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gameboy

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Posts posted by gameboy

  1. @Angen

    Modifying the parameters in this file has no effect.

    <WallSet>
        <MaxTowerOverlap>0.85</MaxTowerOverlap>
        <MinTowerOverlap>0.05</MinTowerOverlap>

    Errors occur when these two parameters change.

    When I change these two parameters to 1.05 and 1.00. Error message appears:

     

    ERROR: RelaxNGValidator: Validation error: other/wallset_palisade:1: Error validating datatype decimal

    ERROR: RelaxNGValidator: Validation error: other/wallset_palisade:1: Element MaxTowerOverlap failed to validate content

    ERROR: RelaxNGValidator: Validation failed for '(null)'

    ERROR: Failed to validate entity template 'other/wallset_palisade'

    ERROR: JavaScript error: gui/session/session.js line 233 Error: deepfreeze requires exactly one object as an argument. GetTemplateData@gui/session/session.js:233:1 g_SelectionPanels.Construction.setupButton@gui/session/selection_panels.js:222:18 setupUnitPanel@gui/session/unit_commands.js:95:8 updateUnitCommands@gui/session/unit_commands.js:147:4 updateSelectionDetails@gui/session/selection_details.js:471:2 updateGUIObjects@gui/session/session.js:945:2 onTick@gui/session/session.js:814:3 __eventhandler103 (tick)@session tick:0:1

    ERROR: JavaScript error: gui/session/session.js line 233 Error: deepfreeze requires exactly one object as an argument. GetTemplateData@gui/session/session.js:233:1 g_SelectionPanels.Construction.setupButton@gui/session/selection_panels.js:222:18 setupUnitPanel@gui/session/unit_commands.js:95:8 updateUnitCommands@gui/session/unit_commands.js:147:4 updateSelectionDetails@gui/session/selection_details.js:471:2 updateGUIObjects@gui/session/session.js:945:2 onSimulationUpdate@gui/session/session.js:875:2 __eventhandler105 (simulationupdate)@session simulationupdate:0:1

     

     

  2. @elexis  Thank you, my friend, I have given the solution. I have fixed the problem.

    #: gui/common/tooltips.js:402
    #, javascript-format
    msgid "Add another worker to speed up the repairs by %(second)s second."
    msgid_plural ""
    "Add another worker to speed up the repairs by %(second)s seconds."
    msgstr[0] "增加一另个工人,在 %(second)s 秒后修复。"

  3. Today, I tested the latest SVN21931. When I was playing a single player game in the game, this error message came up:

    ERROR: JavaScript error: globalscripts/sprintf.js line 66 Error: [sprintf] property 'hotkey' does not exist sprintf.format@globalscripts/sprintf.js:66:1 sprintf@globalscripts/sprintf.js:50:16 getRepairTimeTooltip@gui/common/tooltips.js:399:3 displaySingle@gui/session/selection_details.js:257:34 updateSelectionDetails@gui/session/selection_details.js:463:3 updateGUIObjects@gui/session/session.js:945:2 onSimulationUpdate@gui/session/session.js:875:2 __eventhandler105 (simulationupdate)@session simulationupdate:0:1

    ERROR: JavaScript error: globalscripts/sprintf.js line 66 Error: [sprintf] property 'hotkey' does not exist sprintf.format@globalscripts/sprintf.js:66:1 sprintf@globalscripts/sprintf.js:50:16 getRepairTimeTooltip@gui/common/tooltips.js:399:3 displaySingle@gui/session/selection_details.js:257:34 updateSelectionDetails@gui/session/selection_details.js:463:3 updateGUIObjects@gui/session/session.js:945:2 onSimulationUpdate@gui/session/session.js:875:2 __eventhandler105 (simulationupdate)@session simulationupdate:0:1

    ERROR: JavaScript error: globalscripts/sprintf.js line 66 Error: [sprintf] property 'hotkey' does not exist sprintf.format@globalscripts/sprintf.js:66:1 sprintf@globalscripts/sprintf.js:50:16 getRepairTimeTooltip@gui/common/tooltips.js:399:3 displaySingle@gui/session/selection_details.js:257:34 updateSelectionDetails@gui/session/selection_details.js:463:3 updateGUIObjects@gui/session/session.js:945:2 onSimulationUpdate@gui/session/session.js:875:2 __eventhandler105 (simulationupdate)@session simulationupdate:0:1

    ERROR: JavaScript error: globalscripts/sprintf.js line 66 Error: [sprintf] property 'hotkey' does not exist sprintf.format@globalscripts/sprintf.js:66:1 sprintf@globalscripts/sprintf.js:50:16 getRepairTimeTooltip@gui/common/tooltips.js:399:3 displaySingle@gui/session/selection_details.js:257:34 updateSelectionDetails@gui/session/selection_details.js:463:3 updateGUIObjects@gui/session/session.js:945:2 onSimulationUpdate@gui/session/session.js:875:2 __eventhandler105 (simulationupdate)@session simulationupdate:0:1

  4. @wowgetoffyourcellphone

    Today, I tested the latest https://github.com/Justus Avramenko/delenda_est, and when I selected a random map for the game, the error occurred while the game was loaded. 

     

    WARNING: [ParamNode] Could not remove token 'unlock_champion_units_xion' from node 'Technologies' in 'structures/scyth_blacksmith_empty'; not present in list nor inherited (possible typo?)

    ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/structures/xion_corral.xml"

    ERROR: Failed to load parent 'structures/xion_corral' of entity template 'structures/scyth_corral_empty'

    ERROR: Failed to load entity template 'structures/scyth_corral_empty'

     

    WARNING: [ParamNode] Could not remove token 'unlock_champion_units_xion' from node 'Technologies' in 'structures/scyth_blacksmith_empty'; not present in list nor inherited (possible typo?)

    ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/structures/xion_corral.xml"

    ERROR: Failed to load parent 'structures/xion_corral' of entity template 'structures/scyth_corral_empty'

    ERROR: Failed to load entity template 'structures/scyth_corral_empty'

    ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/structures/scyth_wallset_stone.xml"

    ERROR: Failed to load entity template 'structures/scyth_wallset_stone'

    ERROR: Invalid template found for 'structures/scyth_wallset_stone'

    ERROR: CMapGeneratorWorker::LoadScripts: Failed to load script 'maps/random/rmgen-common/wall_builder.js'

    ERROR: JavaScript error: globalscripts/Templates.js line 165 TypeError: template is undefined GetTemplateDataHelper@globalscripts/Templates.js:165:1 loadWallset@maps/random/rmgen-common/wall_builder.js:42:20 loadWallsetsFromCivData@maps/random/rmgen-common/wall_builder.js:33:1 @maps/random/rmgen-common/wall_builder.js:8:20 @maps/random/fields_of_meroe.js:2:1

    ERROR: CMapGeneratorWorker::Run: Failed to load RMS 'maps/random/fields_of_meroe.js'

    • Like 1
  5. @elexis Today, I tested the latest SVN21847. When I opened the multiplayer lobby, the error message appeared: 

    ERROR: RelaxNGValidator: Validation error: gui/prelobby/common/credentials/credentials.xml:2: Did not expect text in element object content

    ERROR: RelaxNGValidator: Validation failed for '(null)'

    ERROR: CXeromyces: failed to validate XML file gui/prelobby/common/credentials/credentials.xml

    • Thanks 1
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