trouble in pathfinding?