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gameboy

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Posts posted by gameboy

  1. @wowgetoffyourcellphone The  delenda est :

    ERROR: Could not load mesh 'art/meshes/structural/chin_shoushe.dae'

    ERROR: CObjectEntry::BuildVariation(): Model art/meshes/structural/chin_shoushe.dae failed to load

    ERROR: Failed to build prop model "units/chinese_han/siege_shoushe.xml" on actor "siege_shoushe_pivot"

    ERROR: Could not load mesh 'art/meshes/structural/chin_shoushe.dae'

    ERROR: CObjectEntry::BuildVariation(): Model art/meshes/structural/chin_shoushe.dae failed to load

    ERROR: Failed to build prop model "units/chinese_han/siege_shoushe.xml" on actor "siege_shoushe_pivot"

    ERROR: CCacheLoader failed to find archived or source file for: "art/actors/units/athenians/cavalry_javelinist_b.xml"

    ERROR: CObjectManager::FindObjectBase(): Cannot find object 'units/athenians/cavalry_javelinist_b.xml'

    ERROR: CCacheLoader failed to find archived or source file for: "art/actors/units/athenians/cavalry_javelinist_b.xml"

    ERROR: CObjectManager::FindObjectBase(): Cannot find object 'units/athenians/cavalry_javelinist_b.xml'

    1commands.txt

  2. @stanislas69 Today, I tested the latest https://github.com/0ADMods/terra_magna and warnings in combat:

    WARNING: JavaScript warning: simulation/components/Player.js line 380 reference to undefined property this.resourceCount[type]

    WARNING: JavaScript warning: simulation/components/StatisticsTracker.js line 428 reference to undefined property this.resourcesUsed[type]

    WARNING: JavaScript warning: simulation/ai/petra/diplomacyManager.js line 83 reference to undefined property availableResources[res]

     

  3. Today, I ran the latest 0ad.nsi, and these errors occurred:

    I used the latest NSIS 3.03. 

    File: "${CHECKOUTPATH}\build\resources\installer.bmp" -> no files found.
    Usage: File [/nonfatal] [/a] ([/r] [/x filespec [...]] filespec [...] |

    Error in macro MUI_INTERFACE on macroline 86
    Error in macro MUI_PAGE_INIT on macroline 7
    Error in macro MUI_PAGE_WELCOME on macroline 5
    Error in script "D:\trunk\source\tools\dist\0ad.nsi" on line 57 -- aborting creation process

  4. @elexis I applied your patch and I saw them:

    ERROR: RelaxNGValidator: Validation error: other/placement_obstructor:1: Expecting an element DeleteUponConstruction, got nothing

    ERROR: RelaxNGValidator: Validation error: other/placement_obstructor:1: Invalid sequence in interleave

    ERROR: RelaxNGValidator: Validation error: other/placement_obstructor:1: Element Obstruction failed to validate content

    ERROR: RelaxNGValidator: Validation failed for '(null)'

    ERROR: Failed to validate entity template 'other/placement_obstructor'

    ERROR: Error in timer on entity 1, IID93, function DoAction: TypeError: cmpTemplateManager.GetTemplate(...) is undefined Trigger.prototype.InitCaptureTheRelic/catafalqueTemplates<@maps/scripts/CaptureTheRelic.js:5:30 Trigger.prototype.InitCaptureTheRelic@maps/scripts/CaptureTheRelic.js:4:41 Trigger.prototype.DoAction@simulation/components/Trigger.js:331:3 Timer.prototype.OnUpdate@simulation/components/Timer.js:120:4

    ERROR: CCacheLoader failed to find archived or source file for: "art/variants/biped/attack_slaughter_cavalry.xml"

    ERROR: Could not open path biped/attack_slaughter_cavalry.xml

    ERROR: RelaxNGValidator: Validation error: other/placement_obstructor:1: Expecting an element DeleteUponConstruction, got nothing

    ERROR: RelaxNGValidator: Validation error: other/placement_obstructor:1: Invalid sequence in interleave

    ERROR: RelaxNGValidator: Validation error: other/placement_obstructor:1: Element Obstruction failed to validate content

    ERROR: RelaxNGValidator: Validation failed for '(null)'

    ERROR: Failed to validate entity template 'other/placement_obstructor'

    ERROR: Error in timer on entity 1, IID93, function DoAction: TypeError: cmpTemplateManager.GetTemplate(...) is undefined Trigger.prototype.InitCaptureTheRelic/catafalqueTemplates<@maps/scripts/CaptureTheRelic.js:5:30 Trigger.prototype.InitCaptureTheRelic@maps/scripts/CaptureTheRelic.js:4:41 Trigger.prototype.DoAction@simulation/components/Trigger.js:331:3 Timer.prototype.OnUpdate@simulation/components/Timer.js:120:4

  5. @elexisToday, I tested the latest SVN21787. When I chose my faction to play single player, there was a mistake in the game. 

