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Posts
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Posts posted by gameboy
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I set gpuskinning = false in default.cfg, and the game is no longer broken.
This is because this option only supports DX11, which does not support DX12, so the win10 operating system does not support the opening of this option, because win10 only supports DX12.
BTW: can we have this option to support DX12? thank you
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I've been fixed for this problem. Thank you very much to my friends, They are the greatest 0AD team.
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@ItmsPlease help me.
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@elexis @stanislas69 0AD's OpenGL2.0 is too old to support most of the graphics now, We need Yves Updates the new features of OpenGL in the 0AD code, let it support OpenGL4.0 or 4.4.
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@LordGoodCan you make a patch and upload it to SVN now? Thank you.
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@LordGood Please help me!
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@stanislas69How to fix this problem?
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Today, I tested the latest SVN20299, and when I was building a Spartan opera house in the game, the error message suddenly appeared:
ERROR: RelaxNGValidator: Validation error: (null):0: Extra element props in interleave
ERROR: RelaxNGValidator: Validation error: art/actors/structures/spartans/theatron.xml:24: Element variant failed to validate content
ERROR: RelaxNGValidator: Validation error: art/actors/structures/spartans/theatron.xml:5: Element group has extra content: variant
ERROR: RelaxNGValidator: Validation error: (null):0: Extra element group in interleave
ERROR: RelaxNGValidator: Validation error: art/actors/structures/spartans/theatron.xml:4: Element actor failed to validate content
ERROR: RelaxNGValidator: Validation failed for '(null)'
ERROR: CXeromyces: failed to validate XML file art/actors/structures/spartans/theatron.xml
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@elexisNo, I just issued the error that I encountered, but this error has been solved. Thank you very much for your method.
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It's a demo.HyruleConquest.exe ???
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@elexisI retook the brand new OAD on SVN and tried again, but the error still exists. How can we solve this problem?
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@elexisYes,my friend. I did it the way you did. But the problem still exists.
I want to know, how to solve this problem?
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@elexisWhen i start a new match with svn.
Please help me, my friend.
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Today, I tested the latest SVN20278, and when I started a new single game, when the game started, the error occurred:
The name of the map I use is: Marmara.
WARNING: JavaScript warning: simulation/components/TerritoryDecayManager.js line 23 reference to undefined property this.list
ERROR: JavaScript error: simulation/components/TerritoryDecayManager.js line 23 TypeError: this.list is undefined TerritoryDecayManager.prototype.SetBlinkingEntities@simulation/components/TerritoryDecayManager.js:23:1
ERROR: Error calling component script function SetBlinkingEntities
WARNING: JavaScript warning: simulation/components/TerritoryDecayManager.js line 23 reference to undefined property this.list
ERROR: JavaScript error: simulation/components/TerritoryDecayManager.js line 23 TypeError: this.list is undefined TerritoryDecayManager.prototype.SetBlinkingEntities@simulation/components/TerritoryDecayManager.js:23:1
ERROR: Error calling component script function SetBlinkingEntities
ERROR: JavaScript error: maps/random/marmara.js line 20 SyntaxError: unterminated regular expression literal
ERROR: CMapGeneratorWorker::Run: Failed to load RMS 'maps/random/marmara.js'
ERROR: JavaScript error: maps/random/marmara.js line 20 SyntaxError: unterminated regular expression literal
ERROR: CMapGeneratorWorker::Run: Failed to load RMS 'maps/random/marmara.js'
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Today, I tested the latest SVN20275, and when I loaded the saved game, an error message appeared:
ERROR: Failed to find matching prop point called "garrisoned" in model "art/meshes/structural/spart_temple.dae" for actor "temple"
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【Fixed】SVN20325 compile error.
in Bug reports
Posted · Edited by gameboy
Today, I tested SVN20325, and I was compiling errors.
External symbol error 65 error LNK2019: public: class std: could not parse: basic_string<char, struct: std: char_traits<char>, class std:: allocator<char> glooxwrapper:: Client: > __thiscall: getID (void) "(? GetID@Client@glooxwrapper@@QAE? AV? $basic_string@DU? $char_traits@D@std@@V? $allocator@D@2@@std@@XZ), the symbol" public: virtual void __thiscall function in XmppClient: (class: SendIqChangeStateGame std: struct: basic_string<char, std:: char_traits<char>, class: std: allocator<char> & class std: > const, struct: basic_string<char, std:: char_traits<char>, class: std: const & allocator<char> >) "(? SendIqChangeStateGame@XmppClient@@UAEXABV? $basic_string@DU? $char_traits@D@std@@V? $allocator@D@2@@std@@0 @Z D:\trunk\build\workspaces\vc2013\lobby.lib (XmppCl) cited Ient.obj) test
My operating system is win10 64bit, and the compiler I use is VS2013.