-
Posts
1.784 -
Joined
-
Last visited
-
Days Won
4
Posts posted by gameboy
-
-
@vladislavbelov Yes, this code should help you. I think we will have a 0 A.D. own SMAA at Christmas. Thank you.
-
Will this long-awaited new feature be available for us to experience at Christmas?
-
Hopefully it will come soon.
-
This should be implemented as a function.
-
This is a good method, but if we have a default wall file that we can modify, we can completely change the problem.
-
Modifying the parameters in this file has no effect.
<WallSet>
<MaxTowerOverlap>0.85</MaxTowerOverlap>
<MinTowerOverlap>0.05</MinTowerOverlap>Errors occur when these two parameters change.
When I change these two parameters to 1.05 and 1.00. Error message appears:
ERROR: RelaxNGValidator: Validation error: other/wallset_palisade:1: Error validating datatype decimal
ERROR: RelaxNGValidator: Validation error: other/wallset_palisade:1: Element MaxTowerOverlap failed to validate content
ERROR: RelaxNGValidator: Validation failed for '(null)'
ERROR: Failed to validate entity template 'other/wallset_palisade'
ERROR: JavaScript error: gui/session/session.js line 233 Error: deepfreeze requires exactly one object as an argument. GetTemplateData@gui/session/session.js:233:1 g_SelectionPanels.Construction.setupButton@gui/session/selection_panels.js:222:18 setupUnitPanel@gui/session/unit_commands.js:95:8 updateUnitCommands@gui/session/unit_commands.js:147:4 updateSelectionDetails@gui/session/selection_details.js:471:2 updateGUIObjects@gui/session/session.js:945:2 onTick@gui/session/session.js:814:3 __eventhandler103 (tick)@session tick:0:1
ERROR: JavaScript error: gui/session/session.js line 233 Error: deepfreeze requires exactly one object as an argument. GetTemplateData@gui/session/session.js:233:1 g_SelectionPanels.Construction.setupButton@gui/session/selection_panels.js:222:18 setupUnitPanel@gui/session/unit_commands.js:95:8 updateUnitCommands@gui/session/unit_commands.js:147:4 updateSelectionDetails@gui/session/selection_details.js:471:2 updateGUIObjects@gui/session/session.js:945:2 onSimulationUpdate@gui/session/session.js:875:2 __eventhandler105 (simulationupdate)@session simulationupdate:0:1
-
If the middle tower is damaged, he should have a gap. Please tell me which file should I modify?
-
-
-
@elexis Thank you, my friend, I have given the solution. I have fixed the problem.
#: gui/common/tooltips.js:402
#, javascript-format
msgid "Add another worker to speed up the repairs by %(second)s second."
msgid_plural ""
"Add another worker to speed up the repairs by %(second)s seconds."
msgstr[0] "增加一另个工人,在 %(second)s 秒后修复。" -
@elexis My friend Elexis, thank you for your help. How do we fix this problem?
-
I occupied the enemy's city hall by repairing the key to the house. I used the repair function to repair the damaged city center.
-
-
I use Chinese. My friend Jonathan and I study in China. The language he uses in the game is Chinese.
Is this a keystroke error?
Do you know where this mistake happened, or a document?
-
-
I think this error appears in a document with the relevant keywords not removed, please help me.
