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Posts posted by gameboy
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Just now I tested the latest SVN20679, the error still exists
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@bb_ Please help me, thank you!
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It's unbelievable that I've built a new solution, but the problem still exists.
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Today, I tested the latest SVN20678, and when I chose a soldier to build it, the wrong message appeared:
ERROR: Error in timer on entity 1684, IID97, function TimerHandler: TypeError: cmpVisual.GetProjectileActor is not a function Attack.prototype.PerformAttack@simulation/components/Attack.js:554:17 UnitAI.prototype.UnitFsmSpec.INDIVIDUAL.COMBAT.ATTACKING.Timer@simulation/components/UnitAI.js:1974:8 FSM.prototype.ProcessMessage@simulation/helpers/FSM.js:274:12 UnitAI.prototype.TimerHandler@simulation/components/UnitAI.js:3947:2 Timer.prototype.OnUpdate@simulation/components/Timer.js:120:4
ERROR: Error in timer on entity 1783, IID55, function FireArrows: TypeError: cmpVisual.GetProjectileActor is not a function Attack.prototype.PerformAttack@simulation/components/Attack.js:554:17 BuildingAI.prototype.FireArrows@simulation/components/BuildingAI.js:340:4 Timer.prototype.OnUpdate@simulation/components/Timer.js:120:4
ERROR: Error in timer on entity 1783, IID55, function FireArrows: TypeError: cmpVisual.GetProjectileActor is not a function Attack.prototype.PerformAttack@simulation/components/Attack.js:554:17 BuildingAI.prototype.FireArrows@simulation/components/BuildingAI.js:340:4 Timer.prototype.OnUpdate@simulation/components/Timer.js:120:4
ERROR: Error in timer on entity 1783, IID55, function FireArrows: TypeError: cmpVisual.GetProjectileActor is not a function Attack.prototype.PerformAttack@simulation/components/Attack.js:554:17 BuildingAI.prototype.FireArrows@simulation/components/BuildingAI.js:340:4 Timer.prototype.OnUpdate@simulation/components/Timer.js:120:4
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@elexisCan you apply this patch to Terra Magna?
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@The Undying Nephalim My friend, such a good mod has kept us waiting for a long time. Christmas is coming. Please release it. Let's see what surprises it brings to us. It's my Christmas gift. Thank you.
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@niektb @elexis The mistake still exists. Just today, I tested the latest Terra Magna, which still exists: ERROR: [SetWallPlacementPreview] No WallPiece component found for wall set template 'structures/chin_fortress'
https://github.com/0ADMods/terra_magna
https://github.com/0ADMods/terra_magna/pull/7
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@elexis My friend, have you fixed this error? If yes, I will test this patch for you, thank you.
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@elexis Why does it produce such a warning that such a warning can be a little more friendly?
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@elexis I tested the latest SVN20674, when I entered the replay list and selected a replay, there was a warning message:
WARNING: JavaScript warning: gui/common/gamedescription.js line 178 reference to undefined property playerData.AIBehavior
WARNING: JavaScript warning: gui/common/gamedescription.js line 178 reference to undefined property playerData.AIBehavior
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1 hour ago, gameboy said:
@s0600204 @niektb Today I tested the latest latest Terra Magna, and I chose Chinese (Han) again when I was in the building wall and found a mistake:
https://github.com/0ADMods/terra_magna
ERROR: [SetWallPlacementPreview] No WallPiece component found for wall set template 'structures/chin_fortress'
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@s0600204 @niektb Today I tested the latest latest Terra Magna, and I chose Chinese (Han) again when I was in the building wall and found a mistake:
https://github.com/0ADMods/terra_magna
ERROR: [SetWallPlacementPreview] No WallPiece component found for wall set template 'structures/chin_fortress'
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@s0600204Please fix them,thank you.
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How can these problems be resolved? Everyone is busy. My god, what should I do with these problems?
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@niektb Please take time to fix these questions, thank you, my friend.
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@s0600204 @niektbToday, I tested the latest Terra Magna, found the wrong information and found a bug: female farmer missing the walking animation. I chose a faction called Chinese.
https://github.com/0ADMods/terra_magna
ERROR: CCacheLoader failed to find archived or source file for: "art/variants/biped/female_base.xml"
ERROR: Could not open path biped/female_base.xml
ERROR: CCacheLoader failed to find archived or source file for: "art/variants/biped/female_carry_food_idle.xml"
ERROR: Could not open path biped/female_carry_food_idle.xml
ERROR: CCacheLoader failed to find archived or source file for: "art/variants/biped/female_carry_meat_idle.xml"
ERROR: Could not open path biped/female_carry_meat_idle.xml
ERROR: CCacheLoader failed to find archived or source file for: "art/variants/biped/female_carry_wood_idle.xml"
ERROR: Could not open path biped/female_carry_wood_idle.xml
ERROR: CCacheLoader failed to find archived or source file for: "art/variants/biped/female_carry_stone_idle.xml"
ERROR: Could not open path biped/female_carry_stone_idle.xml
ERROR: CCacheLoader failed to find archived or source file for: "art/variants/biped/female_carry_metal_idle.xml"
ERROR: Could not open path biped/female_carry_metal_idle.xml
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My friend, I solved this problem according to your method. Thank you very much for helping me solve this problem. Thank you.
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Well, my friend, if you can find this "a broken json file (trailing comma)."You can fix this error, right?
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@elexis Can you fix this? I didn't see the game's own mod on the mod selection page, I didn't use the other mod.
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@elexisThis is a strange mistake. Even the original mod of the game is not shown. I didn't use any third party mod, thank you.
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Today, I tested the latest SVN20656, and when I loaded mod, I found that the 0Ad mod showed that the page did not display mod. There are wrong information:
0 A.D. (0.0.23) Main log (warnings and errors only)
ERROR: JS_ParseJSON failed!
ERROR: SyntaxError: JSON.parse: expected double-quoted property name at line 8 column 1 of the JSON data
Engine exited successfully on 2017-12-16 at 13:20:08 with 341 message(s), 2 error(s) and 0 warning(s).
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(Resolved) wrong message appeared.
in Bug reports
Posted
@elexis Thank you very much, my friend. Thank you for helping me solve this problem. In accordance with your reminding, I have solved this problem. Thank you very much.
Merry Christmas, my friend.