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gameboy

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Posts posted by gameboy

  1. Today, I tested SVN20325, and I was compiling errors.

    External symbol error 65 error LNK2019: public: class std: could not parse: basic_string<char, struct: std: char_traits<char>, class std:: allocator<char> glooxwrapper:: Client: > __thiscall: getID (void) "(? GetID@Client@glooxwrapper@@QAE? AV? $basic_string@DU? $char_traits@D@std@@V? $allocator@D@2@@std@@XZ), the symbol" public: virtual void __thiscall function in XmppClient: (class: SendIqChangeStateGame std: struct: basic_string<char, std:: char_traits<char>, class: std: allocator<char> & class std: > const, struct: basic_string<char, std:: char_traits<char>, class: std: const & allocator<char> >) "(? SendIqChangeStateGame@XmppClient@@UAEXABV? $basic_string@DU? $char_traits@D@std@@V? $allocator@D@2@@std@@0 @Z  D:\trunk\build\workspaces\vc2013\lobby.lib (XmppCl) cited Ient.obj) test

    My operating system is win10 64bit, and the compiler I use is VS2013.

    • Like 1
  2. @Imarok 

    I set gpuskinning = false in default.cfg, and the game is no longer broken.

    This is because this option only supports DX11, which does not support DX12, so the win10 operating system does not support the opening of this option, because win10 only supports DX12.

    BTW: can we have this option to support DX12? thank you

  3. Today, I tested the latest SVN20299, and when I was building a Spartan opera house in the game, the error message suddenly appeared:

    ERROR: RelaxNGValidator: Validation error: (null):0: Extra element props in interleave

    ERROR: RelaxNGValidator: Validation error: art/actors/structures/spartans/theatron.xml:24: Element variant failed to validate content

    ERROR: RelaxNGValidator: Validation error: art/actors/structures/spartans/theatron.xml:5: Element group has extra content: variant

    ERROR: RelaxNGValidator: Validation error: (null):0: Extra element group in interleave

    ERROR: RelaxNGValidator: Validation error: art/actors/structures/spartans/theatron.xml:4: Element actor failed to validate content

    ERROR: RelaxNGValidator: Validation failed for '(null)'

    ERROR: CXeromyces: failed to validate XML file art/actors/structures/spartans/theatron.xml

  4. Today, I tested the latest SVN20278, and when I started a new single game, when the game started, the error occurred:          

    The name of the map I use is: Marmara.

     

    WARNING: JavaScript warning: simulation/components/TerritoryDecayManager.js line 23 reference to undefined property this.list

    ERROR: JavaScript error: simulation/components/TerritoryDecayManager.js line 23 TypeError: this.list is undefined TerritoryDecayManager.prototype.SetBlinkingEntities@simulation/components/TerritoryDecayManager.js:23:1

    ERROR: Error calling component script function SetBlinkingEntities

    WARNING: JavaScript warning: simulation/components/TerritoryDecayManager.js line 23 reference to undefined property this.list

    ERROR: JavaScript error: simulation/components/TerritoryDecayManager.js line 23 TypeError: this.list is undefined TerritoryDecayManager.prototype.SetBlinkingEntities@simulation/components/TerritoryDecayManager.js:23:1

    ERROR: Error calling component script function SetBlinkingEntities

    ERROR: JavaScript error: maps/random/marmara.js line 20 SyntaxError: unterminated regular expression literal

    ERROR: CMapGeneratorWorker::Run: Failed to load RMS 'maps/random/marmara.js'

    ERROR: JavaScript error: maps/random/marmara.js line 20 SyntaxError: unterminated regular expression literal

    ERROR: CMapGeneratorWorker::Run: Failed to load RMS 'maps/random/marmara.js'

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