Jump to content

Stan`

0 A.D. Project Leader
  • Posts

    17.971
  • Joined

  • Last visited

  • Days Won

    579

Everything posted by Stan`

  1. Well you need to copy that file in yourmod/art/meshes/skeletal/ and in yourmod/art/animations/biped/ You also need to generate a skeleton.xml file for it listing all the bones. You can use my generator or do it by hand.
  2. Feldmap is now available on mod.io for ease of access.
  3. Can you try to set bordeless.fullscreen=false in the config option? EDIT: sorry not true, false.
  4. Sorry if I was not clear. You can export the mesh + rig + anim as the animation file and mesh + rig as the static file.
  5. Using Blender. 3Dsmax 5 maybe, although pretty sure it doesn't run anymore. Each animation is a file, although you can reuse them if you have the same armature. It uses vertex weights.
  6. It would be nice. But you might need some cpp changes. Also only signed mods should be downloadabld.
  7. So far only han farming techs
  8. It's actually a dropdown, not a slider, and it's in Settings => Options => Graphics (General) => GUI Scale.
  9. Maybe it could be a link to the wiki page, this way everyone can edit it ?
  10. Sure where ? I also plan to post a message on the lobby advertising it when you open the lobby. Thoughts about wording?
  11. Hey steve, sorry you're having trouble. As noted on 0 A.D. | A free, open-source game of ancient warfare (play0ad.com) IMPORTANT: Since the bundle is not signed on certain macOS version you might need to unlock the app. You can do so by running the following command in the terminal after installing: xattr -cr /Applications/0\ A.D..app
  12. That's the community mod. Else it's a whole new release. No in between.
  13. A few students at an art school picked it up, so we might have some interesting things coming. Haven't heard of Byzen. I've tried to fix it but it's in a very broken state
  14. Well technically you're free to distribute your mod with say A23. To have a LTS though we need more people.
  15. @seeh Glad you figured it out. Can I merge this with the other one?
  16. @seeh Do you have an add blocker? maybe umatrix ? I just did some further investigation and it really seem to be related to the client you are using.
  17. Actually it was the case for A25 and maybe A24 too At least now you know you shouldn't extract it Pyromod should do the mod.json installation by itself.
  18. Were everyone mutual allies? @wraitii @Freagarach @bb_
  19. I don't understand, the mod structure is correct for installation, you should just drag and drop on 0 A.D.
  20. As stated earlier there is no guarantee that anything from the mod will be kept/backported. So it's possible a new one will be created after that. And if you drop everything there is no point of keeping the same repo.
  21. Not yet, we're having some issues building boost on Windows for some reason I haven't been able to figure out.
×
×
  • Create New...