     

    WARNING: JavaScript warning: gui/gamesetup/gamesetup.js line 2185 reference to undefined property g_VictoryConditions[g_VictoryConditions.map(...).indexOf(...)]

    ERROR: JavaScript error: gui/gamesetup/gamesetup.js line 2185 TypeError: g_VictoryConditions[g_VictoryConditions.map(...).indexOf(...)] is undefined launchGame/g_GameAttributes.settings.VictoryScripts<@gui/gamesetup/gamesetup.js:2185:73 launchGame@gui/gamesetup/gamesetup.js:2184:45 __eventhandler96 (press)@startGame press:1:7

  6.  
    [modio]
    public_key = "RWQBhIRg+dOifTWlwgYHe8RfD8bqoDh1cCvygboAl3GOUKiCo0NlF4fw" ; Public key corresponding to the private key valid mods are signed with
    [modio.v1]
    baseurl = "https://api.mod.io/v1"
    api_key = "23df258a71711ea6e4b50893acc1ba55"
    name_id = "0ad"
     
    1. How can I get them: public_key = "RWQBhIRg + dOifTWlwgYHe8RfD8bqoDh1cCvygboAl3GOUKiCo0NlF4fw and api_key = "23df258a71711ea6e4b50893acc1ba55"
    2. I can't open this address: https://api.mod.io/v1.
    3. How do I change them?
    4. https://mod.io/apikey/widget?email=juty99%40hotmail.com&newsletter=Notify+Me    I typed in my email address, but I didn't get any mail. Why?
     
  7. @Alexandermb New error : 

    ERROR: Failed to find matching prop point called "dust" in model "art/meshes/structural/xion_training_ground.dae" for actor "barracks"
    ERROR: Failed to find matching prop point called "dust" in model "art/meshes/structural/xion_training_ground.dae" for actor "barracks"
    ERROR: Failed to find matching prop point called "dust" in model "art/meshes/structural/xion_training_ground.dae" for actor "barracks"
    ERROR: Failed to find matching prop point called "dust" in model "art/meshes/structural/xion_training_ground.dae" for actor "barracks"
    ERROR: Failed to find matching prop point called "dust" in model "art/meshes/structural/xion_training_ground.dae" for actor "barracks"
    ERROR: Failed to find matching prop point called "dust" in model "art/meshes/structural/xion_training_ground.dae" for actor "barracks"

    • Like 1
  8. @mimo I tested the latest https://github.com/0ADMods/terra_magna, AI problems, please help me, thank you! 

    WARNING: JavaScript warning: simulation/ai/common-api/entity.js line 722 reference to undefined property this._entity.garrisoned

    ERROR: JavaScript error: simulation/ai/petra/garrisonManager.js line 151 TypeError: holder.garrisoned(...) is undefined m.GarrisonManager.prototype.update@simulation/ai/petra/garrisonManager.js:151:22 m.HQ.prototype.update@simulation/ai/petra/headquarters.js:2745:2 m.PetraBot.prototype.OnUpdate@simulation/ai/petra/_petrabot.js:119:3 m.BaseAI.prototype.HandleMessage@simulation/ai/common-api/baseAI.js:64:2

    ERROR: JavaScript error: simulation/ai/petra/garrisonManager.js line 151 TypeError: holder.garrisoned(...) is undefined m.GarrisonManager.prototype.update@simulation/ai/petra/garrisonManager.js:151:22 m.HQ.prototype.update@simulation/ai/petra/headquarters.js:2745:2 m.PetraBot.prototype.OnUpdate@simulation/ai/petra/_petrabot.js:119:3 m.BaseAI.prototype.HandleMessage@simulation/ai/common-api/baseAI.js:64:2

    ERROR: JavaScript error: simulation/ai/petra/garrisonManager.js line 151 TypeError: holder.garrisoned(...) is undefined m.GarrisonManager.prototype.update@simulation/ai/petra/garrisonManager.js:151:22 m.HQ.prototype.update@simulation/ai/petra/headquarters.js:2745:2 m.PetraBot.prototype.OnUpdate@simulation/ai/petra/_petrabot.js:119:3 m.BaseAI.prototype.HandleMessage@simulation/ai/common-api/baseAI.js:64:2

