Jump to content

gameboy

Community Members
  • Posts

    1.784
  • Joined

  • Last visited

  • Days Won

    4

Posts posted by gameboy

  1. 0 A.D. Main log (warnings and errors only)

    ERROR: JavaScript error: gui/savedgames/load.js line 72 TypeError: Engine.DeleteSavedGame is not a function reallyDeleteGame("quicksave-0039")@gui/savedgames/load.js:72 ()@gui/savedgames/load.js:66 ([object Object])@Some XML file:55

    ERROR: JavaScript error: gui/savedgames/load.js line 72 TypeError: Engine.DeleteSavedGame is not a function reallyDeleteGame("quicksave-0040")@gui/savedgames/load.js:72 ()@gui/savedgames/load.js:66 ([object Object])@Some XML file:55

  2. Press the Delete button:

    Delete the old archive, an error occurs::banger::angry: :angry:

    <p class="error">ERROR: JavaScript error: gui/savedgames/load.js line 72

    TypeError: Engine.DeleteSavedGame is not a function

    reallyDeleteGame("quicksave-0029")@gui/savedgames/load.js:72

    ()@gui/savedgames/load.js:66

    ([object Object])@Some XML file:55</p>

    <p class="error">ERROR: JavaScript error: gui/savedgames/load.js line 72

    TypeError: Engine.DeleteSavedGame is not a function

    reallyDeleteGame("quicksave-0028")@gui/savedgames/load.js:72

    ()@gui/savedgames/load.js:66

  3. Loading saved games across different game versions is not supported yet. Can you reproduce the error while loading a saved game created by the same svn revision?

    Yes, I tested svn-11198, I created a new game archive file, and then I load the game archive, no error is found, it does not support the archive of previous versions to create game, thank you!

    Another: What if you have been to solve the caused because qBot, game lag, thank you!

  4. ok, this reminds me of the game lag, I'm just the way, thank you!

    The bad news: I have just tested the SVN-11198, the error from happening again.:banger::angry: :angry:

    Load a previous save games, the game crashes!

    Error message:

    Assertion failed: "0 && (L"CCmpDecay must not be used on non-local (network-synchronised) entities")"

    Location: CCmpDecay.cpp:95 (CCmpDecay::Init)

    Call stack:

    (error while dumping stack: No stack frames found)

    errno = 0 (No error reported here)

    OS error = 0 (no error code was set)

  5. When I run the game, and then select the archive, the game crashes and this error message:

    Assertion failed: "0 && (L"CCmpDecay must not be used on non-local (network-synchronised) entities")"

    Location: CCmpDecay.cpp:95 (CCmpDecay::Init) :angry:

    My operating system windows7, I use the variation tool is vc2008.net :victory:

    Start a new game, save the game, the game can not be saved.:angry: :angry: :angry:

    error message::

    Much to our regret we must report the program has encountered an error.

    Please let us know at http://trac.wildfiregames.com/ and attach the crashlog.txt and crashlog.dmp files.

    Details: unhandled exception (PSERROR_Serialize_InvalidScriptValue ("Serialize_InvalidScriptValue"))

    Location: unknown: 0 (JS_CompareValues)

    The Call the stack:

    (error while dumping the stack: No. the stack frames found)

    errno = 0 (No error reported here)

    The OS error = 487 (attempt to access invalid address.)

  6. The development of different resolution can be achieved according to each of the different resolutions of the mobile platform?

    The game automatically adjusts the resolution, in different mobile devices? Such as: the Galaxy S II screen resolution is 800 * 480, if the game can automatically support it (the game can automatically adjust the resolution).

    thank you

  7. This looks a lot of trouble to compile another better way? More simple methods of compiling, thank you!:banger:

    @historic_bruno's :The development of different resolution can be achieved according to each of the different resolutions of the mobile platform?

    The game automatically adjusts the resolution, in different mobile devices? Such as: the Galaxy S II screen resolution is 800 * 480, if the game can automatically support it (the game can automatically adjust the resolution).

    thank you

×
×
  • Create New...