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Posts posted by gameboy
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The game crashes again, same error, my graphics card is NVIDIA 9800GT.
When the game 100% loading progress when crashes occur.
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The game still crashes, I tested the latest code: SVN-11000
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I tested svn-11000, the game crashes occurred, which is the error message:
Assertion failed: "p"
Location: trace.cpp:218 (Trace::Allocate)
Call stack:
(error while dumping stack: No stack frames found)
errno = 0 (No error reported here)
OS error = 0 (no error code was set)
Assertion failed: "p"
Location: trace.cpp:218 (Trace::Allocate)
I press the continue button, and a new error:
Call stack:
(error while dumping stack: No stack frames found)
errno = 13 (Insufficient access rights to open file)
OS error = 0 (no error code was set)
I use the operating system is: win7 32bit.
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In windows7 32bit compile error:
Error 1 fatal error C1083: Cannot open source file: '.. \ .. \ .. \ source \ lib \ res \ graphics \ ogl_shader.cpp': No such file or directory c1xx
Error 3 fatal error LNK1181: cannot open input file '..\..\..\binaries\system\lowlevel.lib' pyrogenesis
Error 4 fatal error LNK1181: cannot open input file '..\..\..\binaries\system\lowlevel.lib' test
I downloaded the latest code, the code number is: svn-10997
BTW: I use the build tool is 2008.net.
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ok,But also on other maps such a problem, perhaps this is not the map itself, but the game its own problems.
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BTW: When the game for half an hour later, the game speed get behind!
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3 AI.
AI is the type: qBot
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When the number of buildings and soldiers began to increase, such as the construction of five to six buildings and 20 soldiers, the game became lag, the game became one of the walking speed lag, use the arrow keys to move the game screen when the game becomes lagging.
Mouse speed become very slow!
My memory is 4G, cpu: intel Core Quad Q8300. Operating system is win7 32bit, thank you!
Other bug report:
(1) to establish the island on this map more than one building and 20 to 30 troops, the game became faster lag.
(2) island on the map the game, when I set up a number of warships in the sea battle game speed when serious lag phenomenon.
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There are some wild animals moving animation missing, I think this should be added, thank you!
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That error is because the bot has no CC when the game starts. I need to get round to fixing it, but island maps are useless with bots anyway since they can't build ships.
ok,I let the island's people (some soldiers can build ships in the sea) built a ship in the sea, when ships are built out, I let the 20 soldiers boarded the ship, this time the game started lagging behind the speed.
BTW: (1). When the number of buildings and soldiers began to increase, such as the construction of five to six buildings and 20 soldiers, the game became lag, the game became one of the walking speed lag, use the arrow keys to move the game screen when the game becomes lagging.
(2). the lack of action of some animals and I ordered his soldiers to attack the forest bison and wild elephants and wild elephant, these animals do not run the action or walking action while the action did not attack, they only parallel on the map move, I forgot to tell you: There is also a lack of wild zebra; for example running, walking movements of these animals need these actions.
(3). move warships and fishing boats at sea when the ship's sides and stern should spray.
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I am using svn inside the resources, I have not made any resources, such as: mod as well. Dds file, I totally use the svn and dds files in the mod, I use the maps are: Island, thank you!
BTW: I use vc2008.net created 0 ad game release撤消修改
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If a model is already cached, it won't be converted from DAE again.
I use 0 ad the mod, I did not use other mod files, thank you!
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Once again, I tested svn-1094, I found the game's problems, the game their own problems, this error appeared in the java script inside.
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@Spahbod: Thank you, this problem has been solved!
@historic_bruno: But I found a very serious problem: When I built the game around 20 people in the army to attack enemy forces, the game began to get behind, I think this is a memory leak problem,
My memory is 4G, CPU: Intel ® Core ™ 2 Quad Processor Q8300 (4M Cache),2.50 GHz, system: Win7 32bit.
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Today I tested svn-10904, found a bug, the game graphics files can not be loaded correctly, the lack of conversion.dll file, please fix this problem, thank you!
My operating system is win7 32bit, I use 2008.net, there is a compilation error:
GAME STARTED, ALL INIT COMPLETE
ERROR: DllLoader: dlopen (Collada.so) failed: module not found; dlopen (Collada_dbg.so) failed: module not found;
TIMER | LoadDLL: 2.45667 ms
ERROR: Failed to load COLLADA conversion DLL
ERROR: Could not load mesh 'art / meshes / skeletal / f_dress.dae'
ERROR: CObjectEntry:: BuildVariation (): Model art / meshes / skeletal / f_dress.dae failed to load
ERROR: Failed to load COLLADA conversion DLL
ERROR: Could not load mesh 'art / meshes / skeletal / f_dress.dae'
ERROR: CObjectEntry:: BuildVariation (): Model art / meshes / skeletal / f_dress.dae failed to load
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Game lag issues
in Game Development & Technical Discussion
Posted · Edited by gameboy
This problem has become more and more serious, need to be addressed, otherwise the gameplay is lower.