     

     

    WARNING: PlayerID 2 | Petra error in incrementBuilderCounters for structures/spart_outpost with count < 0

    WARNING: PlayerID 2 | Petra error in incrementBuilderCounters for structures/spart_barracks with count < 0

    WARNING: PlayerID 2 | Petra error in incrementBuilderCounters for structures/spart_blacksmith with count < 0

    WARNING: PlayerID 2 | Petra error in incrementBuilderCounters for structures/spart_fortress with count < 0

    WARNING: PlayerID 2 | Petra error in incrementBuilderCounters for structures/spart_syssiton with count < 0

    WARNING: PlayerID 2 | Petra error in incrementBuilderCounters for structures/spart_theatron with count < 0

    WARNING: PlayerID 2 | Petra error in incrementBuilderCounters for structures/spart_royal_stoa with count < 0

    ERROR: JavaScript error: simulation/ai/petra/garrisonManager.js line 151 TypeError: holder.garrisoned(...) is undefined m.GarrisonManager.prototype.update@simulation/ai/petra/garrisonManager.js:151:22 m.HQ.prototype.update@simulation/ai/petra/headquarters.js:2745:2 m.PetraBot.prototype.OnUpdate@simulation/ai/petra/_petrabot.js:119:3 m.BaseAI.prototype.HandleMessage@simulation/ai/common-api/baseAI.js:64:2

    WARNING: PlayerID 2 | Petra error in incrementBuilderCounters for structures/spart_outpost with count < 0

    WARNING: PlayerID 2 | Petra error in incrementBuilderCounters for structures/spart_barracks with count < 0

    WARNING: PlayerID 2 | Petra error in incrementBuilderCounters for structures/spart_blacksmith with count < 0

    WARNING: PlayerID 2 | Petra error in incrementBuilderCounters for structures/spart_fortress with count < 0

    WARNING: PlayerID 2 | Petra error in incrementBuilderCounters for structures/spart_syssiton with count < 0

    WARNING: PlayerID 2 | Petra error in incrementBuilderCounters for structures/spart_theatron with count < 0

    WARNING: PlayerID 2 | Petra error in incrementBuilderCounters for structures/spart_royal_stoa with count < 0

    WARNING: PlayerID 2 | Petra error in incrementBuilderCounters for structures/spart_outpost with count < 0

    WARNING: PlayerID 2 | Petra error in incrementBuilderCounters for structures/spart_barracks with count < 0

    WARNING: PlayerID 2 | Petra error in incrementBuilderCounters for structures/spart_blacksmith with count < 0

    WARNING: PlayerID 2 | Petra error in incrementBuilderCounters for structures/spart_fortress with count < 0

    WARNING: PlayerID 2 | Petra error in incrementBuilderCounters for structures/spart_syssiton with count < 0

    WARNING: PlayerID 2 | Petra error in incrementBuilderCounters for structures/spart_theatron with count < 0

    WARNING: PlayerID 2 | Petra error in incrementBuilderCounters for structures/spart_royal_stoa with count < 0

  9. Today, I tested the latest terra_magna. When I entered the game, there were two error messages:

    ERROR: CCacheLoader failed to find archived or source file for: "art/textures/skins/structural/celt_siege_ram.png"

    ERROR: CCacheLoader failed to find archived or source file for: "art/textures/skins/structural/leather.dds"

    @stanislas69

    • Thanks 1
  10. How do I edit it? You should now be able to connect to this XMPP server using a normal XMPP client.
     
    * Adjust `/etc/ejabberd/ejabberdctl.cfg` and set `CONTRIB_MODULES_PATH` to the directory where
      you want to store `mod_ipstamp`:
        ```
        CONTRIB_MODULES_PATH=/opt/ejabberd-modules
        ```
    * Ensure the target directory is readable by ejabberd.
    * Copy the `mod_ipstamp` directory from `XpartaMuPP/` to `CONTRIB_MODULES_PATH/sources/`.
    * Check that the module is available and compatible with your ejabberd:
     
     
    1.Where is 'CONTRIB_MODULES_PATH/sources/' ?
    2.Where is CONTRIB_MODULES_PATH=/opt/ejabberd-modules, 'opt'?
     
       
       
       
       
       
       
       
       
       
       
       
       
     

     

     

     

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