-
Today, I tested the latest SVN21931. When I was playing a single player game in the game, this error message came up:
ERROR: JavaScript error: globalscripts/sprintf.js line 66 Error: [sprintf] property 'hotkey' does not exist sprintf.format@globalscripts/sprintf.js:66:1 sprintf@globalscripts/sprintf.js:50:16 getRepairTimeTooltip@gui/common/tooltips.js:399:3 displaySingle@gui/session/selection_details.js:257:34 updateSelectionDetails@gui/session/selection_details.js:463:3 updateGUIObjects@gui/session/session.js:945:2 onSimulationUpdate@gui/session/session.js:875:2 __eventhandler105 (simulationupdate)@session simulationupdate:0:1
ERROR: JavaScript error: globalscripts/sprintf.js line 66 Error: [sprintf] property 'hotkey' does not exist sprintf.format@globalscripts/sprintf.js:66:1 sprintf@globalscripts/sprintf.js:50:16 getRepairTimeTooltip@gui/common/tooltips.js:399:3 displaySingle@gui/session/selection_details.js:257:34 updateSelectionDetails@gui/session/selection_details.js:463:3 updateGUIObjects@gui/session/session.js:945:2 onSimulationUpdate@gui/session/session.js:875:2 __eventhandler105 (simulationupdate)@session simulationupdate:0:1
ERROR: JavaScript error: globalscripts/sprintf.js line 66 Error: [sprintf] property 'hotkey' does not exist sprintf.format@globalscripts/sprintf.js:66:1 sprintf@globalscripts/sprintf.js:50:16 getRepairTimeTooltip@gui/common/tooltips.js:399:3 displaySingle@gui/session/selection_details.js:257:34 updateSelectionDetails@gui/session/selection_details.js:463:3 updateGUIObjects@gui/session/session.js:945:2 onSimulationUpdate@gui/session/session.js:875:2 __eventhandler105 (simulationupdate)@session simulationupdate:0:1
ERROR: JavaScript error: globalscripts/sprintf.js line 66 Error: [sprintf] property 'hotkey' does not exist sprintf.format@globalscripts/sprintf.js:66:1 sprintf@globalscripts/sprintf.js:50:16 getRepairTimeTooltip@gui/common/tooltips.js:399:3 displaySingle@gui/session/selection_details.js:257:34 updateSelectionDetails@gui/session/selection_details.js:463:3 updateGUIObjects@gui/session/session.js:945:2 onSimulationUpdate@gui/session/session.js:875:2 __eventhandler105 (simulationupdate)@session simulationupdate:0:1
-
Mimo left the program, my goodness, and a lot of questions about AI, and who's going to fix them?
-
MIMO, my friend, where are you? We need your help. You haven't come to the forum for three months.
-
2
-
-
Today, I tested the latest https://github.com/Justus Avramenko/delenda_est, and when I selected a random map for the game, the error occurred while the game was loaded.
WARNING: [ParamNode] Could not remove token 'unlock_champion_units_xion' from node 'Technologies' in 'structures/scyth_blacksmith_empty'; not present in list nor inherited (possible typo?)
ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/structures/xion_corral.xml"
ERROR: Failed to load parent 'structures/xion_corral' of entity template 'structures/scyth_corral_empty'
ERROR: Failed to load entity template 'structures/scyth_corral_empty'
WARNING: [ParamNode] Could not remove token 'unlock_champion_units_xion' from node 'Technologies' in 'structures/scyth_blacksmith_empty'; not present in list nor inherited (possible typo?)
ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/structures/xion_corral.xml"
ERROR: Failed to load parent 'structures/xion_corral' of entity template 'structures/scyth_corral_empty'
ERROR: Failed to load entity template 'structures/scyth_corral_empty'
ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/structures/scyth_wallset_stone.xml"
ERROR: Failed to load entity template 'structures/scyth_wallset_stone'
ERROR: Invalid template found for 'structures/scyth_wallset_stone'
ERROR: CMapGeneratorWorker::LoadScripts: Failed to load script 'maps/random/rmgen-common/wall_builder.js'
ERROR: JavaScript error: globalscripts/Templates.js line 165 TypeError: template is undefined GetTemplateDataHelper@globalscripts/Templates.js:165:1 loadWallset@maps/random/rmgen-common/wall_builder.js:42:20 loadWallsetsFromCivData@maps/random/rmgen-common/wall_builder.js:33:1 @maps/random/rmgen-common/wall_builder.js:8:20 @maps/random/fields_of_meroe.js:2:1
ERROR: CMapGeneratorWorker::Run: Failed to load RMS 'maps/random/fields_of_meroe.js'
-
1
-
-
@mimo Where is mimo, Where are you? We need your help. Thank you.
-
-
@elexis Today, I tested the latest SVN21847. When I opened the multiplayer lobby, the error message appeared:
ERROR: RelaxNGValidator: Validation error: gui/prelobby/common/credentials/credentials.xml:2: Did not expect text in element object content
ERROR: RelaxNGValidator: Validation failed for '(null)'
ERROR: CXeromyces: failed to validate XML file gui/prelobby/common/credentials/credentials.xml
-
1
-
-
@aeonios Will you continue to optimize your patch? My friend。
Hyrule Conquest
in Game Modification
Posted
@The Undying Nephalim My friend, where should I download your Mod, please tell me, I will help you test.