-
Posts
1.784 -
Joined
-
Last visited
-
Days Won
4
Posts posted by gameboy
-
-
@ffffffff Can you tell us when the production will start? When will we see it?
-
@vladislavbelov Will you implement this function in the near future? I think that day to night and sunrise and sunset alternately, thunder and rain.
-
@vladislavbelov What would you do to change these problems? Do you have a good solution?
-
@vladislavbelovYes, we need a weather function. Will I get this function in the near future?
@aeonios Thank you very much, my friend, you have brought us a brand-new shadow function. It is really great.
-
-
@aeonios My friend, I used your latest document, and I found a problem that still exists. I uploaded the screenshots.
-
-
@aeonios No, the black on the building has not disappeared.
Sorry, please forgive my question: when will you fix this problem?
-
-
@aeonios I tested it again, but I found a problem: when I opened the option: soft shadows, the shadow became blurred, and when I closed it, the shadow became clear, my God, what's the matter?
-
@aeonios My friend, my file is damaged: dof_hdr.fs, can you provide a copy of this document? Thank you!
-
@aeonios I really hope that you can find the root cause of the mistake as soon as possible. Good luck, my friend. Thank you for your help.
-
-
Also, did you recompile pyrogenesis? yes.
My operating system is WIN10 64bit, and the graphics card is GTX750M.
-
-
@aeonios I checked that directory. Need a HDR.XML in directory: shaders/effects/postproc, I do not have this file, this error always appears, and then the game crashes.
-
https://code.wildfiregames.com/D1486
@aeonios I tested the patch, and when I started the game, the game had the wrong message:
ERROR: CCacheLoader failed to find archived or source file for: "shaders/effects/postproc/HDR.xml"
ERROR: Failed to load effect 'postproc/HDR'
ERROR: CCacheLoader failed to find archived or source file for: "shaders/effects/postproc/HDR.xml"
ERROR: Failed to load effect 'postproc/HDR'
-
Are you kidding me( @Lion.Kanzen ), that guy he did build a normal line, he realized FXAA, but he failed when he realized MSAA, and I think his code can help my friend aeonios.
https://trac.wildfiregames.com/ticket/3640 This is the code he implements, my friend, you can take the time to see it. Maybe it can help you. Thank you!
-
-
@aeonios As for anti aliasing, I have a post here, you can refer to it, maybe it can help you, my friend.
https://trac.wildfiregames.com/ticket/3640
-
1
-
-
I forgot one thing: what do you think about the implementation of graphics anti aliasing MSAA in the game? I'm sorry, I didn't mean to offend your precious time.
-
OK, Beautiful job, I think everyone has approved your work. I think we can release this patch. What do you think of it, my friend, @aeonios?
-
1
-
-
-
@aeonios My friend, how is your development going? Can you provide patches for testing? What do you think about using MSAA to handle graphics?
Graphics Improvements
in Game Development & Technical Discussion
Posted
@ffffffff When will you do it?