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Everything posted by Stan`
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Introducing the Official community mod for 0 A.D. Empires Ascendant
Stan` replied to wraitii's topic in Gameplay Discussion
Could be done I'd like to have actual balancing changes before making more noise. @Freagarach changed some stuff today, maybe it could be integrated. Dunno. -
Which ones? I signed your mod again, it should work now. Note that if you edit/delete the file, the signatures gets invalid and I have to sign it again.
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Made a quick mode to test having only one resource. The context was trying to investigate a bug for @The Undying Nephalim It works for the most part - It seems the minimap doesn't allow any other resource name (here gas) but that might be an oversight from Changeset 7555 – Wildfire Games metal works fine - Petra doesn't like it. Too many hardcodings - Counter.js had some hardcodings - Could be nice to test having different resource per faction using @s0600204 's mod Faction-Specific Resources mod for 0 A.D. - mod.io one_resource.zip
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Now available inside the game in mod downloader.
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Introducing the Official community mod for 0 A.D. Empires Ascendant
Stan` replied to wraitii's topic in Gameplay Discussion
https://gitlab.com/0ad/0ad-community-mod-a26/-/issues/3 Only the garrison fix for now https://gitlab.com/0ad/0ad-community-mod-a26/-/commits/main -
cloudflare for families blocks releases.wildfiregames.com
Stan` replied to jeremy's topic in Bug reports
I suppose one might use the mirror on Sourceforge. I also voted on that website. -
Is it on challonge btw ?
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a26 Community Mod Out-of-Sync File
Stan` replied to Philip the Swaggerless's topic in Game Development & Technical Discussion
We need theirs too. @Havran & @wally replay as well. -
Is there a Tutorial for Importing and Exporting models into 0AD?
Stan` replied to ProtoMan's topic in Tutorials & Guides
Well you need to copy that file in yourmod/art/meshes/skeletal/ and in yourmod/art/animations/biped/ You also need to generate a skeleton.xml file for it listing all the bones. You can use my generator or do it by hand. -
Feldmap is now available on mod.io for ease of access.
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Is there a Tutorial for Importing and Exporting models into 0AD?
Stan` replied to ProtoMan's topic in Tutorials & Guides
Sorry if I was not clear. You can export the mesh + rig + anim as the animation file and mesh + rig as the static file. -
Introducing the Official community mod for 0 A.D. Empires Ascendant
Stan` replied to wraitii's topic in Gameplay Discussion
Through pull request, or through issues -
Using Blender. 3Dsmax 5 maybe, although pretty sure it doesn't run anymore. Each animation is a file, although you can reuse them if you have the same armature. It uses vertex weights.
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Introducing the Official community mod for 0 A.D. Empires Ascendant
Stan` replied to wraitii's topic in Gameplay Discussion
It would be nice. But you might need some cpp changes. Also only signed mods should be downloadabld. -
Introducing the Official community mod for 0 A.D. Empires Ascendant
Stan` replied to wraitii's topic in Gameplay Discussion
No. -
So far only han farming techs
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It's actually a dropdown, not a slider, and it's in Settings => Options => Graphics (General) => GUI Scale.
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Maybe it could be a link to the wiki page, this way everyone can edit it ?
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Sure where ? I also plan to post a message on the lobby advertising it when you open the lobby. Thoughts about wording?
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Hey steve, sorry you're having trouble. As noted on 0 A.D. | A free, open-source game of ancient warfare (play0ad.com) IMPORTANT: Since the bundle is not signed on certain macOS version you might need to unlock the app. You can do so by running the following command in the terminal after installing: xattr -cr /Applications/0\ A.D..app
